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<H1>RE: [MUD-Dev] Justifying twinking</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Justifying twinking</LI>
<LI><em>From</em>: "Raph Koster" &lt;<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 17:53:38 -0500</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: mud-dev-admin#kanga,nu [<A  HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
&gt; Justin Lockshaw
&gt; Sent: Wednesday, April 19, 2000 9:18 AM
&gt; To: 'mud-dev#kanga,nu'
&gt; Subject: RE: [MUD-Dev] Justifying twinking
&gt;
&gt; After a while I really started seeing the affects of the mass
&gt; twinking that
&gt; goes on on this (if not most/all) servers. Items that appear to be, from a
&gt; game design position, targeted for the low-mid level characters I found to
&gt; be nearly worthless.

This is not merely a problem with twinking, but also with any mud that has
insufficient economic drains. Over time the "standard of living" for all
players rises. It's a classic pattern (you can even graph it) for most of
today's GoP muds. It leads to a need to adjust the static data in your
game's database, or else continue adding data only at the top end.

-Raph




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<LI><STRONG><A NAME="00461" HREF="msg00461.html">RE: [MUD-Dev] Justifying twinking</A></STRONG>
<UL><LI><EM>From:</EM> Justin Lockshaw &lt;jlockshaw#signio,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Wed 19 Apr 2000, 01:38 GMT
<UL>
<LI><strong><A NAME="00463" HREF="msg00463.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00461" HREF="msg00461.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Justin Lockshaw <a href="mailto:jlockshaw#signio,com">jlockshaw#signio,com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<LI><strong><A NAME="00511" HREF="msg00511.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00464" HREF="msg00464.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 19 Apr 2000, 18:55 GMT
</LI>
<LI><strong><A NAME="00476" HREF="msg00476.html">Re: RE: [MUD-Dev] Justifying twinking</A></strong>, 
jolson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Wed 19 Apr 2000, 22:53 GMT
</LI>
<LI><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Hess, Ian W (Ian) <a href="mailto:ihess#lucent,com">ihess#lucent,com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Tue 18 Apr 2000, 19:49 GMT
</UL></BLOCKQUOTE>

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