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<H1>Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Todd McKimmey" &lt;<A HREF="mailto:rufus#wombatgames,com">rufus#wombatgames,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 17:18:06 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

----- Original Message -----
From: "Derek Snider" &lt;derek#idirect,com&gt;
To: &lt;mud-dev#kanga,nu&gt;
Sent: Monday, April 10, 2000 11:25 AM
Subject: Re[2]: [MUD-Dev] Fw: 16K mud server competition !


&gt; What's the smallest size that anyone's been able to get MUD networking
&gt; code down to? (Written in C or C++)  Does it include buffered
input/output?
&gt; Full error checking?   ...just curious...  I feel that the networking code
&gt; is going to take up around 4K of valuable space... unless I'm way off.

I'm not sure about the smallest size, but in my server code (from now on out
I'll refer to it as SUSHIMud since that's what we've decided to call the
code base -- don't ask =) The network code with some nice buffering input,
multiple connection states, color support, etc takes up about 28K (in c++)
and my commenting is *sparse* to say the least. Probably not done the best
way, but I think if I had to try and fit it in around 4K it would lose a lot
of its features.

-Ruf





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<LI><STRONG><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></STRONG>
<UL><LI><EM>From:</EM> "Derek Snider" &lt;derek@idirect.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re[2]: [MUD-Dev] Fw: 16K mud server competition !</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Derek Snider <a href="mailto:derek@idirect.com">derek@idirect.com</a>, Mon 10 Apr 2000, 17:13 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Mon 10 Apr 2000, 17:27 GMT
</LI>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Quzah <a href="mailto:quzah@hotmail.com">quzah@hotmail.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00133" HREF="msg00133.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Todd McKimmey <a href="mailto:rufus@wombatgames.com">rufus@wombatgames.com</a>, Mon 10 Apr 2000, 22:25 GMT
</LI>
<LI><strong><A NAME="00162" HREF="msg00162.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Spin <a href="mailto:spin@fastlink.com.au">spin@fastlink.com.au</a>, Tue 11 Apr 2000, 17:22 GMT
<UL>
<LI><strong><A NAME="00175" HREF="msg00175.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Richard Woolcock <a href="mailto:KaVir@dial.pipex.com">KaVir@dial.pipex.com</a>, Tue 11 Apr 2000, 21:26 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>, 
Nick Shaffner <a href="mailto:nicks@3drealms.com">nicks@3drealms.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.</A></strong>, 
Rudy Fink <a href="mailto:rudyfink@rice.edu">rudyfink@rice.edu</a>, Sun 02 Apr 2000, 14:54 GMT
</UL></BLOCKQUOTE>

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