<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items) --> <!--X-From-R13: Jnivre Byntany <JByntanyNhovfbsg.se> --> <!--X-Date: Fri, 14 Apr 2000 22:11:08 -0700 --> <!--X-Message-Id: 5D2A198567EED311BD0F009027A25C870D7FEB@SRVMAIL-ANN --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: Institutionalizing human behavior (was RE: [MUD-Dev] banni</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:XPlagnal@ubisoft.fr"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00252.html">Previous</a> | <a href="msg00253.html">Next</a> ] Thread: [ <a href="msg00271.html">Previous</a> | <a href="msg00384.html">Next</a> ] Index: [ <A HREF="author.html#00251">Author</A> | <A HREF="#00251">Date</A> | <A HREF="thread.html#00251">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</LI> <LI><em>From</em>: Xavier Plagnal <<A HREF="mailto:XPlagnal#ubisoft,fr">XPlagnal#ubisoft,fr</A>></LI> <LI><em>Date</em>: Fri, 14 Apr 2000 10:14:07 +0200</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Micheal Sellers wrote : > Along the lines that Randy posted, when faced with an inevibility of human > behavior, you can either ignore it, take a disproportionate and ultimately > futile counter-action to try and stop it, or co-opt it. In this case, > adding the ability for players to have their own marketplace -- for real > dollars if they want -- would be an example of co-opting this behavior. It > would keep the players loyal to Sony and could represent a significant > additional revenue stream. > Thus far, Verant has ignored these particular inevibilities (i.e., selling > items and using the data they give you as a way to cheat); now they are > switching to strategy #2, futile resistance. Far better, I think -- and I'm > speaking in terms of both business practices and game design -- to follow > strategy #3. If you're worried about a particular popular and rewarding > behavior ruining your game, don't ignore it or attempt to outlaw it. > Institutionalize it. This is design-judo: don't push against what you can't > move. Make the player's desires work FOR your game, not against it. As a Game Designer and Everquest player, I agree with this strategy. But as a hard core roleplaying games player, I don't want to play on the same server as the persons who will play the game for money purposes. I think that to create a special serveur with special registration and real trading possibility should be a great addition to the game. It is a bit like Pvp or not Pvp, it is sometimes good to keep the player who have the same way of playing together. As Randy posted, I like to play in a world different of the real life and with gratification bounded to the games rules and not to the amout of money I really have. With a game money oriented, there is a possibility that the same person who have the power in the real life will hae the power in the game. It is not good as the games are a way to dream, to forget the real life and have a better one in a virtual world. Xav "The Druid" Plagnal _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00252.html">Re: [MUD-Dev] Player controller justice systems</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00253.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00271.html">RE: [MUD-Dev] meets</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00384.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00251"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00251"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00269" HREF="msg00269.html">[MUD-Dev] meets</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] meets</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Mon 17 Apr 2000, 20:17 GMT <UL> <LI><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev] meets</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Mon 17 Apr 2000, 20:53 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00271" HREF="msg00271.html">RE: [MUD-Dev] meets</A></strong>, Dr Richard A. Bartle <a href="mailto:richard@mud.co.uk">richard@mud.co.uk</a>, Sat 15 Apr 2000, 17:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00251" HREF="msg00251.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></strong>, Xavier Plagnal <a href="mailto:XPlagnal@ubisoft.fr">XPlagnal@ubisoft.fr</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00384" HREF="msg00384.html">RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Mon 17 Apr 2000, 20:17 GMT </LI> </UL> </LI> <LI><strong><A NAME="00236" HREF="msg00236.html">[MUD-Dev] MudDev FAQ part 2</A></strong>, Marian Griffith <a href="mailto:gryphon@iaehv.nl">gryphon@iaehv.nl</a>, Fri 14 Apr 2000, 02:52 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] MudDev FAQ part 2</A></strong>, Ananda Dawnsinger <a href="mailto:ananda@greyrealms.com">ananda@greyrealms.com</a>, Sat 15 Apr 2000, 05:11 GMT <UL> <LI><strong><A NAME="00279" HREF="msg00279.html">RE: [MUD-Dev] MudDev FAQ part 2</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sun 16 Apr 2000, 06:16 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>