<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Player controller justice systems --> <!--X-From-R13: Sevx Xneiv <rwneivNzrtfvarg.arg> --> <!--X-Date: Fri, 14 Apr 2000 22:11:05 -0700 --> <!--X-Message-Id: 20000414112238.B31176@megsinet.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 008a01bfa359$3569b480$0700000a@travis.avalancheint.com --> <!--X-Reference: 20000410213918.C18994@megsinet.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Player controller justice systems</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ejarvi@megsinet.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00257.html">Previous</a> | <a href="msg00251.html">Next</a> ] Thread: [ <a href="msg00385.html">Previous</a> | <a href="msg00171.html">Next</a> ] Index: [ <A HREF="author.html#00252">Author</A> | <A HREF="#00252">Date</A> | <A HREF="thread.html#00252">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Player controller justice systems</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems</LI> <LI><em>From</em>: Erik Jarvi <<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>></LI> <LI><em>Date</em>: Fri, 14 Apr 2000 11:22:38 -0500</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Immutables ---------- 1 Obey The Laws All citizens must always abide by all the laws then in effect, in the form in which they are then in effect, and interpreted in accordance with currently existing custom. 2 Mutable/Immutable Laws Until such time as they are legally transmuted, Laws 1-499 are immutable, Laws 501-999 are mutable and are laws which regulate citizens and the law. Law 1000 and above are also known as common law and shall apply to all players not just citizens; it is the duty of the citizens (collectively) to effectively enforce the common laws. 3 What is a Proposal? A proposal must propose one of the following: a) The enactment of a mutable or common law, b) The amendment of a mutable or common law, c) The repeal of a mutable or common law, d) The transmutation of a law between immutable, mutable and common. e) The overturning of a judgement, or f) A change in the game state which does not change any law. 4 Adopting Proposals All proposals made in the proper way shall be voted on. Three conditions must be satisfied for a proposal to be adopted: (1) a quorum must have been achieved; (2) the required number of votes must have been cast in favor of the proposal; and (3) the prescribed voting period must have elapsed. 5 Proposals Must Be Written Down Any proposed law change must be written down (or otherwise communicated in print media) before it is voted on. If adopted, it must guide play in the form in which it was voted on. 6 When Proposals Can Not Take Effect No law change may take effect before the end of the prescribed voting period on that proposed law change, even if its wording explicitly states otherwise. No law change may have retroactive application. 7 Numbering Proposals and Laws Each proposal put on the voting notice board shall be given an ordinal number for reference. The numbers shall begin with 1000, and each proposal shall receive the next successive ordinal, whether or not the proposal is adopted. Newly enacted laws receive the ordinal number of the proposal that adopted them. The ordinal number of a law is the first ordinal number that was assigned to it, even if it is amended. 8 Common/Mutable/Immutable Inconsistencies Mutable laws that are inconsistent in some way with some immutable law (except by proposing to transmute it) are wholly void and without effect. They do not implicitly transmute immutable laws into mutable laws and at the same time amend them. Common Law which is inconsistent in some way with any other law shall only be applied to non-citizen players. changes that transmute the category of a law will be effective only if they explicitly state their transmuting effect. 9 Making Proposals The proper way to make a proposal is to place it on the voting noticeboard. The prescribed voting period begins at the moment that the proposal is placed on the voting noticeboard, and the proposal then cannot be removed from the voting noticeboard until the end of the prescribed voting period. 10 At Least One Mutable Law There must always be at least one mutable law. The adoption of law changes must never become completely inpermissible. 11 Law Changes That Affect Law Changing Laws changes that affect laws needed to allow or apply law changes are as permissible as other law changes. Even law changes that amend or repeal their own authority are permissible. No law change is impermissible solely on account of the self-reference or self-application of a law. 12 The Lifting of the Veil Citizens may vote either for or against any proposal on the voting noticeboard during the prescribed voting period. Voting shall remain secret until the close of that voting period. Citizens who do not vote within the prescribed period shall be deemed to have abstained. 13 Permissibility Of The Unprohibited Whatever is not explicitly prohibited or regulated by a law is permitted and unregulated, with the sole exception of changing the laws, which is permitted only when a law or set of laws explicitly or implicitly permits it. Mutables -------- 500 Quorum Quorum is defined to be 20% of the recently active registered citizens. 501 Recently Active Citizens A registered citizen is recently active with respect to a proposal if he or she has logged on to the game at least once in the two weeks before the beginning of the voting period on that proposal. A registered citizen is recently active generally with respect to the game at a time, if he or she has logged into the game at least once in the previous week. 502 Required Number Of Votes The number of votes required to pass a proposal is a simple majority of the votes legally cast within the prescribed voting period. Proposed by: greebo 503 One Citizen One Vote Each citizen has exactly one vote. 504 The Prescribed Voting Period The prescribed voting period on a proposal is seven (real life) days, starting from the moment that the proposal is placed on the voting noticeboard. 505 When Proposals Take Effect An adopted proposal takes effect at the moment that the prescribed voting period ends. 506 Resolving Conflicts If two or more mutable/immutable/common laws conflict with one another, then the law with the lowest effective ordinal number takes precedence. If at least one of the laws in conflict explicitly says of itself that it defers to another law (or type of law) or takes precedence over another law (or type of law), then such provisions shall supercede the numerical method for determining precedence. If two or more laws claim to take precedence over one another, or to defer to one another, then the numerical method must again govern. 507 Invoking Judgement Any citizen who has a question or complaint about any matter concerning the laws and their interpretation, application or violation may place a statement on the legal notice board and call for judgement (CFJ) on that statement. No citizen may have more than five calls for judgement pending acceptance by judges. A reasonable fee may be levied on the citizen making the CFJ. Proposed by: cormoran on Wed Jan 12 00:19:46 2000 508 Selecting an Eligible Magistrate When Judgement has been called for, a Judge is randomly selected from among the pool of Magistrates, see law High Court. The Judge may not be the invoker of the CFJ or any Magistrate(s) identified as violating the law within the CFJ. Should no Magistrates be available this duty shall fall to the King. Proposed by: cormoran on Wed Jan 12 00:21:10 2000 509 Delivering Judgement Having accepted the appointment, a Magistrate has exactly 3 mud months (one week) in which to convene a Court, hear argument and post an official Judgement. If Judgement is not made within this time the task falls to another randomly selected Magistrate. A Court shall be a public hearing, within a Courtroom, that shall be convened by the Magistrate select to Deliver Judgement upon a CFJ. The time of the hearing shall be selected and publically announced by the Magistrate at least 12 mud days (1 day) prior to the hearing. The Magistrate should endeavour to select time suitable for themselves, the initiator of the CFJ and any parties specified within the CFJ. At the time of the hearing, the following order of events shall be followed: 1. Magistrate enters Courtroom, and sits. 2. Magistrate calls the initiator of the CFJ to hear argument. The initiator may call parties (such as witnesses) to support the CFJ. 3. Magistrate calls any parties specified in the CFJ to hear counter argument (if this exists). These parties may also call other parties (such as witnesses) to support the counter argument. 4. Magistrate considers previous judgements as non-binding precedents. 5. The Magistrate then makes a decision, announces it and posts an official Judgement. Any fee collected in the making of the CFJ is paid to the Magistrate. Proposed by: coldrock on Wed Jan 12 00:28:12 2000 510 Three Possible Judgements There are only three possible Judgements: 1. True 2. False 3. Undecided. A Judgement may be contain a specification of penalties for parties, specified within the CFJ, that have been found to have infringed the law as a result of the Judgement. A Judgement should also be accompanied by reasons an arguments, but any such reasons and arguments form no part of the official Judgement itself. Proposed by: coldrock on Wed Jan 12 00:30:09 2000 511 Judgements Must Accord With The Laws All Judgements must be in accordance with all the laws then in effect. When the laws are silent, inconsistent, or unclear on the statement in question, however, then the Judge shall consider currently existing game custom and the spirit of the game in reaching a decision. 512 Judgements Are Not Laws If a statement on which Judgement has been called and that Judgement is not overruled, it does not thereby become a law, or any part of a law. It merely becomes an explicit part of currently accepted game custom. 513 Appealing Judgements At any time in the 3 mud months (7 days) following the posting of a judgement, any citizen may appeal that decision of the Magistrate. Once an appeal is lodged any penalties outlined in the judgement are suspended until the outcome of the appeal. The appeal is made to all the remaining Magistrates excluding the invoker of the CFJ. These Magistrates must convene a court and hear the appeal and details of the original CFJ. The Magistrates may then deliver a new judgement on the CFJ. The Magistrates each deliver a new judgement, a simple majority of a new judgements is required to deliver a new judgement. Any other result upholds the current judgement. New penalties may also be outlined by the Magistrates providing they can reach a consensus on the penalties. Any fees collected in the making of the appeal is divided among the Magistrates who delivered new judgements. Proposed by: coldrock on Wed Jan 12 00:31:43 2000 514 Players and Citizenship A citizen is any person who is registered as a citizen, the process of registration shall be at the discretion of the administrators of the game (Shattered World). No person may register as a citizen more than once concurrently; if a person is found to have more than one character registered as a citizen they shall have all their characters removed from citizenship and be barred from ever taking up citizenship for any of their characters. Anyone is allowed to observe the game and participate in discussion of any issue, but no person who is not a citizen may make a proposal, or vote on any proposal, or call for judgement, or pass judgement. Any character, on the game, controlled by a person shall be regarded as player. 515 Maximum Three Proposals Per Citizen At any time, no citizen shall have more than three proposals up for vote on the voting noticeboard. Proposed by: dodinas on Sun Dec 12 14:59:25 1999 516 Seconding Proposals Before a proposal may be placed on the voting noticeboard, it must be signed (also called seconded) by another citizen. The citizen making the proposal may ask any other citizen to sign his/her proposal. The citizen who is asked then has three options. He or she may: (a) privately refuse to sign. No record is kept of the transaction. (b) publically sign. The signature indicates that the proposal has been examined and approved. (c) publically refuse to sign. Public refusals and signatures are appended to the proposal when it is moved to the voting notice board. 517 Old Citizens An old citizen is a person who has deregistered as a citizen, then reregistered again, under the same or a different name than that under which they were previously registered, within a 6 week period. 518 Deregistration and Forfeiture A citizen may not deregister himself or herself from the game, except by forfeiting. When a citizen forfeits, he or she remains registered for a length of time equal to the longest possible voting period on a proposal. At the end of this time, he or she is deregistered. During the time between forfeiting and being deregistered, the citizen may not vote or make a proposal. The citizen automatically refuses any selection for judgement. If, at any time during this period, the citizen decides against forfeiting, then these restrcitions are instantly revoked, and the deregistration does not take place. 519 Undoing Laws Violations If a statement claiming that a citizen's action, excluding the process of judgement and the delivery of judgement, was in violation the laws is judged TRUE, that move shall be undone, if possible and practical, as soon as possible and practical. The citizen shall be penalized at the discretion of the Chief Judge. No laws may be changed, repealed, or removed as a consequence of this law. However, if the legality of a proposal's enactment, its vote, or the cirumstances of its proposition are challenged before it is enacted, then that proposal may not be enacted until the question of legality is resolved. If the judgment is challenged and successfully changed to undecided, then the citizen regains any penalty they have endured (if possible), and may repeat the action, subject to the call of another judgment. This law takes precedence over other mutable laws which would prevent the illegal move from being undone. 520 Form of Amendments Any proposal which amends any other proposal must: (i) explicitly state which proposal it is amending, and (ii) fully state the amended form of that proposal. 521 The Constable Duties ------ An office exists entitled the Constable, whose duty is to enforce the Law. The rules for how a player may be appointed as Constable are contained in other Laws. The Constable has the following responsibilities: (a) To ensure the Law is not broken, to the best of his/her ability. (b) To punish those who break the Law, using the appropriate legal remedies, to the best of his/her ability. (c) To ensure that an up-to-date record of the current laws is maintained, and made easily accessibly to all citizens. Failure to uphold these responsibilities is not automatic grounds for dismissal. However, dismissal may be allowed for by other Laws, for example, under a Vote of No Confidence Law. Powers ------ In order to uphold his/her responsibilities, the Constable is granted the following powers: (a) The Constable may bounty players for breaking the Law, when clear prima facie evidence exists of such a breach. Evidence is considered to be clear prima facie when it is reported in the crime logs. Where the Law does not specify a maximum bounty or fine amount, the Constable's maximum bounty is 10,000 coins. In the absence of clear evidence, the Constable's responsibility is to initiate a call for judgement. (b) The Constable may enforce penalties handed down by Magistrates in response to calls for judgement. In doing so, he/she may make use of any objects or weapons of office, including but not limited to the Whip of Justice. The Constable must suspend the enforcement of penalties if the judgement or penalty is appealed. (c) The Constable may increase the penalty for a criminal, under the circumstances Increasing Penalties below. (d) The Constable may appoint as Deputy any other citizen(s) and grant them some or all of the powers above. Such an appointment must be by posted note to the Law board, and must state which powers the Deputy has been granted. The appointment is only valid when the Deputy posts his/her acceptance to the Law board, and if such powers do not exceed the Constable's. The appointment may be revoked by the current Constable at any time by way of posted note. Increasing Penalties -------------------- If an offender refuses to submit to a punishment handed down by a Magistrate, the Constable may increase the penalty, provided that the new penalty is a bounty or allowed by other Law. To increase the penalty, the Constable must post a note to the law board, stating the new penalty, the criminal, the original crime, and the time at which the new penalty will apply. This time may not fall within 24 RL hours of the Constable's post. If the criminal complies with the original penalty before the time specified, the new penalty does not apply; if he/she does not, it then takes effect. If the offender believes the new penalty is unjust or unlawful, he/she may make a call for judgement. If this occurs, the Constable and Deputies must immediately suspend their pursuit of the offender until it is resolved, including any appeals heard. The judgement of this CFJ/appeal may either uphold the new penalty, impose new penalties, or reject the Constable's new penalties without imposing new ones, in which case the original penalty still applies. The Law Book ------------ The Constable's Law Book should be a faithful rendering of the current laws, but does not constitute the actual laws. The Constable must ensure that appropriate changes are made to the Law Book whenever a proposed law change is adopted. He or she must ensure that the law change directions in the proposal are precisely followed when the change is made. Any disputes must be resolved by Calls For Judgement (CFJs). Resignation & Absence --------------------- The Constable may resign his/her post, at which time any Deputies cease to become Deputies. If there is no Constable, the office's duties and responsibilities fall upon the Monarch, or, if there is no Monarch, on the Chief Magistrate. References ---------- Any references within the law to Chief Judge are equivalent to references to Constable. Where game custom dictates, references in the law to Judge are also references to Constable. Proposed by: jenna on Wed Mar 29 11:12:18 2000 522 Laws for Officers An incumbent officer is any player who has been appointed or elected to an office specified in the laws. A Judge is not an officer; although the Chief Judge is an Officer. The only way an incumbent official may be removed from office, except as specified by the laws for that specific office, is if a player (the challenger) makes a proposal to replace the officer with him or herself. This action constitutes running for office. The proposal is voted on in the usual way, but the challenger may only replace the incumbent officer if the proposal receives at least 2/3 of the votes cast in the prescribed voting period. Otherwise, the proposal is considered to have failed. An incumbent officer may announce his intention to resign at any time. He or she must appoint a replacement. The officer remains in office until a replacement is found and accepts the appointment. If an officer resigns while a challenger is running for his office, the challenger becomes the new officer. 524 Guards # Enact Common Guards shall be placed at all major city intersections. The guards shall be loyal to the king only . The king shall have to pay said guards money from the treasury according to the monster level of the guards. These guards will attack any bountied non-citizen on sight. These guards will take into custody any bountied citizen and lock them in the current palace jail until the judge can be notified or for a specified time 10 minutes . # Seconds Widowmaker 525 Registration of New Citizens # Enact mutable Any person wishing to become a citizen must first register a player. The person is also oblidged to give an adequate electronic mail address. All electronic mail addresses of current and aspiring citizens will be on display in the city. After entering an email address a one week (real life) voting period will commence in which current citizens may anonymously vote for or against the suplicant becoming a citizen. At the end of the voting period the supplicant will become a citizen if they received more than 50% of the yes vote. If they do not receive citizenship they will be barred from repetitioning for a month. # Seconds 526 Proxies A citizen shall be permitted to register a proxy to act upon his or her behalf during periods in which he or she cannot, for whatever reason, log into the MUD. Such a proxy shall be permitted to vote upon proposals, and new citizens, but shall not have any other rights of citizenship, unless he or she is already a citizen. Should both the proxy and the citizen vote upon the same issue, the citizen's vote shall take precedence, and the proxy vote shall be discarded. The proxy must agree to act upon the citizen's behalf. 527 Lords A player must complete all the player quests required to be completed by his/her guild in order to become a Lord. A Lord must complete all player quests in order to advance past Sir/Madam level. Ranking is according to Law 535. Proposed by: dodinas on Tue Mar 7 10:01:25 2000 528 Robbing of Sanom treasury Despite it being logged for all to see, the robbing of Sanom treasury shall not be a crime punishable by the law. The culprit shall even go so far as to flant his deed to the populance and the Chief Judge without fear of retribution. 529 The Arena Let it be decreed that the judge of Sanom City be able to expell criminals into the arena. He may also be able to control City Guards, in order to hunt down and destroy said criminals. The criminals would then have an agreed upon time limit in order to escape justice. 531 Errors of the Law When it can be shown that due to an error in the working of the realms, a law has been passed that it can be reasonably accepted should not have been, that law is null and void. 532 Attempted murder It is a crime to attack another player within the city. This is to initiate combat will be considered 'attempted murder', and will be recorded in the crimes log. 534 Players' Bank Accounts Players (non citizens) may not accumulate more than 20000 coins in their bank accounts. Any excess maybe claimed by the city. 535 The Monarch of The Land. There shall be an Office (as defined by the Laws of Office) known as The Office of The Monarch. Monarchs are generally referred to as King or Queen depending on their gender. The Office holder shall be initially determined by the citizen with the highest Lord Ranking (see below) The Office changes hands by Election (as outlined in the Laws of Office) or when a citizen achieves the highest Lord Ranking (of all players) (at the moment of surpassing the ranking of the player with the previous highest Lord Ranking). Lord Ranking shall be calculated as follows :- a) There shall be five basic rankings (non-female/female title given) given from lowest to highest: Sir/Madam, Count/Contessa, Baron/Baroness, Duke/Duchess, King/Queen. b) A citizen completing all the Quests shall initially begin at the ranking of Count/Contessa. Should new quests be introduced a player shall be reduced 1 entire rank until they complete all the quests (regaining that rank). c) The player recognised as The Champion shall gain 1 entire rank. d) Unless outlined elsewhere in the law the following applies. Players shall receive Lord Points within each rank, players may gain lord points as specified by Sir George the mediator. A players lord points within a rank shall be decay once every two (game) weeks. The rate of decay shall be determined by Sir George the mediator. The Powers of the Monarch shall include - a) the ability to tax the citizens (details outlined elsewhere in the Law), b) The ability to replace the current Judge providing the Monarch gives one weeks written notice which includes the name of the new Judge. c) The ability to replace the newspaper editor providing the Monarch gives one weeks written notice which includes the name of the new Editor. The Duties of the Monarch shall include - a) Maintaining Sanom City (by using money from the treasury, collected by taxation etc). b) Making Sanom City a better place. c) Helping new players understand and enjoy Shattered World. 538 Siren guild leader power The guild leader of sirens shall not have the power to excommunicate any other siren from the guild, nor shall they have the power to demote any other siren 540 Record of proposer and date of proposal This law states that the name of a person proposing a law, and the date that the proposal was made, will be appended onto the bottom of the completed proposal in the format: Proposed by: <proposer's name> on <date> Proposed by: delgath 541 Bank Account Balance Privacy In the interests of privacy, the Monarch may not under any circumstances view the bank account balance of a citizen or player. Likewise, he or she may not view the takings of any of the properties throughout the land. Proposed by: delgath 542 Conflicts of Interest Guild leaders may not make any property or monetary transactions which involve their personal wealth (including property) and the guild wealth (including property) other than the allowable transactions listed below. Any other transaction, including those through one or more 3rd parties are to be considered illegal. Guild leaders may not profit personally from the purchase or sale of property to or from the guild. Allowable transactions are limited to: - The one way transfer of personal wealth or property to the Guild. (Such a transaction will be considered a donation to the guild and will immediately become guild property and treated as such.) - Transactions between a guild leader and a guild owned shop, at the normal retail price for such items. Prices may not be adjusted in order to gain discounted items for the guild leader, or any person acting in concert with the guild leader. - A guild leader purchasing a property from his or her guild through a public Auction. Officers may not make monetary transactions which involve their personal wealth and the wealth their Office. Magistrates may not receive wealth or favour in connection with the delivery of judgement or delivery of an associated penalty, other than any fee collected in the making of the CFJ, as specified in law 509 Delivering Judgement. The Chief Judge and the King may not hold a position as a Magistrate and must immediately resign their position as a Magistrate should they occupy one of these positions. Proposed by: dodinas on Fri Mar 31 10:15:56 2000 543 Revoking of Citizenship Any citizen who has not been recently active on Shattered World shall have their citizenship revoked. Within this law, a recently active citizen is defined to be one who has logged into the game at least once within the last 2 months real time. Any property or funds in possession of a player that has had their citizenship revoked that is in excess of the allowed legal limits will be confiscated by The City immediately. This law will overule any other laws relating to the removal of property or funds from a player. Proposed by: greebo on Thu Nov 5 09:58:08 1998 544 one guild leader per citizen A citizen may only be guild leader of one guild at a time Proposed by: trax on Tue May 25 05:32:24 1999 545 Record of Changes to the Laws A record shall be kept of all laws. This record shall be for historic referance. In it shall be written - current laws - revoked laws - old and new versions of amended laws - all unsuccesful proposed laws - all proposed nonlaws Proposed by: obiwan on Mon Jun 21 22:14:08 1999 546 Vote of No Confidence in the Judge/Editor If a citizen feels that the currently elected Judge or Editor is not performing the duties of the job adequately, then that Citizen can call for a Vote of No Confidence in the Judge or Editor in question. After the Vote has begun, the Judge/Editor can be removed from Office after a Quorum of Citizens has Votes YES. Quorum in this instance is considered to be 2/3 of the active Citizens. Votes of No Confidence can only be initiated by a Citizen and only once per officer. The Voting period, and method will be the same as the method for electing a new Judge/Editor. If the Judge or Editor is voted out with a vote of no confidence, they are ineligible for that position for a period of 4 real life months. This overrides law 535 Proposed by: trax on Wed Mar 1 18:14:43 2000 547 age limit An application for citizenship may only be made by a character not less than 15 hours old Proposed by: trax on Mon Aug 23 12:13:48 1999 549 Inspection of Logs The Chief Judge may inspect the logs of commercial properties when investigating possible crimes. Inspection by the Chief Judge shall be recorded in the commercial property's log. Proposed by: dodinas on Sat Aug 28 22:19:49 1999 550 Taxes Only taxes defined by law shall be collected. Proposed by: obiwan on Wed Sep 15 14:50:49 1999 551 Champion of the Realm The Realms need someone to defend them and lead them in a time of Crisis. To this end, the position of Champion will be available to any citizen that feels that they are worthy of the position. The Champion of the Realm will be determined by a Trial By Combat, in a best of three tournament. The nature of this contest will be non-lethal, using only blunted weapons. The Champion must accept any challenges to his position, and the combat must be fought within 24 Hours of the Challenge. The Trial By Combat will take place in a marked area east of Sanom City in the fields. This is so that the general populace can watch and appreciate the great feats of strength and valor that the contestants will show. Any member of the Audience found influencing the outcome of the Trial by Combat will be fined an appropriate amount as determined by the Chief Judge, and if the interference is sufficiently grave the Chief Judge has the right to execute the party involved. The Challenger and Challenged may use not use any Magick or Power that they possess to win the combat, they must use a blunt longsword and be wearing normal platemail. The outcome is ultimately Judged by the King and the Chief Judge, who must be in attendence, or send an approved proxy for the event. Neither the King or the Chief Judge can be the Champion of the Realms, as these positions already hold a great deal of responsibility, and should not be burdened any further. Once a Champion of the Realms has been determined, the old Champion must vacate the office immediately and hand over the Chain of Office to the new Champion. On winning the combat, the Champion of the Realms recieved an Office in the Palace, where he may rest and develop strategies to defeat the realms enemies. He will recieve the Champions Sword, Champions Armour, and Champions Chain of Office. These must be worn at all times, to show the people that the Champion walks amongst the people keeping the Realms safe and free. Proposed by: iana on Sun Nov 14 09:13:46 1999 552 High Court The High Court of Shattered Worlds shall consists of six (6) elected officials. These officials shall be known as Magistrates. The Magistrate who has served longest as a Magistrate shall be the Chief Magistrate. A roll of magistrates shall be maintained at the Law Office. The officials shall meet as outlined within the law to provide rulings about the interpretation and application of the law. A person shall have no more than one player acting as a Magistrate at any time. Proposed by: cormoran on Wed Jan 12 00:23:02 2000 554 Magistrative Terms of Appointment There shall be three (3) types of terms of appointment for Magistrates. 1st term: The first time a Magistrate is elected they are appointed for a term of 3 mud years. 2nd term: Providing a Magistrate serves their entire first term, the second time a Magistrate is elected they are appointed for a term of 12 mud years. 3rd term: Providing a Magistrate serves their entire second term, the second time a Magistrate is elected they are appointed for life. They shall be known as Magistrates For Life. Failure to complete a term shall result in appointment at that term for a subsequent appointment. Proposed by: greebo on Wed Jan 12 00:14:17 2000 555 Inactive Magistrate A Magistrate becomes inactive under the following conditions: i) They do not login into Shattered World for a period of 6 mud months (14 days). ii) They do not deliver judgement on a CFJ for a period of 6 mud months (14 days). These times are doubled for Magistrates For Life. Proposed by: greebo on Wed Jan 12 00:15:58 2000 556 Appointing Magistrates A Magistrate may only be elected when a position on the High Court becomes vacant. A position on the High Court becomes vacant and thus available after: i) A Magistrate voluntarily resigns or retires from the position. ii) A Magistrate becomes inactive, see law Inactive Magistrate. iii) A Magistrate occupies a position of conflict, see law Conflicting Duties. iv) A Magistrate's term of appointment ends, see law Magistrative Terms of Appointment To be elected as a Magistrate the candidate must be a citizen and be nominated for the position by another citizen. This nomination shall be proposed as a nonlaw and must seconded by the candidate in question. A two-thirds majority is required to elect the candidate to the position of Magistrate. A Magistrate does not lose their position as a Magistrate if they lose their citizenship. Proposed by: greebo on Thu Jan 20 00:24:23 2000 557 Legal Costs Legal fees for invoking a CFJ shall be set by the Chief Magistrate at a fee attainable by most citizens. The fee for an appeal shall be six times this amount. Fees for making a CFJ or appeal shall be paid upfront by the invoker of the CFJ or appeal to the Magistrate or Magistrates chosen to judge the CFJ or appeal. The costs may be restituted from another party as party of a penalty set within a Judgement. The Constable and Magistrates are exempt from paying legal fees for invoking a CFJ or appeal. Proposed by: dodinas on Mon Mar 27 17:09:03 2000 558 Removal of Citizenship A proposal to revoke the citizenship of a character may be made by proposing a non-law, stating the intention and reasons to remove citizenship. Citizenship of a character may be revoked following a successful vote on the matter. Citizenship will be removed for a period of not less than 1 and not more than 12 MUD months, the exact period to be determined by the Chief Magistrate. In order to be considered a successful vote, 2/3rds of voters must vote in favour of the proposal, and it must be ratified by the Monarch and the Chief Magistrate (ie. they must vote in favour of the proposal). In the event that there is no Monarch, then the vote must be ratified by a majority of Magistrates. If ratification by Magistrates is required, then all Magistrates are required to vote, if possible. (A vote of 4/5ths in favour of the proposal does not require ratification.) Proposals to revoke citizenship may only be made once per moon phase for any given citizen. Proposed by: cormoran on Fri Mar 3 16:48:26 2000 560 Types of Proposals To be valid, proposals must declare themselves as one of four types: a) Mutable - proposals that, if passed, will become mutable law according to Law 2 (Mutable/Immutable Laws). b) Common - proposals that, if passed, will become common law according to Law 2 (Mutable/Immutable Laws). c) Repeal - proposals that, if passed, will remove the specified Mutable or Common Law, ending its authority. d) Amend - proposals that, if passed, will replace the specified Mutable or Common Law e) Nonlaw - proposals that cannot specify legal penalties on their own, but may be used as an instrument by existing Laws, including but not limited to No Confidence and Revoking of Citizenship laws. Proposed by: jenna on Mon Mar 6 11:33:48 2000 561 Lord Cults Only Lords who are citizens and who have completed all the Quests may be leader of a cult Proposed by: trax on Thu Mar 16 12:03:31 2000 562 Generality of Law Laws may not address specific players. With the exception of nonlaw proposals, any proposal that refers to specific players cannot become law. A reference is specific when it can only apply to one person until his/her powerdeath. For example, a reference to Dodinas or the cult leader of Addiction is specific. However, the guild leader of Psyche or all cult leaders may represent various players at various times and thus is not specific. Proposed by: jenna on Mon Mar 20 13:48:23 2000 564 Magistrative Powers When the laws, whether via call for judgement, passed nonlaw proposal, or other means, call for a player to be sacked or appointed as Constable or Magistrate, Magistrates may enforce the law. Additionally, when the Constable is found, by call for judgement, to have acted outside the law, the Magistrates are empowered to undo his/her actions. Proposed by: greebo on Wed Mar 22 10:07:33 2000 Common ------ 1000 The City The City shall be an officially recognised term throughout the law and shall apply to all regions within the bounds of Sanom City and all places of residence and stores which sell and/buy goods. 1001 Murder There shall be no unlawful killing of players or humanoids by players within The City. Players and Citizens who have bounties on their heads may be lawfully killed, at the indication of the Chief Judge, within the confines of The City. 1002 Theft Attempting to steal from creatures within The City shall be illegal, whether the attempt is successful or unsuccessful. Proposed by: dodinas on Fri Feb 25 16:46:31 2000 1003 Obey the Law All players must obey lawful directions from any Officers of The City. 1005 The Gods Any words that The Gods, players who administor the game, speak shall have the force of law. 1006 Penalties within the Law The law allows for a variety of legal penalties; including monetary fine, confiscation of possession or property, one death, power death, imprisonment, removal of citizenship (for citizens) or other restrictions as specified by the Chief Judge. Failure to accept a lesser penalty can lead to greater penalties being imposed. 1009 Heinous Crimes For particularly heinous crimes, the Judge has the right to confiscate funds from the offender's bank balance, regardless of whether the offender gives consent. This amount shall not exceed 10,000 coins. For the purposes of this law, a `heinous crime'; is defined as the murder within the city bounds of a person with zero quest points. This crime is deemed to be committed when such a person is killed in a fight that he/she did not initiate. 1010 Ammendment to law 1010 Property Ownership The following maximum limits for property ownership shall be enforced- CITIZENS - Up to ten (10) commercial properties - Unlimited residential properties GUILDS - Up to four (4) commercial properties - No residential properties Commercial property is defined as any tradeable income- generating property. Residential property is any tradeable, non-income producing home. Non-citizens are unable to purchase any property be it commercial or residential, until they have become citizens. If a character who was previously a citizen loses his or her citizenship and that character owns any property, he/she has ten (10) days (real time) in which to ensure he/she no longer owns any properties. If after ten days, he/she still owns any property and is not a citizen, ownership of all properties will be siezed and auctioned at the Sanom City Real Estate Agent for a minimum bid of 10,000, the proceeds going to Sanom City. Proposed by: korlan on Sun Oct 10 12:16:57 1999 1013 Citizens As Guild Leaders. Only citizens may become Guild Leaders. 1014 Magik Shoppe Regulations Shops which deal in magical items in Sanom City and the surrounding area will be allowed to buy and sell all magik items. This includes, but is not limited to, rings, rods, spells, wands, pearls, potions, and gems. 1015 Guild entry to Sirens No character shall be banned from joining Psyche purely from the command of the guild leader. 1018 Embezzlement Where the leader of a guild utilises the funds of that guild for purposes other than administration of, or investment on behalf of, the guild, the leader shall be deemed to have stolen from the guild. Investment shall be defined as the purchase of property or other items which have a reasonable probability of producing further income, over and above the cost of purchase, for the owner of said property. Administration shall be defined as the utilisation of funds for tasks which are deemed as necessary for the day-to-day running of the Guild, including, but not limited to, the formation of alliances with other Guilds. Proposed by: belgarion 1019 Secured Bank Loans Unless specified otherwise in its loan offer, the limit of restitution a bank may make in recovering an overdue loan is seizure of the defaulter's savings deposit with all banks, up to the amount owing. The defaulter's property, if any, shall not be seizable by the bank unless it is specified as collateral at the time the loan is offered. Where property is specified as collateral, it may not be sold or otherwise disposed of by the loan recipient, and no transaction that includes its disposal shall be considered lawful. Where a loan with collateral becomes overdue, the bank may immediately seize the property specified. The property must then be immediately offered for auction at a real estate office, and the proceedings from its sale, up to the amount owing the bank, transferred to the bank. Any proceeds from the sale remaining after the loan has deducted the amount owing to it shall be return to the defaulter. The bank owner, if one exists, at no time acquires personal ownership of any collateral. If the owner wishes to acquire a property seized by the bank, (s)he must bid for it at the real estate office like all other interested parties. Proposed by: dodinas on Sun Jul 4 02:02:54 1999 1020 Disclosing Taxation Information Information about how tax is determined and when taxation takes place must be freely accessible to all citizens. This information must be truthful, and must be supplied in the Palace in a place accessible by all citizens. If this information cannot be supplied in the Palace (by means of a board or similar object), the information must be given by the Monarch upon request by a citizen. Proposed by: delgath on Tue Oct 13 02:16:33 1998 1024 Public Notification of Guild Transactions When a Guild Leader conducts a major transaction on behalf of his/her guild, he/she must notify the guild members. A major transaction is defined as any of the following: 1- Bidding for property, putting property up for auction or otherwise taking action that leads to a property's change of ownership 2- Removing cash or items of value from the guild's bank account, shops, property or locations To notify guild members according to this law, the Guild Leader must do at least one of the following: 1- Post a message explaining what he/she has done and why on the guild's own bulletin board (if one exists) 2- Send mail via the Post Office explaining what he/she has done and why to the guild 3- Post a message explaining what he/she has done and why on the Sanom City player's bulletin board If the Guild Leader fails to notify his/her guild within one day of a major transaction, he/she shall be removed as Guild Leader for a period of no less than thirty (30) days. Proposed by: jenna on Tue Nov 10 11:37:22 1998 1025 Rorts Tax Shop rorts shall be defined as the sum of (sellprice - buyprice) * stocklevel for each type of item stocked in a shop. A tax shall be collected by the Monarch which is equal to 5% of this Shop rort for each shop. Proposed by: dodinas on Sun Jul 18 14:52:37 1999 1026 Town Fool The Town Fool will be a position held by any one. The Town Fool will have no Duties. The Town Fool will be an elected position. Citizens may only vote for the Town Fool. Citizens may only nominate for the position Town Fool. Citizens may not nominate thier own 'second character'. The Term of Office will be one Moon Phase. Nominations will begin when Dues Collection commences. Voting will begin at the start of the new Moon Phase, and will last One real time Week. The Town Fool will be the winner of the election by simple majority of the total votes. In the event of a tie there will be a run-off with all canidates that tied, and no new Canidates will be admitted. Also the Town Fool will have no 'special protection' from being killed. Proposed by: zeni on Sat Jun 5 20:06:30 1999 1027 Responsibility For Minions Players are responsible for the actions of minions under their control. Minions are defined as any living creature that is compelled to obey the commands of the player, and includes but is not limited to demons under the control of members of Arioch, animals bonded to by Galandrians and creatures possessed. Responsible means that the actions of the minion shall be held to be the actions of the player, and all existing laws applied therefore. Proposed by: jenna on Fri Jun 11 05:27:41 1999 1028 Advertising Restrictions Owners of commercial property may not promote their goods or services by posts to any bulletin boards except those specifically dedicated to that purpose (the 'Advertisers Board'). Property owners who break this rule shall be liable for an immediate fine of 2,500 coins. Failure to pay the fine within seven (7) days shall entitle the Chief Judge to assign a bounty at his discretion on the offender. Exception: Guild Leaders may advertise guild-owned property on their guild's board, if one exists. Proposed by: jenna on Sat Jun 12 01:59:40 1999 1029 Anti Horizontal Monopoly Players may not hold a horizontal monopoly in commercial property. A horizontal monopoly occurs when more than 50% of the same type of property is owned or controlled by one player. Properties are considered to be of the same type if they may trade in identical goods and/or services. Shop types include but are not limited to banks, butchers and pub/restaurants. Property is considered to be controlled by a player if he/she owns more than 50% of the property, or may otherwise manage it, including through guild leadership. Horizontal monopoly laws do not apply where only one instance of a particular type of commercial property exists. Proposed by: jenna on Thu Jul 1 15:14:57 1999 1030 Land Taxes Land Taxes shall be defined as those taxes that are payable due to ownership of property. There shall be tree types of property in regards to Land Taxes. Residential. Shop - which includes markets, smithies, magic shops, armourer weaponer etc. Other Comercial - i.e. pubs, banks, breweries, butchers etc. Each of these types will have taxable amount set by seperate laws. The tax shall be payable by the owner to the landlord. The landlord is defined as the citizen who controls the region in which the property is located. If no lord directly controls the region the revenue shall be paid to the monarch. Proposed by: obiwan on Wed Sep 15 15:00:15 1999 1031 Tips Only citizens may post tips on the tips board. Proposed by: dodinas on Wed Nov 10 18:23:52 1999 1032 Magic within Sanom City It shall be legal to use magic within Sanom City. Proposed by: dodinas on Sun Dec 5 12:42:27 1999 1034 Disposal of Mortgaged Property Except as specified by the law Secured Bank Loans, mortgaged property may only be sold or transferred in one of the following ways: 1) At the Real Estate office, where its mortgaged status shall be publicly displayed; or 2) By private sale, where the seller must notify the buyer that the property is mortaged before any money or items of value have been paid. The seller is not required to provide details of the loan under which the property is mortgaged, but he/she must not mislead the buyer in this regard. If this law is violated, the transaction is invalid, and the seller may be penalised at the discretion of the Chief Judge. Proposed by: jenna on Wed Dec 8 10:14:37 1999 1035 Abuse of Legal Office Where officers of the law, including the Constable and Magistrates, are granted powers by virtue of their office, such powers can only be employed when the law specifically allows for it. For example, if the position of Constable bestows the ability to remove another player's citizenship, that ability can only be used when the law says it may. Use of such power without authorisation by the law is an abuse, and penalties may include a monetary fine or dismissal from office. If the officer in question is a Magistrate, that person cannot judge the call-for-judgement or appeal. He/she can, however, continue his/her duties in relation to other legal proceedings. Proposed by: jenna on Fri Mar 17 16:27:40 2000 1036 Example of stupidity Anybody playing charades in the city will be executed. Proposed by: korlan on Wed Mar 29 11:54:04 2000 -- All music aspires to the condition of muzak. _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> <UL><LI><EM>From:</EM> "Travis Nixon" <tnixon@avalanchesoftware.com></LI></UL></LI> <LI><STRONG><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> <UL><LI><EM>From:</EM> Erik Jarvi <ejarvi@megsinet.net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00257.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00251.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00385.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00171.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00252"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00252"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Player controller justice systems</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Tue 11 Apr 2000, 04:12 GMT <UL> <LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT </LI> <LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Phillip Lenhardt <a href="mailto:philen@monkey.org">philen@monkey.org</a>, Mon 17 Apr 2000, 20:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00171" HREF="msg00171.html">Re: [MUD-Dev] Player controller justice systems</A></strong>, Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Tue 11 Apr 2000, 18:46 GMT </LI> </ul> </LI> <LI><strong><A NAME="00135" HREF="msg00135.html">RE: [MUD-Dev] Historical perspective (was: dealing with foul language)</A></strong>, Koster, Raph <a href="mailto:rkoster@origin.ea.com">rkoster@origin.ea.com</a>, Mon 10 Apr 2000, 23:01 GMT <UL> <LI><strong><A NAME="00142" HREF="msg00142.html">Re: [MUD-Dev] Historical perspective (was: dealing with foul language)</A></strong>, Brian Green <a href="mailto:brian@psychochild.org">brian@psychochild.org</a>, Tue 11 Apr 2000, 01:37 GMT <UL> <LI><strong><A NAME="00154" HREF="msg00154.html">RE: [MUD-Dev] Historical perspective (was: dealing with foul language)</A></strong>, Joe Andrieu <a href="mailto:joe@andrieu.net">joe@andrieu.net</a>, Tue 11 Apr 2000, 06:42 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>