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<H1>Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</H1>
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<LI><em>To</em>: "MUD-Dev Mailing List" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</LI>
<LI><em>From</em>: "Richard Ross" &lt;<A HREF="mailto:rross#redhotant,com">rross#redhotant,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 08:53:45 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
&gt; ------- Forwarded Message
&gt;
&gt; From: duggoldner#my-deja,com
&gt; Newsgroups: rec.games.mud.admin
&gt; Subject: shrink wrapped mud development kit
&gt; Date: Thu, 20 Apr 2000 18:45:08 GMT
&gt;
&gt; I am an author of a commercial mud package that
&gt; is currently running on AOL. We are testing the waters
&gt; to see if the general computer public might be interested
&gt; in a "shrink wrapped" mud development kit. It would
&gt; come with: the engine running under Windows 95/98/NT/2000
&gt; and Linux, a set of visual development tools allowing you to
&gt; easily create areas, a set of beginning areas to learn from or
&gt; reuse, a complete manual outlining how to create areas and
&gt; run the mud itself, a license allowing you to run the mud without
&gt; restrictions (you can charge for it, we don't care).
&gt;
&gt; We would create an online community where people could share
&gt; development tips and files etc. and develop updates to the engine
&gt; and the development tools themselves.
&gt;
&gt; We'd put it all together in a box and sell it for the price of
&gt; a normal PC game (40-50 dollars).
&gt;
&gt; Ideas? thoughts? Feedback? Do you think this would draw more
&gt; people into the hobby? Allow people not as technical to develop
&gt; and run their own mud?

If this is a commercial mud already running, won't this cheapen or detract
from the original and result in a wave of low-quality imitations?  Surely if
you've come up with a good MUD idea and are/plan to market it commercially
the last thing you want to do is give everyone the chance to copy it and run
it for free.
I like the idea about the visual development tools, although I usually find
them to produce quite "samey" rooms in terms of player interaction and
"features".

I'm not sure about drawing people in... I would suspect that a large
proportion of the buyers would be people from the original mud, and that
this may result in the loss of some of those people.





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<LI><STRONG><A NAME="00500" HREF="msg00500.html">[MUD-Dev] shrink wrapped mud development kit (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] ColdStore.  Belated response from a developer.</A></strong>, 
colin <a href="mailto:colin#field,medicine.adelaide.edu.au">colin#field,medicine.adelaide.edu.au</a>, Sat 22 Apr 2000, 04:13 GMT
<LI><strong><A NAME="00500" HREF="msg00500.html">[MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 21 Apr 2000, 01:52 GMT
<UL>
<LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>, 
Richard Ross <a href="mailto:rross#redhotant,com">rross#redhotant,com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>, 
Charles <a href="mailto:caugusti#gladstone,uoregon.edu">caugusti#gladstone,uoregon.edu</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00509" HREF="msg00509.html">Re: [MUD-Dev] shrink wrapped mud development kit (fwd)</A></strong>, 
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] LA Times article: Virtual Loot for Real Cash</A></strong>, 
Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Thu 20 Apr 2000, 23:43 GMT
<UL>
<LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] LA Times article: Virtual Loot for Real Cash</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Fri 21 Apr 2000, 00:02 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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