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<H1>Re: [MUD-Dev] Player controller justice systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems</LI>
<LI><em>From</em>: Erik Jarvi &lt;<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 18:52:32 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, Apr 10, 2000 at 03:59:39PM -0700, David Bennett wrote:
&gt; Morning,
&gt; 
&gt; I remember reading some articles on this subject in the past.  I just
&gt; cannot find them...  Does anyone have any information about running a
&gt; complete player controlled online justice system...?  Where a player
&gt; council of some sort deals with crimes reported to them in some fashion.  I
&gt; would especially like to know if it was successful or not.
&gt; 
&gt; Good luck!
&gt; David.

Well...

I started the article you ask me to write about Shattered World. ;)
I am hoping to get back to it this week or next. 

Briefly, SW has a player run justice system.  There are laws, CFJ's (Calls for
Judgement), a constable, etc.  CFJ's for when someone believes a law has been
broken, then a Magistrate hears the case and delivers a judgement, depending 
on the punishment the constable should be the one to enforce the judgement. 

We've had a couple of "major" incidents recently. The last one ended in 
I-am-leaving-the-mud-and-not-comming-back, from a long time player. He came back. :)
Another one was an embezzlement case, from our resident lawyer/land baron/banker/
lets-find-a-loophole-in-the-law-and-see-how-long-it-takes-to-get-caught. :)


Erik

-- 
All music aspires to the condition of muzak.



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<LI><STRONG><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] dealing with foul language</A></STRONG>
<UL><LI><EM>From:</EM> "Zak Jarvis" &lt;zak#voidmonster,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Player controller justice systems</A></STRONG>
<UL><LI><EM>From:</EM> "David Bennett" &lt;ddt#discworld,imaginary.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] dealing with foul language</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Sun 09 Apr 2000, 04:43 GMT
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<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sat 08 Apr 2000, 03:21 GMT
<UL>
<LI><strong><A NAME="00093" HREF="msg00093.html">RE: [MUD-Dev] dealing with foul language</A></strong>, 
Zak Jarvis <a href="mailto:zak#voidmonster,com">zak#voidmonster,com</a>, Sat 08 Apr 2000, 04:45 GMT
<UL>
<LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Player controller justice systems</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 10 Apr 2000, 23:01 GMT
<UL>
<LI><strong><A NAME="00141" HREF="msg00141.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Tue 11 Apr 2000, 00:07 GMT
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<LI><strong><A NAME="00103" HREF="msg00103.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
Darren Henderson <a href="mailto:darren#nighttide,net">darren#nighttide,net</a>, Sun 09 Apr 2000, 04:43 GMT
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<LI><strong><A NAME="00109" HREF="msg00109.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 09 Apr 2000, 16:53 GMT
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<LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Mon 10 Apr 2000, 06:50 GMT
<UL>
<LI><strong><A NAME="00127" HREF="msg00127.html">Re: [MUD-Dev] dealing with foul language</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Mon 10 Apr 2000, 21:45 GMT
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