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<H1>Re: [MUD-Dev] characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] characters per account</LI>
<LI><em>From</em>: Paul Schwanz - Enterprise Services &lt;<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 14:29:55 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

&gt; Timothy Dang wrote:

[snip]

&gt; One of the problems comes down to the, "what are we doing here?" question.
&gt; Let's assume one could build a really beautiful reputation system. Then,
&gt; does the reputation follow the character or the player? If the reputation
&gt; follows the character, then players will use multiple characters to avoid
&gt; the reputational consequences of their actions. If the reputation follows
&gt; the player, then you're denying players the opportunity to roleplay both a
&gt; hero and a scoundrel. And even this assumes that reputation isn't
&gt; important enough for players to create extra accounts for the benefit of
&gt; subverting it.

It seems to me that subverting the design requires more than simply creating 
another character (or account).  Is not the real issue that the player can 
create another character _AND_ pass on to that character most, if not all, of 
the things that really make the (then disposable) character important to the 
player?  In other words, most of the "value" of the character can be 
trasferred to another character while the reputation is not.  If the value of 
a character could not be passed, wouldn't this cut down on the multi-playing 
we want to avoid and make a reputation system more workable?

I'm not sure this brings us any closer to a solution, but it might help 
clarify the problem.

--Phinehas

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                Paul E. Schwanz, II      
		Email: paul.schwanz#east,sun.com
                 




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] characters per account</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Wed 05 Apr 2000, 18:22 GMT
</LI>
</ul>
<LI><strong><A NAME="00086" HREF="msg00086.html">Re: [MUD-Dev] characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Fri 07 Apr 2000, 20:37 GMT
<UL>
<LI><strong><A NAME="00094" HREF="msg00094.html">Re: [MUD-Dev] characters per account</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sat 08 Apr 2000, 04:45 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00125" HREF="msg00125.html">Re: [MUD-Dev] characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00128" HREF="msg00128.html">Re: [MUD-Dev] characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] META: Topic List - 1999</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Fw: DESIGN: XML?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 04 Apr 2000, 02:26 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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