<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The scalability of paying for in-game things --> <!--X-From-R13: Bne Ivamryy <mryyNnylk.pbz> --> <!--X-Date: Sun, 23 Apr 2000 14:46:07 -0700 --> <!--X-Message-Id: 14594.7708.415142.497290#alyx,skotos.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.4.10.10004172143100.29164-100000#achaea,mudservices.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The scalability of paying for in-game things</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:zell#alyx,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00530.html">Previous</a> | <a href="msg00532.html">Next</a> ] Thread: [ <a href="msg00428.html">Previous</a> | <a href="msg00388.html">Next</a> ] Index: [ <A HREF="author.html#00535">Author</A> | <A HREF="#00535">Date</A> | <A HREF="thread.html#00535">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The scalability of paying for in-game things</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The scalability of paying for in-game things</LI> <LI><em>From</em>: Par Winzell <<A HREF="mailto:zell#alyx,com">zell#alyx,com</A>></LI> <LI><em>Date</em>: Sat, 22 Apr 2000 14:48:12 -0700 (PDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Matthew Mihaly writes: > Therefore, given that it DOES work on some scale, it seems to me that the > only way you can demonstrate it wouldn't work on a larger scale would be > to identify factors which would accelerate costs faster than benefits to > the game accrue as you grow. If this can't be done, then I really don't > see how you can reasonably claim it won't work. Just counting players online, the Simutronics games have de-facto selling of items (through quests) and they have a whole lot of players on at once. So, to some degree it certainly provably scales, and I am pretty sure you will find ways to continue what you do at Achaea now even as it grows. It could be that "to scale" has taken on too general a meaning in discussions here; perhaps selling items on huge graphical games fails because they are populated to such an unfortunate degree by brats? That's hardly a scaling problem. But that leaves the discussion stalled at "is there a vague negative vibe that happens when you sell in-game stuff" and I don't know that I am able to articulate the one I feel better than I have. I remain optimistic that it can be done well on almost any Mud, yet careful. Par _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00396" HREF="msg00396.html">[MUD-Dev] The scalability of paying for in-game things</A></STRONG> <UL><LI><EM>From:</EM> Matthew Mihaly <the_logos#achaea,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00530.html">RE: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00532.html">Re: [MUD-Dev] Alignment (very long)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00428.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00388.html">[MUD-Dev] ADMIN: Digest size</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00535"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00535"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] The scalability of paying for in-game things</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 21:56 GMT <UL> <LI><strong><A NAME="00402" HREF="msg00402.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>, Brian Green <a href="mailto:brian#psychochild,org">brian#psychochild,org</a>, Tue 18 Apr 2000, 00:06 GMT <UL> <LI><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 18 Apr 2000, 19:49 GMT <UL> <LI><strong><A NAME="00428" HREF="msg00428.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>, Brian Green <a href="mailto:brian#psychochild,org">brian#psychochild,org</a>, Tue 18 Apr 2000, 22:19 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00535" HREF="msg00535.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>, Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Sun 23 Apr 2000, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="00388" HREF="msg00388.html">[MUD-Dev] ADMIN: Digest size</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 17 Apr 2000, 20:44 GMT <LI><strong><A NAME="00368" HREF="msg00368.html">[MUD-Dev] Alignment</A></strong>, Richard Ross <a href="mailto:rross#redhotant,com">rross#redhotant,com</a>, Mon 17 Apr 2000, 16:23 GMT <UL> <LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] Alignment</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 17 Apr 2000, 20:17 GMT <UL> <LI><strong><A NAME="00393" HREF="msg00393.html">Re: [MUD-Dev] Alignment</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 21:53 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>