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<H1>Re: [MUD-Dev] Declaration of the Rights of Avatars</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Declaration of the Rights of Avatars</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:the_logos#achaea,com">the_logos#achaea,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 19:57:22 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 17 Apr 2000, Par Winzell wrote:

&gt; Matthew Mihaly writes:
&gt;  &gt; On Sun, 16 Apr 2000, Par Winzell wrote:
&gt;  &gt; &gt; Achaea fascinates me because it combines the commercial setting with an
&gt;  &gt; &gt; administration style much like this. This gives me hope. Does it scale?
&gt;  &gt; 
&gt;  &gt; Hmm, well, I think that it DOES scale, because as much as they pretend
&gt;  &gt; otherwise, this is just how the big MMORPGs operate. To me, all the talk
&gt;  &gt; of empowering the users is just a PR job. The admins have the power, end
&gt;  &gt; of story. 
&gt; 
&gt; Undoubtedly what you say about the PR job is true, however, I do not think
&gt; any of the existing massive games constitute proofs that your principle is
&gt; well-behaved when scaled. The admins certainly do have the power, but there
&gt; is not nearly the same sense of proximity to them. Greek myths work because
&gt; the damn Gods won't stay out of people's business. In a mud with a thousand
&gt; online players, with five thousand, how do you keep that same feeling?

Our God system is not scalable to EQ's level I believe. It works well on 
s small scale, but tt requires too much work to keep the Gods in line,
while maintaining thier interest in the game. But, I really wasn't
referring to our God system. The users don't have power in EQ either. The
power is completely in the hands of the admins and the coding team, etc. I
am not overly-familiar with EQs methods of doing things, but I seriously
doubt that they let the users decide just what is going to be in each
update, for instance.
--matt




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<LI><STRONG><A NAME="00355" HREF="msg00355.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></STRONG>
<UL><LI><EM>From:</EM> Par Winzell &lt;zell#alyx,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Declaration of the Rights of Avatars</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Sun 16 Apr 2000, 22:29 GMT
<UL>
<LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 17 Apr 2000, 00:28 GMT
<UL>
<LI><strong><A NAME="00319" HREF="msg00319.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 04:51 GMT
<UL>
<LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 17 Apr 2000, 16:22 GMT
<UL>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Mon 17 Apr 2000, 06:42 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">[MUD-Dev] AI, Bots, Scripting.</A></strong>, 
Veygoth <a href="mailto:veygoth#stax,net">veygoth#stax,net</a>, Mon 17 Apr 2000, 16:22 GMT
<UL>
<LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev] AI, Bots, Scripting.</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00340" HREF="msg00340.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Mon 17 Apr 2000, 06:40 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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