<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Justifying twinking --> <!--X-From-R13: "Xbua Pregbtyvb" <woNchyfrcbyy.pbz> --> <!--X-Date: Wed, 19 Apr 2000 11:55:22 -0700 --> <!--X-Message-Id: NDBBJHDDILCFMCFAFDINGEPDEAAA.jb#pulsepoll,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 005801bfa9a0$1a981820$0700000a#travis,avalancheint.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Justifying twinking</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jb#pulsepoll,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00458.html">Previous</a> | <a href="msg00471.html">Next</a> ] Thread: [ <a href="msg00447.html">Previous</a> | <a href="msg00461.html">Next</a> ] Index: [ <A HREF="author.html#00463">Author</A> | <A HREF="#00463">Date</A> | <A HREF="thread.html#00463">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Justifying twinking</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Justifying twinking</LI> <LI><em>From</em>: "John Bertoglio" <<A HREF="mailto:jb#pulsepoll,com">jb#pulsepoll,com</A>></LI> <LI><em>Date</em>: Tue, 18 Apr 2000 23:25:54 -0700</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > Travis Nixon > Sent: Tuesday, April 18, 2000 6:39 PM <some cut> > What about a system where a higher level player would gain significant > amounts of exp by helping a newbie player squish rats? By significant, I > mean not anywhere near as much as the player would gain from > killing things > more appropriate to his skills, but enough that it would be worth their > while. This ties into a design principle I espouse: give experience for every action in proportion to its value. That means that each blow in combat, every spell cast, every laser shot has a chance to do something good for the player. You can scale the benefit based on difficulty, add a bonus for the killing blow or whatever. He is example based on the idea above: Say the rats above take two successful blows from an experienced player to dispatch. The advance player "softens up the rats" so the newbie could kill beasts which (if taken on alone) would probably nibble them to death. Now, when the killing blow is struck, the database checks to see what the level of all the participants was. If a helper is XX levels above the slayer, the helper gets a large EXP bonus. Since in a well designed system they would get virtually no EXP from a rat, this makes newbies a valuable resource to experienced players. Take it a step higher: The newbies go deep in country on a dangerous hunt with high level players. The newbies get large EXP chunks from the occasional solid whack on a critter that would normally eat them in one gulp. If the experienced players can manage to arrange for the newbie to get the killing blow, they get a huge bonus and the newbie gets bragging rights for killing Foozle the Wizard. The high level players will also be generous with healing, items and other help required to let the newbie survive the encounter. Sounds like a win-win to me. > Of course, this doesn't necessarily need to apply solely > to killing > things, but could apply as well with any other skills that the game > incorporates. This might also tie into the idea of a "teaching" > skill, but > rather than just increasing the higher level player's teaching, give them > other benefits as well. Same as above. Newbie gets skills, dino gets ingame perks. John A. Bertoglio _____ PulsePoll.com <<A HREF="http://www.pulsepoll.com/">http://www.pulsepoll.com/</A>> | 503.781.3563 | jb#pulsepoll,com <<A HREF="mailto:jb#pulsepoll,com">mailto:jb#pulsepoll,com</A> _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></STRONG> <UL><LI><EM>From:</EM> "Travis Nixon" <tnixon#avalanchesoftware,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00458.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00471.html">RE: [MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00461.html">RE: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00463"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00463"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Justifying twinking</A></strong>, jolson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Wed 19 Apr 2000, 01:07 GMT <UL> <LI><strong><A NAME="00455" HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Wed 19 Apr 2000, 03:07 GMT <UL> <LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Justifying twinking</A></strong>, Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></strong>, Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Wed 19 Apr 2000, 01:38 GMT <UL> <LI><strong><A NAME="00463" HREF="msg00463.html">RE: [MUD-Dev] Justifying twinking</A></strong>, John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00461" HREF="msg00461.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Justin Lockshaw <a href="mailto:jlockshaw#signio,com">jlockshaw#signio,com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> <LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] Justifying twinking</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> <LI><strong><A NAME="00476" HREF="msg00476.html">Re: RE: [MUD-Dev] Justifying twinking</A></strong>, jolson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Wed 19 Apr 2000, 22:53 GMT </LI> </ul> </LI> <LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)</A></strong>, Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Tue 18 Apr 2000, 19:49 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>