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<H1>Re: [MUD-Dev] Player controller justice systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems</LI>
<LI><em>From</em>: Erik Jarvi &lt;<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 21:39:18 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, Apr 10, 2000 at 07:56:53PM -0600, Travis Nixon wrote:

&gt; I would be very interested in hearing more about your justice system, do you
&gt; have a web page or anything that gives more details about it?

Shattered World's website is at <A  HREF="http://shattered.org">http://shattered.org</A>
What little is on the web site, some info is outdated.  There have been a flurry of
new laws just recently passed.

My main stumbling block about the article that I am writing is trying to separate
the legal/justice system with the economy.  In my mind they are inseparable.
We try to have as many "things" player run, like the guilds and cults.
Guilds are like classes and cults are akin to clans.

&gt; I'd be interested in seeing a bit of discussion about is how
&gt; well something like this might translate to a commercial game with
&gt; (hopefully) hundreds of thousands of players. :)

SW is a rather small MUD, we have I'm guessing on average 2 players on at a time,
and the highest I've seen it is just under 15 different players.  Also most of
the players have been playing for &gt; 4 years. 


I'm going to have to followup later, after I get back from my freelance job on
Wednesday.  I'll probably write it out there, it'll give me something to do. It's a 
hurry up and get here and wait for 4 hours til the show starts. Ug! Ok enough
complaining about my job. ;)

Erik

-- 
All music aspires to the condition of muzak.



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<li><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Player controller justice systems</A></strong>
<ul compact><li><em>From:</em> Erik Jarvi &lt;ejarvi@megsinet.net&gt;</li></ul>
<li><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>
<ul compact><li><em>From:</em> Erik Jarvi &lt;ejarvi@megsinet.net&gt;</li></ul>
<li><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>
<ul compact><li><em>From:</em> Timothy Dang &lt;tdang@U.Arizona.EDU&gt;</li></ul>
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<LI><STRONG><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG>
<UL><LI><EM>From:</EM> "Travis Nixon" &lt;tnixon@avalanchesoftware.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00260" HREF="msg00260.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</ul>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:52 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00171" HREF="msg00171.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Tue 11 Apr 2000, 18:46 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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