<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] defeating twinking through game mechanics --> <!--X-From-R13: "Fenivf E. Qnfrl" <rsvaqryNvb.pbz> --> <!--X-Date: Thu, 20 Apr 2000 15:08:02 -0700 --> <!--X-Message-Id: Pine.LNX.4.10.10004201341460.30799-100000#fnord,io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 012301bfaa19$6614b280$da40c53f#nox,vomitous.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] defeating twinking through game mechanics</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel#io,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00492.html">Previous</a> | <a href="msg00486.html">Next</a> ] Thread: [ <a href="msg00468.html">Previous</a> | <a href="msg00480.html">Next</a> ] Index: [ <A HREF="author.html#00488">Author</A> | <A HREF="#00488">Date</A> | <A HREF="thread.html#00488">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] defeating twinking through game mechanics</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] defeating twinking through game mechanics</LI> <LI><em>From</em>: "Travis S. Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Thu, 20 Apr 2000 13:50:38 -0500 (CDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 19 Apr 2000, S. Patrick Gallaty wrote: > One of the design failures IMO in everquest is that it follows the old > 'weaponcode' model of weapon damage. I.e. one hits for the 'max > damage' of the weapon rather than any sort of measure of player skill. > This means the weapon is tantamount. Nothing matters except for the > weapon stats, in the end. With armor the same way, you have created a > game where heavy twinking is inevitable. > I'll throw out an alternative system here, and let you guys kick it > around. We did something like this on EOTL, but I think it could have > been better. The best system I have seen was on the shattered worlds > mudlib, all praise Dredd! > > The basic idea is to have weapon archetypes, and then bonuses. The > bonuses reflect magical power, fine weapons, artifacts. The > limitation to twinking here is that a poor player won't be able to > exploit the benefits of more powerful weapons such that each weapon > would have several factors (speed, damage, weight, accuracy) and > modifiers. > > Your basic rusty newbie weapon might be (-speed,--damage,-accuracy), > and that newbie would benefit from a weapon with no minuses. however > a (+speed, +damage) weapon would not benefit them since at their > _skill_ level they cannot exploit the bonuses. I'm not sure how this is meant to be implemented -- do you mean that skill level should act as a limit on how good a weapon's ratings can effectively be? Or that skill level should act as a limit on how much better than a normal weapon of its type a weapon can be? Or something else? On SWmud, we did something similar to this -- melee weapons and lightsabers had damage values, but their effective damage values were limited by the level of the character using them (level as a mercenary for normal melee weapons, as a jedi for lightsabers). Thus, while giving a newbie a super-weapon would help him/her, there was a limit to how much it could help. Several paper RPGs use a system where damage depends not just on the weapon used, but also on the skill of the wielder -- e.g., in Torg, damage done by a hit equals the number of points you rolled above what you needed to hit plus the weapon's base damage. Again, this means that while a more powerful weapon can help, it's still less powerful in the hands of a less skilled character. -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'_) _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00468" HREF="msg00468.html">[MUD-Dev] defeating twinking through game mechanics</A></STRONG> <UL><LI><EM>From:</EM> "S. Patrick Gallaty" <choke#sirius,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00492.html">Re: [MUD-Dev] Alignment (very long)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00486.html">[MUD-Dev] [Mud-Dev]: Sushi Mud</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00468.html">[MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00480.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00488"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00488"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Massive Connections</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00484" HREF="msg00484.html">Re: [MUD-Dev] Massive Connections</A></strong>, Christopher Kohnert <a href="mailto:cjkohner#mail,uccs.edu">cjkohner#mail,uccs.edu</a>, Thu 20 Apr 2000, 03:30 GMT <UL> <LI><strong><A NAME="00486" HREF="msg00486.html">[MUD-Dev] [Mud-Dev]: Sushi Mud</A></strong>, Todd McKimmey <a href="mailto:rufus#wombatgames,com">rufus#wombatgames,com</a>, Thu 20 Apr 2000, 22:08 GMT </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Database back ends</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 19 Apr 2000, 23:15 GMT </LI> </ul> </LI> <LI><strong><A NAME="00468" HREF="msg00468.html">[MUD-Dev] defeating twinking through game mechanics</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 19 Apr 2000, 18:55 GMT <UL> <LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 20 Apr 2000, 22:08 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, jolson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Thu 20 Apr 2000, 00:09 GMT <UL> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 20 Apr 2000, 01:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 20 Apr 2000, 22:08 GMT </LI> </UL> </LI> <LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>