2000Q2/
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<H1>Re: [MUD-Dev] Player controller justice systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems</LI>
<LI><em>From</em>: Timothy Dang &lt;<A HREF="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</A>&gt;</LI>
<LI><em>Date</em>: Tue, 11 Apr 2000 07:24:17 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 10 Apr 2000, Erik Jarvi wrote:

&gt; My main stumbling block about the article that I am writing is trying to separate
&gt; the legal/justice system with the economy.  In my mind they are inseparable.
&gt; We try to have as many "things" player run, like the guilds and cults.
&gt; Guilds are like classes and cults are akin to clans.

You aren't alone. There's a school of economics called "Law and Economics"
which concentrates on these thigs, both seeing what economics tells us
about how laws are likely to work, and how laws create the environment in
which the economy takes place.

One popular way of thinking about economics is in terms of property
rights. Are property rights well-defined, and if so, what are they? That's
the area of law (sometimes implicit in common law or culture), but without
it, economics breaks down to who's strong enough to get what they want.

A huge number of types of conflicts (which need to be settled via law) can
readily be seen as people claiming conflicting property rights ("You stole
my kill!"), so economics largely determines the need for law.

I'd recommend (but I'm clearly biased) not trying to disentangle the two.
This might then be too much to write, so maybe do it in small chunks.

------------------------------
Timothy O'Neill Dang / Cretog8
520-321-4015
One monkey don't stop no show.




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<LI><STRONG><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
<UL><LI><EM>From:</EM> Erik Jarvi &lt;ejarvi@megsinet.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Tue 11 Apr 2000, 18:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00135" HREF="msg00135.html">RE: [MUD-Dev] Historical perspective (was: dealing with foul language)</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:01 GMT
</LI>
</UL></BLOCKQUOTE>

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