<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban) --> <!--X-From-R13: Bnhy Epujnam - Sagrecevfr Ereivprf <Bnhy.EpujnamNrnfg.fha.pbz> --> <!--X-Date: Thu, 13 Apr 2000 19:51:40 -0700 --> <!--X-Message-Id: 200004122051.QAA08485@hutch.East.Sun.COM --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Spawning and quests (was Sony ban)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:Paul.Schwanz@east.sun.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00241.html">Previous</a> | <a href="msg00244.html">Next</a> ] Thread: [ <a href="msg00250.html">Previous</a> | <a href="msg00257.html">Next</a> ] Index: [ <A HREF="author.html#00239">Author</A> | <A HREF="#00239">Date</A> | <A HREF="thread.html#00239">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Spawning and quests (was Sony ban)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Spawning and quests (was Sony ban)</LI> <LI><em>From</em>: Paul Schwanz - Enterprise Services <<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>></LI> <LI><em>Date</em>: Wed, 12 Apr 2000 16:50:04 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Jeff said: > The way the dungeons are designed is equally frustrating: All fixed spawn > locations, but with a level spread from Way Too Easy to Way Too Hard. > Instead of exploring a dungeon from Top to Bottom, you walk in until you > hit a spot beyond which you will die. Everything behind you is too easy. > Everything ahead is too hard. So you squat and kill the same thing over > and over. When you level up a couple times, then you can move to the next > spot. Regarding spawning, has anyone seriously considered or implemented a system in which mobs only spawn where heroes are not present? Perhaps even an algorithm which scans a region for "natural predators" to be used in determining "reproduction" levels. This might even be a nice eco-system experiment with populations sizes based on available food, shelter, etc. in addition to predators. Maybe even a "monster food chain." Could be fun. :-) > Static quests for generic items: Take the monk quest to get three putrid > rib bones for a magic headband. Here's the quest: "Go camp the ruins > until you have killed the same putrid skeletons over and over again, for > about six hours." I kid you not, it literally takes that long. Not so bad > though, because while you are parked there in the same spot for six hours > (maybe with a cleric, who also needs to camp there for hours on end for one > of their guild quests), you can kill three different KINDS of skeletons. Yes...it seems that many developers confuse easily programmable activities with fun activities. Is anyone really doing _epic_ quests? Why not? It seems to me that Frodo's ring would be good fodder for such a quest. One half of the world could try to prevent the other half from moving an object from one corner of the map to another...it works for football. :-) --Phinehas ----------------------------------------------------------------- Paul E. Schwanz, II Email: paul.schwanz#east,sun.com ----------------------------------------------------------------- _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00265" HREF="msg00265.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> "Raph Koster" <rkoster@austin.rr.com></li></ul> <li><strong><A NAME="00253" HREF="msg00253.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> Jeff Freeman <skeptack@antisocial.com></li></ul> <li><strong><A NAME="00257" HREF="msg00257.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong> <ul compact><li><em>From:</em> Wes Connell <wconnell@skotos.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00241.html">Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00244.html">Re: [MUD-Dev] Sony to ban sale of online characters from its populargaming sites</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00250.html">Re: [MUD-Dev] Sony to ban sale of online characters from itspopulargaming sites</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00257.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00239"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00239"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00243" HREF="msg00243.html">[MUD-Dev] /. Article about EQ sales ban</A></strong>, Nathan F Yospe <a href="mailto:yospe@hawaii.edu">yospe@hawaii.edu</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00268" HREF="msg00268.html">RE: [MUD-Dev] /. Article about EQ sales ban</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00244" HREF="msg00244.html">Re: [MUD-Dev] Sony to ban sale of online characters from its populargaming sites</A></strong>, S. Patrick Gallaty <a href="mailto:choke@sirius.com">choke@sirius.com</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00250" HREF="msg00250.html">Re: [MUD-Dev] Sony to ban sale of online characters from itspopulargaming sites</A></strong>, Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00239" HREF="msg00239.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT <UL> <LI><strong><A NAME="00257" HREF="msg00257.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Wes Connell <a href="mailto:wconnell@skotos.net">wconnell@skotos.net</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00253" HREF="msg00253.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00265" HREF="msg00265.html">RE: [MUD-Dev] Spawning and quests (was Sony ban)</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00241" HREF="msg00241.html">Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></strong>, Sellers, Michael <a href="mailto:MSellers@maxis.com">MSellers@maxis.com</a>, Fri 14 Apr 2000, 02:51 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>