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<H1>Re: [MUD-Dev] banning the sale of items</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] banning the sale of items</LI>
<LI><em>From</em>: "Ryan Palacio" &lt;<A HREF="mailto:rpalacio#verant,com">rpalacio#verant,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 11:46:05 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Paul Schwanz wrote:
&gt; While you are correct that true role-playing is based on the skills of the
&gt; character and not the skills of the gamer, trying to defend your decision
&gt; regarding what many refer to as "Levelquest" on the basis that your game
seeks
&gt; to remain true to its role-playing roots will be hard for many to swallow.
What
&gt; most participants in MMORPGs are engaged in (as dictated by the games
design in
&gt; many cases) is a form of Avatarism and not true role-playing.  A game
which
&gt; simply converts _time_ to _levels_, IMHO, is a greater detraction from the
&gt; assumption of a role.

    I may work for Verant and developed for EQ,  but it was a collective
decision in many aspects and not necessarily reflective of my own personal
opinion or goals.  My personal purpose for being a member of this list is to
both contribute and learn, mainly the latter through exposure to
perspectives I have yet to consider, _NOT_ to defend "LevelQuest", as you
put it.  As a game designer, it is my personal belief, that a game designer
can never have enough perspectives of any particular issue.  Each may have
its own merits, despite its flaws.  EverQuest too falls into this category -
some good - some bad.  But let's keep this a general discussion with
specifics used for example or reference.  There is no need to "judge", or
assume inference, regarding a specific game based on mere association unless
otherwise admitted or stated.

    Personally, I tend to agree with you on the avatarism vs. role-playing
issue.  It is the same reason why pen-and-paper players tend to prefer
rolling their own characters as opposed to being handed them.  It provides
an extension of their "being" into the virtual space and therefore creates a
stronger bond to both the game and the character.

    That said however, there is a point of where the amount of personal
extension drastically changes the nature of the game.

    For purposes of understanding my use of nomenclature, I would like to
specify my interpretation of terms.

Role-playing: the assumption of a role inside of a virtual environment where
the game reflects/weighs on character/avatar skill
-- games such as MUDs, MMORPGs, Torment, Baldur's Gate, Final Fantasy fall
under this category

Action-Adventure: a game that revolves around player skill and reflexes to
determine character advancement/progression
-- games such as Diablo, Revenant, and Nox fall under this category

Obviously all examples fall under fantasy.  But not all fall under this
definition of role-playing.

~Ryan Palacio




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<LI><STRONG><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] banning the sale of items</A></STRONG>
<UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services &lt;Paul.Schwanz#east,sun.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] banning the sale of items</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Jeff Freeman <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Wed 12 Apr 2000, 14:23 GMT
</LI>
<LI><strong><A NAME="00350" HREF="msg00350.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Mon 17 Apr 2000, 16:21 GMT
<UL>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 17 Apr 2000, 16:22 GMT
<UL>
<LI><strong><A NAME="00371" HREF="msg00371.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 17 Apr 2000, 16:46 GMT
<UL>
<LI><strong><A NAME="00374" HREF="msg00374.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Tess Lowe <a href="mailto:tess#havensong,com">tess#havensong,com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00380" HREF="msg00380.html">RE: [MUD-Dev] banning the sale of items</A></strong>, 
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Mon 17 Apr 2000, 20:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00187" HREF="msg00187.html">Re: [MUD-Dev] Sony to ban sale of online characters from its popular gaming sites</A></strong>, 
Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Tue 11 Apr 2000, 23:22 GMT
</LI>
</UL></BLOCKQUOTE>

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