<!-- MHonArc v2.4.4 --> <!--X-Subject: Re[2]: [MUD-Dev] defeating twinking through game mechanics --> <!--X-From-R13: Fenivf Qnfrl <rsvaqryNvb.pbz> --> <!--X-Date: Sun, 23 Apr 2000 19:15:49 -0700 --> <!--X-Message-Id: 16895.000423@io.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 200004211342.JAA23883@hutch.East.Sun.COM --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re[2]: [MUD-Dev] defeating twinking through game mechanics</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:efindel@io.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00541.html">Previous</a> | <a href="msg00543.html">Next</a> ] Thread: [ <a href="msg00510.html">Previous</a> | <a href="msg00563.html">Next</a> ] Index: [ <A HREF="author.html#00542">Author</A> | <A HREF="#00542">Date</A> | <A HREF="thread.html#00542">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re[2]: [MUD-Dev] defeating twinking through game mechanics</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re[2]: [MUD-Dev] defeating twinking through game mechanics</LI> <LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI> <LI><em>Date</em>: Sun, 23 Apr 2000 21:30:07 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Friday, April 21, 2000, Paul Schwanz - Enterprise Services wrote: > Along the same lines of danger, why not simply make a weopon inherently > dangerous to the user who doesn't have the skill to handle it? For example, if > Bubba the newbie tries to get too fancy with a razor-sharp mithril mega-sword, > he may accidently cut his own hand off. Or if Buffy the weakling tries to load > a bolt into her 200 lb. ultra-cool crossbow, she might end up shooting herself > in the foot. If you made this random, then the gamer might have some > interesting choices to make as he gains skill. When he's in a tough spot, does > he gamble with a really cool item hoping he'll have enough skill to do more > damage to his foe than to himself? The paper Star Wars RPG has things set up so that someone with a low lightsaber skill trying to use one is a menace to him/herself. Shadowrun does something similar with monomolecular filament whips. In the general case, though, it's not very realistic. That's only a concern if you're worried about realism, though. :-) -- |\ _,,,---,,_ Travis S. Casey <efindel#io,com> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. |,4- ) )-,_..;\ ( `'-' '---''(_/--' `-'\_) _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> <UL><LI><EM>From:</EM> Paul Schwanz - Enterprise Services <Paul.Schwanz@east.sun.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00541.html">Re: [MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00543.html">Re[2]: [MUD-Dev] Alignment (very long)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00542"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00542"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] defeating twinking through game mechanics</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Thu 20 Apr 2000, 01:34 GMT </LI> </ul> <LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, S. Patrick Gallaty <a href="mailto:choke@sirius.com">choke@sirius.com</a>, Thu 20 Apr 2000, 22:08 GMT <UL> <LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sun 23 Apr 2000, 21:45 GMT </LI> </UL> </LI> <LI><strong><A NAME="00510" HREF="msg00510.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Sat 22 Apr 2000, 04:13 GMT <UL> <LI><strong><A NAME="00542" HREF="msg00542.html">Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 24 Apr 2000, 02:15 GMT </LI> <LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] defeating twinking through game mechanics</A></strong>, J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Mon 24 Apr 2000, 23:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00548" HREF="msg00548.html">Re: Re[2]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Mon 24 Apr 2000, 18:47 GMT <UL> <LI><strong><A NAME="00552" HREF="msg00552.html">Re[4]: [MUD-Dev] defeating twinking through game mechanics</A></strong>, Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 24 Apr 2000, 21:17 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Fun and Learning in games</A></strong>, Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>