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<H1>Re: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Jon Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 4 Apr 2000 21:25:38 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Warren Powell wrote:
&gt;Jon A. Lambert replied:
&gt;&gt; 
&gt;&gt; Well spaces, tabs and comments don't count towards the limit.
&gt;&gt; Yes, you could also get some mileage out of obfuscating keywords and 
&gt;&gt; system functions with macros.  You could move all your locals 
&gt;&gt; into global 
&gt;&gt; space, drop all static references, and share them very carefully. 
&gt;&gt; 
&gt;
&gt;One problem that I see in using these methods is that the rules state that
&gt;the judging takes into account such things as readability, extensibility and
&gt;that the code must be bug free. Putting all of your locals into a global
&gt;space would (IMHO) seriously hamper any future extensions without huge
&gt;rewrites and open the door for some huge bug finding sessions.
&gt;

You are quite right.  Maintainability is only one of five categories.  
Total source obfuscation is a calculation to sacrifice that category for 
a potential gain in points in at least three other categories.   
I'm minmaxing.  ;-)

-snip from <A  HREF="http://www.andreasen.org/16k.shtml">http://www.andreasen.org/16k.shtml</A> -
Each judge secretly assigns each contestant a score between 1 in 10 
in several categories. The currently suggested categories are: 

Features -- what can the MUD do? Is there combat, OLC, do players 
      save? 
Maintainability -- could anyone but the author understand the source code? 
      What are the expansion possibilities of the MUD? 
Technology -- what cool features does the implementation have? How 
      efficient is it in memory and CPU usage? (Not sure about this category) 
Stability -- does everything work as expected, does the MUD ever crash, 
      are there any bugs? 
Fun -- is the MUD actually fun to play? 
--unsnip--

--
--*     Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com     *--
--*     Mud Server Developer's Page &lt;<A  HREF="http://jlsysinc.home.netcom.com">http://jlsysinc.home.netcom.com</A>&gt;      *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--





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<ul><li>Thread context:
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<LI><STRONG>Re[2]: [MUD-Dev] Fw: 16K mud server competition !</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00052" HREF="msg00052.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 05 Apr 2000, 01:03 GMT
</LI>
<LI><strong><A NAME="00058" HREF="msg00058.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Miroslav Silovic <a href="mailto:silovic@zesoi.fer.hr">silovic@zesoi.fer.hr</a>, Wed 05 Apr 2000, 15:27 GMT
</LI>
</ul>
</ul>
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<LI><strong><A NAME="00042" HREF="msg00042.html">RE: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Powell, Warren <a href="mailto:warren.powell@nz.unisys.com">warren.powell@nz.unisys.com</a>, Tue 04 Apr 2000, 22:22 GMT
<UL>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 05 Apr 2000, 00:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Wed 05 Apr 2000, 01:41 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Derek Snider <a href="mailto:derek@idirect.com">derek@idirect.com</a>, Mon 10 Apr 2000, 17:13 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Mon 10 Apr 2000, 17:27 GMT
</LI>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Quzah <a href="mailto:quzah@hotmail.com">quzah@hotmail.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
</UL>
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