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<H1>RE: [MUD-Dev] Declaration of the Rights of Avatars</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Declaration of the Rights of Avatars</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:the_logos#achaea,com">the_logos#achaea,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 08:05:24 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Mon, 17 Apr 2000, Raph Koster wrote:

Damn it. This is much more general and harder to argue with. What the hell
fun is that? Still, I'll give it a try.

 
&gt; Articles:
&gt; 
&gt; 2. Mud players are people, and therefore they have the rights of people:
&gt; libery, property, security, and freedom from oppression.

So you aren't allowed to have the orcs invade and oppress the populace,
thus making them want to kick some orc butt? What about NPC thieves?

 
&gt; 8. You can't punish someone in a way not in the code of conduct, and you the
&gt; admin don't get to rewrite the code of conduct after the fact to make it
&gt; legal. The only exception is action taken to keep the mud from going "poof."

Naah, this isn't true at all in smaller muds (like Achaea). I can see how
it's true in big muds, particularly because you need to have well-defined,
consistent rules for numerous admins to follow. We have some posted no-nos
(no spamming, no multiplaying, no gold/xp-generating scripts, etc), but I
feel free to punish people for things that I feel are obvious enough that
I don't need to state them. In fact, in a way, having some unposted rules
is a good thing for a game like ours. It helps discourage idiots, because
idiots, as I use the term, are the types that are either too stupid or too
self-centered to try and understand community norms, and follow them. They
are the types who will consistently violate community norms in ways that
are clearly counter-productive to the game, but which are hard to point to
and say "ooh ooh, illegal!" I have better things to do than spend my time
trying think of everything that could be counter-productive. (Now, if a
player whose character we judge to be good does something like this, we
just let it slide with a friendly request not to do it again).

 
&gt; 15. No exceptions to the code of conduct--it applies to everyone.

Screw that! Bad customers have less rights than good customers. That's not
a new concept in the service industry. (Define 'good' and 'bad' however
you want. In the sense that I use it, those who pay more have the right to
break more rules before being punished, though of it's not a one-to-one
match, as there are always other factors, etc.) 

 
&gt; 16. Don't playerwipe/data wipe unless the mud can't survive unless you do.
&gt; If you do have to wipe someone, make it up to them somehow.

You have to warn people against this??? 
 

&gt; 18. Players have a right to privacy. Don't snoop them or spy on them or
&gt; rifle through their mail unless you are investigating a code of conduct
&gt; violation.

Well. I mainly agree with this, but I will say that our Gods have the
power to watch people's input, though not if the players are in certain
'private' rooms. I allow it (rather grudgingly) because it increases the
perception of Godly omnipotence which is good for the roleplaying in our
game. Still, I do caution the Gods not to overuse this power, and I'm
getting rather queasy thinking about it being there as I write this.

--matt




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<li><strong><A NAME="00434" HREF="msg00434.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>
<ul compact><li><em>From:</em> "Raph Koster" &lt;rkoster@austin.rr.com&gt;</li></ul>
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<LI><STRONG><A NAME="00330" HREF="msg00330.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></STRONG>
<UL><LI><EM>From:</EM> "Raph Koster" &lt;rkoster@austin.rr.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Declaration of the Rights of Avatars</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Sun 16 Apr 2000, 22:29 GMT
<UL>
<LI><strong><A NAME="00330" HREF="msg00330.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Mon 17 Apr 2000, 05:39 GMT
<UL>
<LI><strong><A NAME="00345" HREF="msg00345.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 17 Apr 2000, 16:21 GMT
</LI>
<LI><strong><A NAME="00361" HREF="msg00361.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Mon 17 Apr 2000, 16:22 GMT
</LI>
<LI><strong><A NAME="00367" HREF="msg00367.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Mon 17 Apr 2000, 16:23 GMT
<UL>
<LI><strong><A NAME="00434" HREF="msg00434.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Tue 18 Apr 2000, 23:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00339" HREF="msg00339.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Mon 17 Apr 2000, 06:41 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Mon 17 Apr 2000, 16:21 GMT
</LI>
<LI><strong><A NAME="00363" HREF="msg00363.html">RE: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 17 Apr 2000, 16:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
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</UL></BLOCKQUOTE>

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