<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Re: Family, was characters per account --> <!--X-From-R13: "Dncu Ybfgre" <exbfgreNnhfgva.ee.pbz> --> <!--X-Date: Fri, 14 Apr 2000 22:11:16 -0700 --> <!--X-Message-Id: NDBBLCGJMLFJLCDOFPLMOEINCHAA.rkoster@austin.rr.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 200004131654.MAA07718@hutch.East.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Re: Family, was characters per account</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster@austin.rr.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00253.html">Previous</a> | <a href="msg00255.html">Next</a> ] Thread: [ <a href="msg00246.html">Previous</a> | <a href="msg00515.html">Next</a> ] Index: [ <A HREF="author.html#00261">Author</A> | <A HREF="#00261">Date</A> | <A HREF="thread.html#00261">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Re: Family, was characters per account</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Re: Family, was characters per account</LI> <LI><em>From</em>: "Raph Koster" <<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>></LI> <LI><em>Date</em>: Thu, 13 Apr 2000 23:44:06 -0500</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: mud-dev-admin#kanga,nu [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of > Paul Schwanz - Enterprise Services > Sent: Thursday, April 13, 2000 11:54 AM > To: mud-dev#kanga,nu > Subject: RE: [MUD-Dev] Re: Family, was characters per account > > > > Daniel said: > > > I've been especially disappointed in the graphical MMORPGs. > Family? They > > > don't even have NPC children. Because, I'm supposing, > someone somewhere > > > decided that it wasn't the least bit important. Waste of > disk space for > > > the art, waste of system resources to have them in-game. > It's not as if > > > anyone wants to pretend those are real towns with real people in > > > them anyway. > > > > Raph replied: > > Actually, in UO's case it was because a) we were concerned about the vast > > potential for nastiness (children-killing, pedophilia, etc), and b) we > > didn't actually finish the artwork. The former is worth discussing on the > > list, I think: the viability of children, and children-specific > > environments, particularly in comemrcial ventures. > > Isn't this mixing apples and oranges? I think Daniel was talking about children > as _characters_ in the game and not children as _players_ of the game. Doesn't matter. > Why is children-killing worse than player-killing, if both are really being > played by an adult (or even if they are not)? Because people in our culture see it that way. *shrug* Out of my hands, they just do. > Should child-killing in a game offend us in a way that > killing other innocents does not? A basic MMORPG design lesson for me was that sociological questions starting with "should" should be considered a waste of time. Take human nature as a given, don't try to code around it. ;) The fact is that it DOES offend most people most of the time. You just deal with the fact, not try to change it. > I don't know the answers to these questions, but I thought this might be > interesting to explore. I think the important thing is to have > appropriate > in-game consequences for those characters who practice evil of > any sort, but I > can see how giving any kind of opportunity for gamers to > role-play a pedophile > is very disturbing. Of course, there really isn't much to > prevent them from > role-playing a pedophile in current MMORPGs, they just have no > way of acting it > out in public. The lack of children artwork helps reduce the occurences of it, basically. There's a reason no major children-oriented chat spaces have hit it big yet: the cost of policing is sky-high. > Administratively speaking, I would think that > this type of > behavior could be handled just like you currently handle lewd or > offensive > behavior on the part of gamers (such as attempting to act out a > rape, etc.). EG, manually. Except that you have to be much more careful because the victims are kids, which means it costs more: in an adult environment you settle for post facto punishment, in a kids' environment the children's parents will demand a priori prevention. -Raph _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> <UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00253.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00255.html">Re: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00515.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00261"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00261"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00232" HREF="msg00232.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00263" HREF="msg00263.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00266" HREF="msg00266.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00261" HREF="msg00261.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 22 Apr 2000, 04:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Fri 14 Apr 2000, 02:51 GMT </LI> <LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00260" HREF="msg00260.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>