<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Quote from a Simutronics developer --> <!--X-From-R13: Buvyyvc Zrauneqg <cuvyraNzbaxrl.bet> --> <!--X-Date: Mon, 17 Apr 2000 15:06:56 -0700 --> <!--X-Message-Id: 20000417180237.A28657@monkey.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: NDBBLCGJMLFJLCDOFPLMEENECHAA.rkoster@austin.rr.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Quote from a Simutronics developer</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:philen@monkey.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00396.html">Previous</a> | <a href="msg00398.html">Next</a> ] Thread: [ <a href="msg00506.html">Previous</a> | <a href="msg00362.html">Next</a> ] Index: [ <A HREF="author.html#00397">Author</A> | <A HREF="#00397">Date</A> | <A HREF="thread.html#00397">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Quote from a Simutronics developer</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Quote from a Simutronics developer</LI> <LI><em>From</em>: Phillip Lenhardt <<A HREF="mailto:philen#monkey,org">philen#monkey,org</A>></LI> <LI><em>Date</em>: Mon, 17 Apr 2000 18:02:37 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sun, Apr 16, 2000 at 11:04:25PM -0500, Raph Koster wrote: > Anyone have any thoughts on this? I clipped it from the VaultNetwork, from > whence it will quickly scroll off tomorrow or the next day. :) > > start quote---> > [snip] > Game. We're building a game. Using the most general definitions, a game is > an activity that provides entertainment or amusement. Using the vernacular > of object oriented programming, a game "IS A" form of entertainment, not > "HAS A" form of entertainment. > > Games are a subclass of entertainment, not the other way around The same can > be said of watching TV and burning ants with a magnifying glass, but logic > tells us that not all subsets of a given set necessarily overlap with each > other. > > Since we're building a game and want to meet that goal and thereby succeed > and ensure the continued life of this company, it is important not to expend > resources on incorporating unnecessary levels of entertainment into the game > which are not game-related. Going for a walk in the woods, having a picnic, > and enjoying the company of your fellow sentient is something that can be > done in all our currently existing games, and I see no reason why it > shouldn't be possible in Hero's Journey as well. But make such activities > engaging to the point of being able to do them to them day after day, for > hours on end, over the course of a couple of years? I don't think so - going > on a picnic isn't a game no matter how entertaining it is. > > So, what makes a game, a game? Let's find some other definitions: "a period > of competition or challenge", "a contest, physical or mental, according to > certain rules, for amusement, recreation, or for winning a stake; as, a game > of chance; games of skill; field games, etc.", "a physical or mental > competition conducted according to rules with the participants in direct > opposition to each other". > > *Those* definitions explain why combat creeps into the equations so quickly. > And considering the ease of quantifying RL combat for implementation into a > game, compared to quantifying politics, it's not hard to understand why > there are so few massively multiplayer online political games. > [snip] > - Mike "Jhyrryl" Paddock > <---end quote I might claim that games are not subclasses entertainment; instead making the weaker claim that every member of the set of games is also a member of the set of entertainments. Also, I might claim that a thing's membership in the set of games is not determined by having certain properties (ie, there is no simple definition of game). Instead, I might claim that: having properties A+B make a thing a game, having properties B+C make a thing a game, having properties A+C do not make a thing a game, having property D prevents a thing from ever being a game, having properties A+B+C are not sufficient to make a thing a game. That is to say, I might claim an algorithmic definition of game. Then again, I might not. ;) _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Quote from a Simutronics developer</A></STRONG> <UL><LI><EM>From:</EM> "Raph Koster" <rkoster@austin.rr.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00396.html">[MUD-Dev] The scalability of paying for in-game things</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00398.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00506.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00362.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00397"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00397"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00321" HREF="msg00321.html">[MUD-Dev] Quote from a Simutronics developer</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Mon 17 Apr 2000, 04:52 GMT <UL> <LI><strong><A NAME="00386" HREF="msg00386.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Mon 17 Apr 2000, 20:17 GMT <UL> <LI><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Ryan Palacio <a href="mailto:rpalacio@verant.com">rpalacio@verant.com</a>, Mon 17 Apr 2000, 21:53 GMT <UL> <LI><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 22 Apr 2000, 04:13 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Phillip Lenhardt <a href="mailto:philen@monkey.org">philen@monkey.org</a>, Mon 17 Apr 2000, 22:06 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Ananda Dawnsinger <a href="mailto:ananda@greyrealms.com">ananda@greyrealms.com</a>, Mon 17 Apr 2000, 16:22 GMT <UL> <LI><strong><A NAME="00471" HREF="msg00471.html">RE: [MUD-Dev] Quote from a Simutronics developer</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00312" HREF="msg00312.html">[MUD-Dev] Scott Guzman on RGM.Admin</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Mon 17 Apr 2000, 03:27 GMT <LI><strong><A NAME="00307" HREF="msg00307.html">[MUD-Dev] E3 and potential meet?</A></strong>, Ryan Palacio <a href="mailto:rpalacio@verant.com">rpalacio@verant.com</a>, Mon 17 Apr 2000, 02:39 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>