<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Quote from a Simutronics developer --> <!--X-From-R13: Sevx Xneiv <rwneivNzrtfvarg.arg> --> <!--X-Date: Mon, 17 Apr 2000 13:17:58 -0700 --> <!--X-Message-Id: 20000417150448.A4654#megsinet,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: NDBBLCGJMLFJLCDOFPLMEENECHAA.rkoster#austin,rr.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Quote from a Simutronics developer</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ejarvi#megsinet,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00385.html">Previous</a> | <a href="msg00387.html">Next</a> ] Thread: [ <a href="msg00321.html">Previous</a> | <a href="msg00395.html">Next</a> ] Index: [ <A HREF="author.html#00386">Author</A> | <A HREF="#00386">Date</A> | <A HREF="thread.html#00386">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Quote from a Simutronics developer</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Quote from a Simutronics developer</LI> <LI><em>From</em>: Erik Jarvi <<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>></LI> <LI><em>Date</em>: Mon, 17 Apr 2000 15:04:48 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, Apr 16, 2000 at 11:04:25PM -0500, Raph Koster wrote: > > *Those* definitions explain why combat creeps into the equations so quickly. > And considering the ease of quantifying RL combat for implementation into a > game, compared to quantifying politics, it's not hard to understand why > there are so few massively multiplayer online political games. > [snip] > - Mike "Jhyrryl" Paddock > <---end quote Combat and political/economic games are not mutually exclusive. I'd even say to be a successful political/economic game you _have_ to have combat. Think assassinations, blackmail, any type of crime. We thrive on crime. It creates ALOT of tension, and player involvement. Years ago, while Mud hopping, I played this one Mud, I don't even remeber it's name, that had this asshole PKer on it. He was almost always IC on a HnS Mud. He would constantly PK players around his level and higher. Everyone on the Mud had a focus point to direct their "hate". He would taunt lowbies, but never PK them. Well it turns out he was a friend of one of the admins, and was asked to play this role. I thought it was great, others didn't. But it was a way to direct players activities, like quests. :) Erik -- All music aspires to the condition of muzak. _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong> <ul compact><li><em>From:</em> "Ryan Palacio" <rpalacio#verant,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Quote from a Simutronics developer</A></STRONG> <UL><LI><EM>From:</EM> "Raph Koster" <rkoster#austin,rr.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00385.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00387.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00321.html">[MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00395.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00386"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00386"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Quests</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00354" HREF="msg00354.html">[MUD-Dev] Quests</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Mon 17 Apr 2000, 16:22 GMT </LI> <LI><strong><A NAME="00372" HREF="msg00372.html">RE: [MUD-Dev] Quests</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 17 Apr 2000, 20:16 GMT </LI> <LI><strong><A NAME="00376" HREF="msg00376.html">Re: [MUD-Dev] Quests</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 17 Apr 2000, 20:17 GMT </LI> </ul> </LI> <LI><strong><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Quote from a Simutronics developer</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Mon 17 Apr 2000, 04:52 GMT <UL> <LI><strong><A NAME="00386" HREF="msg00386.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Mon 17 Apr 2000, 20:17 GMT <UL> <LI><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 17 Apr 2000, 21:53 GMT </LI> </UL> </LI> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Phillip Lenhardt <a href="mailto:philen#monkey,org">philen#monkey,org</a>, Mon 17 Apr 2000, 22:06 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Mon 17 Apr 2000, 16:22 GMT </LI> </UL> </LI> <LI><strong><A NAME="00312" HREF="msg00312.html">[MUD-Dev] Scott Guzman on RGM.Admin</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 17 Apr 2000, 03:27 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>