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<H1>RE: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: "Raph Koster" &lt;<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 13 Apr 2000 23:44:06 -0500</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: mud-dev-admin#kanga,nu [<A  HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
&gt; Paul Schwanz - Enterprise Services
&gt; Sent: Thursday, April 13, 2000 11:54 AM
&gt; To: mud-dev#kanga,nu
&gt; Subject: RE: [MUD-Dev] Re: Family, was characters per account
&gt;
&gt;
&gt;
&gt; Daniel said:
&gt; &gt; &gt; I've been especially disappointed in the graphical MMORPGs.
&gt; Family?  They
&gt; &gt; &gt; don't even have NPC children.  Because, I'm supposing,
&gt; someone somewhere
&gt; &gt; &gt; decided that it wasn't the least bit important.  Waste of
&gt; disk space for
&gt; &gt; &gt; the art, waste of system resources to have them in-game.
&gt; It's not as if
&gt; &gt; &gt; anyone wants to pretend those are real towns with real people in
&gt; &gt; &gt; them anyway.
&gt; &gt;
&gt;
&gt; Raph replied:
&gt; &gt; Actually, in UO's case it was because a) we were concerned about the
vast
&gt; &gt; potential for nastiness (children-killing, pedophilia, etc), and b) we
&gt; &gt; didn't actually finish the artwork. The former is worth discussing on
the
&gt; &gt; list, I think: the viability of children, and children-specific
&gt; &gt; environments, particularly in comemrcial ventures.
&gt;
&gt; Isn't this mixing apples and oranges?  I think Daniel was talking about
children
&gt; as _characters_ in the game and not children as _players_ of the game.

Doesn't matter.

&gt; Why is children-killing worse than player-killing, if both are really
being
&gt; played by an adult (or even if they are not)?

Because people in our culture see it that way. *shrug* Out of my hands, they
just do.

&gt; Should child-killing in a game offend us in a way that
&gt; killing other innocents does not?

A basic MMORPG design lesson for me was that sociological questions starting
with "should" should be considered a waste of time. Take human nature as a
given, don't try to code around it. ;) The fact is that it DOES offend most
people most of the time. You just deal with the fact, not try to change it.

&gt; I don't know the answers to these questions, but I thought this might be
&gt; interesting to explore.  I think the important thing is to have
&gt; appropriate
&gt; in-game consequences for those characters who practice evil of
&gt; any sort, but I
&gt; can see how giving any kind of opportunity for gamers to
&gt; role-play a pedophile
&gt; is very disturbing.  Of course, there really isn't much to
&gt; prevent them from
&gt; role-playing a pedophile in current MMORPGs, they just have no
&gt; way of acting it
&gt; out in public.

The lack of children artwork helps reduce the occurences of it, basically.
There's a reason no major children-oriented chat spaces have hit it big yet:
the cost of policing is sky-high.

&gt; Administratively speaking, I would think that
&gt; this type of
&gt; behavior could be handled just like you currently handle lewd or
&gt; offensive
&gt; behavior on the part of gamers (such as attempting to act out a
&gt; rape, etc.).

EG, manually. Except that you have to be much more careful because the
victims are kids, which means it costs more: in an adult environment you
settle for post facto punishment, in a kids' environment the children's
parents will demand a priori prevention.

-Raph




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<LI><STRONG><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
<UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services &lt;Paul.Schwanz@east.sun.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00232" HREF="msg00232.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00261" HREF="msg00261.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 22 Apr 2000, 04:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00260" HREF="msg00260.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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