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<H1>RE: [MUD-Dev] Quests</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Quests</LI>
<LI><em>From</em>: "Raph Koster" &lt;<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 00:58:43 -0500</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: mud-dev-admin#kanga,nu [<A  HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
&gt; Madrona Tree
&gt; Sent: Monday, April 17, 2000 12:58 AM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] Quests
&gt;
&gt;
&gt; ----- Original Message -----
&gt; From: "Raph Koster" &lt;rkoster#austin,rr.com&gt;
&gt; To: &lt;mud-dev#kanga,nu&gt;
&gt; Sent: Saturday, April 15, 2000 11:21 AM
&gt; Subject: RE: [MUD-Dev] Quests
&gt;
&gt; ... which breeds other problems.
[snip]

The other problems are farsighted questions of logistics that presuppose the
ability to carry it off even once. :) Let's cross that bridge when we get to
it! At a guess, I'd say that if you can solve the initial problem, you have
a good chance of solving the logistical matters.

&gt; &gt; But how to do that? I don't know. I can write ONE. But it
&gt; &gt; would take a lot more time to write it than to play it.
&gt;
&gt; Funny you should say that - I just made the same exact comment about my
&gt; cooking Sunday dinner - it took 4 hours to cook and 20 minutes to
&gt; eat.  That
&gt; doesn't mean I am unhappy that I did it - or that I think shouldn't have
&gt; done it.  I think my dinner companions would say the same... as I
&gt; think your
&gt; audience would appreciate your efforts.

Your audience never appreciates your efforts. Not as a whole. They also have
very short memories.

&gt; &gt; I can see a way to do them periodically, with a largish staff,
&gt; &gt; to a lesser level of complexity.  I don't know how to weave it
&gt; &gt; into the fabric of the world.  Anyone?
&gt;
&gt; Quick answer:  develop the NPC AI enough so that they care about certain
&gt; things, and want players to fix them when they are broken.

This is what we were trying for with UO's ALife system. Our implementation
of it rather sucked, but quite aside from that, it never really felt epic.
It was lots of "I want new shoes, can you go buy me some?"

-Raph




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<li><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Quests</A></strong>
<ul compact><li><em>From:</em> "Madrona Tree" &lt;madronatree@hotmail.com&gt;</li></ul>
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<LI><STRONG><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] Quests</A></STRONG>
<UL><LI><EM>From:</EM> "Madrona Tree" &lt;madronatree@hotmail.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Quests</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev] Quests</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sun 16 Apr 2000, 15:59 GMT
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] Quests</A></strong>, 
Eli Stevens <a href="mailto:wickedgrey@wickedgrey.com">wickedgrey@wickedgrey.com</a>, Sun 16 Apr 2000, 15:59 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] Quests</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sun 16 Apr 2000, 22:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] Quests</A></strong>, 
Madrona Tree <a href="mailto:madronatree@hotmail.com">madronatree@hotmail.com</a>, Mon 17 Apr 2000, 05:47 GMT
<UL>
<LI><strong><A NAME="00335" HREF="msg00335.html">RE: [MUD-Dev] Quests</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Mon 17 Apr 2000, 06:40 GMT
<UL>
<LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Quests</A></strong>, 
Madrona Tree <a href="mailto:madronatree@hotmail.com">madronatree@hotmail.com</a>, Tue 18 Apr 2000, 19:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Quests</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Mon 17 Apr 2000, 16:22 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00274" HREF="msg00274.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 17:21 GMT
</LI>
</ul>
<LI><strong><A NAME="00387" HREF="msg00387.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 17 Apr 2000, 20:21 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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