<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Game Law Example (fwd) --> <!--X-From-R13: X Q Znjerapr <pynjNpc.arg> --> <!--X-Date: Tue, 18 Apr 2000 19:24:44 -0700 --> <!--X-Message-Id: E12hkAT-00057Z-00@under.eng.cp.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Game Law Example (fwd)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw@cp.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00451.html">Previous</a> | <a href="msg00453.html">Next</a> ] Thread: [ <a href="msg00479.html">Previous</a> | <a href="msg00460.html">Next</a> ] Index: [ <A HREF="author.html#00452">Author</A> | <A HREF="#00452">Date</A> | <A HREF="thread.html#00452">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Game Law Example (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Game Law Example (fwd)</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI> <LI><em>Date</em>: Tue, 18 Apr 2000 19:24:41 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> ------- Forwarded Message From: "H. McDaniel" <haji#DEATH-TO-SPAMMERS,wolfenet.com> Newsgroups: rec.games.mud.admin,rec.games.mud.misc Subject: Game Law Example Date: Sat, 08 Apr 2000 19:19:07 +0000 Okay, on a serious note: I've been saying since around 1992, and I'm sure that I wasn't the first one, that ALL rules that a player is subject to should be made plain in written form and available to the player for review at anytime (say from a "help" or "rules" command.) Admin and players are free to copy and modify the following example game law, provided you credit the author. Note that players should be able to easily access a copy of any rules that they are *presently* subject to. If the player moves into a game area that has special rules, she should be notified of this. It is NOT my intent to say that all games should be operated as I like to operate my own. The specific rules are up to you. It is only essential that you give players access to the rules and present them in a way that leaves as little ambiguity as possible. Perhaps you will find some sections in the example that you like, or get some ideas for how to write your own rules. Author: Henry McDaniel Drafted in 1993 - ------------------------------------------------------------------------------- "This is the Supreme Law of Stellar in all Matters" The Constitution of Stellar Genesis 1.0 Public and other terms defined A public act is anything readily found by *all* users of tha game. 1.1 Players defined. A player user is any user who has no administrative duties or responsibilites. An adult player is any player who's game age is atleast 1/2 the age of the average player user or greater than 45 hours playing time. 1.1 Non-player defined Non-player users (as designated by either the trinity council or game implementor) must follow all public guidelines created by those that designated their position. 2.0 Player Freedom from outside interference Players, being those users who have no permanent administration position, shall not have either their freedoms restricted nor their power increased by any non-player user in any manner or form whatsoever unless the player(s) spacial location is within the domain of the user and the user had no direct role in conducting the player(s) to their domain. (For information on player coded law, see section 4.0) 3.0 Trinity Council The Trinity Council consisting of the 3 most powerful non-player users as designated by the game Implementor (who cannot be a member of the council) may prescribe punishment or rewards for actions taken by any non-player or player user. It is the council's responsibility to provide consistent interpretation of this constitution at the request of both non-player and player users in addition to any prescription. 3.1 Spirit of the council The council is intended to provide a supreme court for outstanding and public disputes between players and non-players or non-players and other non-players. The council should not make decisons without first having a public meeting or hearing. Where precedence exist, the council will also consider previous cases. 3.2 Implementor supercedance The game implementor has the right to decide a council debate if it is deadlocked (eg: 2 for, 1 abstaining.) 3.3 Council members may ask any user to take their seat on the council at any time. The user may decline such request. 3.4 Public meetings Public council meetings/hearings shall be held on any one of the major trade worlds in a location provided for that purpose. The meeting time and location must have been made public atleast 1 week in advance of the event. 4.0 Exceptions to Player freedom from outside influence (Intended to spawn communites with player written law) Any non-player user may act as if within their own domain when in an area that has neither any player written laws to govern it and is not protected by this constitution. 4.1 Player Government and Organizations When eight or more adult player users claim an area of specified location and have demonstrated their ability to defend the territory from outside interference they have setup a colony (if it is outside any existing player owned area, an organization or province otherwise.) Any public laws created by the founders of the colony (or those designated to do so per these laws) when within the bounds of this constitution are as valid as this constitution. 5.0 Protected Domains The main trade worlds of Stellar are protected from *any* non-player influences regardless of their player written law status. Any laws drafted by the administrative users inorder to protect the spirit of this constitution may be enacted on the main trade world(s) of Stellar. 6.0 No additions or modifications of this constitution may be made. However the tri-council is free to establish laws governing interstellar space aswell as unclaimed areas. In effect the tri-council owns the main world(s), interstellar space and all unclaimed or donated areas. - -end- - -McDaniel ------- End of Forwarded Message _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Game Law Example (fwd)</A></strong> <ul compact><li><em>From:</em> "Travis S. Casey" <efindel@io.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00451.html">Re: [MUD-Dev] banning the sale of items</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00453.html">Re PRIVATE [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00460.html">Re: [MUD-Dev] Game Law Example (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00452"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00452"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, jolson <a href="mailto:jolson@micron.net">jolson@micron.net</a>, Thu 20 Apr 2000, 00:09 GMT <UL> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Thu 20 Apr 2000, 01:34 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Wed 19 Apr 2000, 18:55 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00479" HREF="msg00479.html">RE: [MUD-Dev] Fun and Learning in games</A></strong>, Schubert, Damion <a href="mailto:dschubert@origin.ea.com">dschubert@origin.ea.com</a>, Wed 19 Apr 2000, 23:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Game Law Example (fwd)</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Wed 19 Apr 2000, 02:24 GMT <UL> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Game Law Example (fwd)</A></strong>, Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00439" HREF="msg00439.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Schubert, Damion <a href="mailto:dschubert@origin.ea.com">dschubert@origin.ea.com</a>, Wed 19 Apr 2000, 00:02 GMT <UL> <LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] Justifying twinking</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Wed 19 Apr 2000, 00:36 GMT <UL> <LI><strong><A NAME="00442" HREF="msg00442.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Wed 19 Apr 2000, 01:07 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>