<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran --> <!--X-From-R13: "Xbua Pregbtyvb" <woNchyfrcbyy.pbz> --> <!--X-Date: Fri, 14 Apr 2000 22:11:43 -0700 --> <!--X-Message-Id: NDBBJHDDILCFMCFAFDINIEMAEAAA.jb@pulsepoll.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 38F4B879.C9367959@psychochild.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Sony to ban sale ... point of view of an eq vete</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jb@pulsepoll.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00266.html">Previous</a> | <a href="msg00268.html">Next</a> ] Thread: [ <a href="msg00262.html">Previous</a> | <a href="msg00331.html">Next</a> ] Index: [ <A HREF="author.html#00267">Author</A> | <A HREF="#00267">Date</A> | <A HREF="thread.html#00267">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</LI> <LI><em>From</em>: "John Bertoglio" <<A HREF="mailto:jb#pulsepoll,com">jb#pulsepoll,com</A>></LI> <LI><em>Date</em>: Thu, 13 Apr 2000 22:20:12 -0700</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > Brian Green > Sent: Wednesday, April 12, 2000 10:55 AM > > John Bertoglio wrote: > > Sony should not ban the practice, they should make it > > impossible through an ingame redesign. > <<Reasonable analysis of why it upsets people to change any element of a game, no matter how stupid or poorly thought out.>> > > This is the number one reason why I am an advocate of well thought-out, > flexible design before the game is developed. Every time I see a game > without a central vision or one that's rushed out before it's ready, I > cringe. Such lack of forethought haste is what causes a majority of > these problems, IMHO. Commercial multiplayer online RPGs aren't > something you can slap a patch for up on the 'net and expect all the > players to be happy. > "No plan survives contact with the enemy." (Helmuth, Graf von Moltke the Elder) All large software projects make mid-course adjustments. My team at work is a very clever bunch. We do careful research and try to write well documented code with a minimum of errors. But despite that effort our clients and their customers constantly find mistakes, omissions and stuff that we just missed. We have a master plan but it evolves on a daily basis. Our core principles have stayed constant, but ANYTHING in the plan is a candidate for review. The Koster "ALife" system was one of the coolest set of elements ever put a computer game (online or not). The original UO manual described a rich, dynamic environment that defined the concept of "a central vision". It had a huge amount of "forethought". And it the time it took to create could not be called "haste". It was a bunch of great ideas and, now, it is now mostly gone. If you can kill good ideas in the name of making a better game world, killing bad ones should be an even easier decision. As a technologist I cringe when I hear words like "It wouldn't be a big deal to make these small changes, would it?". Changing a system, even one like our online survey system which was designed to be mutable, is a pain in the butt. But some changes are necessary. Certainly, some people who are used to the current system in EQ will be upset if the detect a change. But people who steal cars are annoyed by alarms. People who embezzle from their companies don't like auditors. In general, someone who is beating and/or profiting from a system will be happy to see the status quo preserved. A commercial system should make choices which enhances the overall health of the user environment. The fact that small mud systems run by a few students have managed to implement variable spawn times and locations suggests it is not an inherently big deal. How big a deal is it to add a random +/- x minutes to a spawn clock? John A. Bertoglio _____ PulsePoll.com <<A HREF="http://www.pulsepoll.com/">http://www.pulsepoll.com/</A>> | 503.781.3563 | jb#pulsepoll,com > -- > "And I now wait / to shake the hand of fate...." -"Defender", Manowar > Brian Green, brian#psychochild,org aka Psychochild > |\ _,,,---,,_ *=* Morpheus, my kitten, says "Hi!" *=* > ZZzz /,`.-'`' -. ;-;;,_ > |,4- ) )-,_..;\ ( `'-' "Ritalin Cures Next Picasso" > '---''(_/--' `-'\_) -The_Onion_, August 4th, 1999 > > > > _______________________________________________ > MUD-Dev mailing list > MUD-Dev#kanga,nu > <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> <UL><LI><EM>From:</EM> Brian Green <brian@psychochild.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00266.html">RE: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00268.html">RE: [MUD-Dev] /. Article about EQ sales ban</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00262.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00331.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00267"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00267"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00227" HREF="msg00227.html">RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, John Bertoglio <a href="mailto:jb@pulsepoll.com">jb@pulsepoll.com</a>, Wed 12 Apr 2000, 16:39 GMT <UL> <LI><strong><A NAME="00230" HREF="msg00230.html">RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Wed 12 Apr 2000, 17:49 GMT </LI> <LI><strong><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, Brian Green <a href="mailto:brian@psychochild.org">brian@psychochild.org</a>, Fri 14 Apr 2000, 02:52 GMT <UL> <LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, Wes Connell <a href="mailto:wconnell@skotos.net">wconnell@skotos.net</a>, Sat 15 Apr 2000, 05:10 GMT </LI> <LI><strong><A NAME="00267" HREF="msg00267.html">RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, John Bertoglio <a href="mailto:jb@pulsepoll.com">jb@pulsepoll.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Mon 17 Apr 2000, 05:46 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, S. Patrick Gallaty <a href="mailto:choke@sirius.com">choke@sirius.com</a>, Fri 14 Apr 2000, 02:52 GMT </LI> </ul> </LI> <LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] [LONG] A slightly different perspective on Real money in Virtual worlds.</A></strong>, Zak Jarvis <a href="mailto:zak@voidmonster.com">zak@voidmonster.com</a>, Wed 12 Apr 2000, 14:22 GMT <UL> <LI><strong><A NAME="00237" HREF="msg00237.html">RE: [MUD-Dev] [LONG] A slightly different perspective on Real money in Virtual worlds.</A></strong>, Morten Andresen <a href="mailto:morten@mgon.com">morten@mgon.com</a>, Fri 14 Apr 2000, 02:52 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>