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<H1>Re: [MUD-Dev] Justifying twinking</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Justifying twinking</LI>
<LI><em>From</em>: Timothy Dang &lt;<A HREF="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Apr 2000 18:42:49 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Tue, 18 Apr 2000, Raph Koster wrote:

&gt; TWINKING: the act of assisting a lower level player to advance in the game
&gt; at a much faster rate than they would be able to achieve on their own, via
&gt; the giving of experience (often via XP split systems inherent in grouping
&gt; systems), items, goods, or money.

Do you (or Damion, or anyone else) have opinions about twinking one's own
low-level characters? Of course it bothers me, as one more type of
multiplaying weirdness. But I'm not sure of how it affects play. It could
be argued that it short-circuits gameplay by allowing people to run
through second characters too quickly. But it could also be argued that it
encourages folks to make second characters instead of simply quitting.

------------------------------
Timothy O'Neill Dang / Cretog8
520-321-4015
One monkey don't stop no show.





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<LI><STRONG><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Justifying twinking</A></STRONG>
<UL><LI><EM>From:</EM> "Raph Koster" &lt;rkoster@austin.rr.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00466" HREF="msg00466.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 18:55 GMT
<LI><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Todd McKimmey <a href="mailto:rufus@wombatgames.com">rufus@wombatgames.com</a>, Thu 20 Apr 2000, 22:08 GMT
<LI><strong><A NAME="00505" HREF="msg00505.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Sat 22 Apr 2000, 04:13 GMT
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</LI>
<LI><strong><A NAME="00519" HREF="msg00519.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Lee Sheldon <a href="mailto:linearno@gte.net">linearno@gte.net</a>, Sat 22 Apr 2000, 18:11 GMT
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</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Wed 19 Apr 2000, 01:44 GMT
</LI>
<LI><strong><A NAME="00462" HREF="msg00462.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Frank Crowell <a href="mailto:maddog@maddog.com">maddog@maddog.com</a>, Wed 19 Apr 2000, 18:55 GMT
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<LI><strong><A NAME="00293" HREF="msg00293.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Par Winzell <a href="mailto:zell@alyx.com">zell@alyx.com</a>, Sun 16 Apr 2000, 22:29 GMT
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<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Mon 17 Apr 2000, 03:21 GMT
<UL>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev] banning the sale of items</A></strong>, 
Par Winzell <a href="mailto:zell@alyx.com">zell@alyx.com</a>, Mon 17 Apr 2000, 04:51 GMT
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