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<H1>Re: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:the_logos#achaea,com">the_logos#achaea,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 12 Apr 2000 00:18:52 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 11 Apr 2000, Shawn Halpenny wrote:

&gt; On Tue, Apr 11, 2000 at 06:58:32PM +0000, Matthew Mihaly wrote:
&gt; &gt; On Tue, 11 Apr 2000, Phillip Lenhardt wrote:
&gt; 
&gt; [ ... ]
&gt; 
&gt; &gt; &gt; But suppose that every script a player writes is available to everyone
&gt; &gt; &gt; else (which obviously precludes the "script trade" economy). Then having a
&gt; &gt; &gt; "killer script" is at best a momentary advantage.
&gt; &gt; 
&gt; &gt; So if everyone is going to have "the" killer script, why bother?
&gt; 
&gt; So once I have "the" killer mud engine, why should you all bother?

Because what people want in a mud engine differs significantly. Mud
engines are complicated things. You could make a scripting language in a
mud quite complicated and capable, thus allowing any sort of golden path
to be obscured, but you are dooming yourself to having few players. (which
may or may not be a bad thing depending on your goals.) If we're talking
incredibly small niche audience as your goal, then sure, it could work,
but it would be a total waste of time in a big game. 

--matt




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<LI><STRONG><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Family, was characters per account</A></STRONG>
<UL><LI><EM>From:</EM> Shawn Halpenny &lt;malachai#iname,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Tue 11 Apr 2000, 22:06 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 21:25 GMT
<UL>
<LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 21:51 GMT
</LI>
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 11 Apr 2000, 22:06 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00182" HREF="msg00182.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 21:51 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Wed 12 Apr 2000, 04:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, 
Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Tue 11 Apr 2000, 02:05 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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