<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban) --> <!--X-From-R13: Xrss Terrzna <fxrcgnpxNnagvfbpvny.pbz> --> <!--X-Date: Mon, 17 Apr 2000 14:53:20 -0700 --> <!--X-Message-Id: 3.0.3.32.20000417162751.006a2bbc@mail.swbell.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 200004172034.QAA25650@hutch.East.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Spawning and quests (was Sony ban)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:skeptack@antisocial.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00392.html">Previous</a> | <a href="msg00395.html">Next</a> ] Thread: [ <a href="msg00389.html">Previous</a> | <a href="msg00401.html">Next</a> ] Index: [ <A HREF="author.html#00394">Author</A> | <A HREF="#00394">Date</A> | <A HREF="thread.html#00394">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Spawning and quests (was Sony ban)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Spawning and quests (was Sony ban)</LI> <LI><em>From</em>: Jeff Freeman <<A HREF="mailto:skeptack#antisocial,com">skeptack#antisocial,com</A>></LI> <LI><em>Date</em>: Mon, 17 Apr 2000 16:27:51 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 04:33 PM 4/17/00 -0400, Paul Schwanz - Enterprise Services wrote: > >> >Jeff said: >> But I don't think its a good idea for EQ to do that for a couple of reasons: >> >> 1. The dungeons are still designed so that there's the "everything ahead is >> too hard and everything behind is too easy". So you spend 45 minutes >> 2. People are jerks. Or rather, some are, and allowing them to turn off a [and add to this the point from a previous post: 3) Some people are clueless.] >I would differentiate between a system in which mobs spawn only _when_ heroes >are not present and one in which mobs spawn only _where_ heroes are not present. If there are a finite number of locations where a particular mob (in EQ, THE mob that has THE magicthingie), then I think it will take players a matter of minutes to figure out where those locations are. So instead of camping in one spot for the mob, they'll move back and forth. Or five of them will camp five spots (to prevent the critter spawning there), just running to the sixth spot periodically to see if the critter has spawned yet (and to politely run off any other players that may have stumbled in there). If there are not a finite number of locations where THE mob with THE magicthingie spawns, then EQ would need to redesign all their dungeons, I think... because that's sort of the way they have them setup. But that's in regard to camping for kewl lewt. With regard to the dungeon design in which the mobs spawn like this: area one: mega wimp. area two: slight wimp. area three: a mob "just right" for you. area four and beyond: Instant death. (I'm being generous and calling them "areas", but don't get the impression they're large. "Room" would be more accurate). Having the stuff from room four and beyond spawn in (say) room one, two or three, wouldn't make the game more fun for you. If room one has Instant Death in it then you'll never make it to room three, and that particular mob might be in room nineteen this time anyway. The dungeons just aren't big enough (for 1500 to 2000 players) for you spawn mega-wimps in random spots through rooms one through ten, "just right" mobs in rooms 10 through 15, then you're done, because there are no more room. Issue being, there's one mob or one VERY small area in this entire dungeon that has a mob you can kill, and that you'll actually get xp for killing. It can't be spawned somewhere else because there's no where else to spawn it. Ideally, as a player, I'd like to be able to travel to a remote dungeon, explore the thing from top to bottom fighting various critters all the way down. This just isn't possible in EQ (unless you're so high level that you can kill everything in the dungeon, in which case you might as well trot down to the bottom and kill the bossmonster over and over - which is what happens). If the dungeon could be explored from top to bottom by a person/party of (say) level X, then it wouldn't really matter too much where or how the things spawn. I think most people would rather move through the dungeon when they're ready to kill something else than to sit and wait for the thing they just killed to respawn. Rather, the problem is you have no choice. There's one mob (or one small area - say eight mobs) you can kill. Then you can either pack it up and go home, or wait for them to respawn. If they're not going to respawn where you are, then your option has been reduced to packing it up and going home. You can't move ahead - the next area is too hard for you. You can't move back - that area is too easy. And highly likely that the areas "ahead" and "behind" are all wiped-out already by other players anyway. I think the problems that need to be addressed all need to be addressed at the same time: Fixed mobs spawning in fixed locations (and with fixed loot, because you have static quests), dungeons with mobs ranging in levels from way too easy to way too hard - greatly encouraging the practice of sitting on or near a zone border so that when the inevitable train of way too hard mobs comes through, you can escape. Aand no room to put more mobs which prevents you from spawning the mob "sometimes here, and sometimes there" - there is no "there" to spawn the mob And maybe the overcrowding is too, I think, a part of the issue. You can't spawn the mob where people are not in EQ. There are people *everywhere*. -- <A HREF="http://dundee.uong.com/">http://dundee.uong.com/</A> _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00514" HREF="msg00514.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw@kanga.nu></li></ul> <li><strong><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> "Geoffrey Z." <gzatkin@verant.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00389" HREF="msg00389.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> <UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00392.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00395.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00389.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00401.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00394"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00394"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Quests</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Quests</A></strong>, Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Mon 17 Apr 2000, 16:22 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00274" HREF="msg00274.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 17:21 GMT </LI> </ul> <LI><strong><A NAME="00387" HREF="msg00387.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 17 Apr 2000, 20:21 GMT </LI> <LI><strong><A NAME="00389" HREF="msg00389.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 17 Apr 2000, 20:47 GMT <UL> <LI><strong><A NAME="00394" HREF="msg00394.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Mon 17 Apr 2000, 21:53 GMT <UL> <LI><strong><A NAME="00401" HREF="msg00401.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Geoffrey Z. <a href="mailto:gzatkin@verant.com">gzatkin@verant.com</a>, Tue 18 Apr 2000, 00:06 GMT </LI> <LI><strong><A NAME="00514" HREF="msg00514.html">Re: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 22 Apr 2000, 04:31 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00425" HREF="msg00425.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Schubert, Damion <a href="mailto:dschubert@origin.ea.com">dschubert@origin.ea.com</a>, Tue 18 Apr 2000, 20:15 GMT </LI> </ul> </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Fri 14 Apr 2000, 02:51 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>