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<H1>Re: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 3 Apr 2000 23:21:40 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Chris Gray wrote:
&gt;
&gt;Wow, that's not much space! I took a quick look at ToyMUD, to see if there
&gt;was any chance of doing simple changes to shrink it down. However, it
&gt;is 80K of code and 26K in the data file. I doubt I could shrink it to
&gt;16K without losing some major feature or two. The first step would be
&gt;one of those code obfuscators that removes whitespace and makes all
&gt;identifiers one or two characters.


Well spaces, tabs and comments don't count towards the limit.
Yes, you could also get some mileage out of obfuscating keywords and 
system functions with macros.  You could move all your locals into global 
space, drop all static references, and share them very carefully. 

&gt;16K is enough for a decent MUD, I think, but the result isn't going to
&gt;be anything you'd want to show to your mother! I think a more reasonable
&gt;size count would be one of those program complexity measures, so that
&gt;you could at least read the resulting source code.


IIRC, DevMud was around 50k.  It might be under the limit sans whitespace 
and comments.

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com     *--
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<li><strong><A NAME="00047" HREF="msg00047.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>
<ul compact><li><em>From:</em> Travis Casey &lt;efindel#io,com&gt;</li></ul>
<li><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>
<ul compact><li><em>From:</em> Jon Leonard &lt;jleonard#slimy,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] META: Topic List - 1999</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Fw: DESIGN: XML?</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 04 Apr 2000, 02:26 GMT
</LI>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 04 Apr 2000, 05:29 GMT
<UL>
<LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon Leonard <a href="mailto:jleonard#slimy,com">jleonard#slimy,com</a>, Tue 04 Apr 2000, 16:11 GMT
<UL>
<LI><strong><A NAME="00049" HREF="msg00049.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00047" HREF="msg00047.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:37 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00029" HREF="msg00029.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Cynbe ru Taren <a href="mailto:cynbe#muq,org">cynbe#muq,org</a>, Tue 04 Apr 2000, 05:30 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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