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<H1>[MUD-Dev] new list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] new list</LI>
<LI><em>From</em>: Kevin Littlejohn &lt;<A HREF="mailto:darius#connect,com.au">darius#connect,com.au</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Apr 2000 10:05:25 +1000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

Hi all,

I just wanted to very quickly drop a line to the people on mud-dev - I'm
starting a new mailing list, fairly small, to discuss objects and naming
and distribution and trust and so forth.  I figure a few of you might have
either tinkered with this stuff before, or be interested in looking into
it, and I know there's some clueful people on this list, so...

The list admin page is <A  HREF="http://www.bofh.net.au/mailman/listinfo/objspace/">http://www.bofh.net.au/mailman/listinfo/objspace/</A>
- it's a mailman-run list called 'objspace'.  There's only a few people on
there now, and discussion hasn't really started, but I'm about to repost
some stuff from one of the other projects I'm aware of that's tinkering
with similar.  Oh, it's not necessarily mud-specific, but muds and MMORPG's
seem to walk straight into this territory, and we're looking at online
environments more than some abstract CORBAish naming thing.

Thanks for the time,
KevinL



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00455" HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 03:07 GMT
</LI>
</ul>
<LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></strong>, 
Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Wed 19 Apr 2000, 01:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Tue 18 Apr 2000, 19:49 GMT
<LI><strong><A NAME="00411" HREF="msg00411.html">[MUD-Dev] incremental revenue discussion</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Tue 18 Apr 2000, 19:49 GMT
<LI><strong><A NAME="00405" HREF="msg00405.html">[MUD-Dev] new list</A></strong>, 
Kevin Littlejohn <a href="mailto:darius@connect.com.au">darius@connect.com.au</a>, Tue 18 Apr 2000, 00:12 GMT
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] RE: MUD-Dev request rejected</A></strong>, 
Schubert, Damion <a href="mailto:dschubert@origin.ea.com">dschubert@origin.ea.com</a>, Tue 18 Apr 2000, 00:06 GMT
<UL>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Value of Characters [was: Quote from a Simutronics developer]</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Tue 18 Apr 2000, 19:48 GMT
</LI>
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] RE: MUD-Dev request rejected</A></strong>, 
John Szeder <a href="mailto:jszeder@roshambo.net">jszeder@roshambo.net</a>, Tue 18 Apr 2000, 19:49 GMT
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</UL>
</LI>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] The scalability of paying for in-game things</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Mon 17 Apr 2000, 21:56 GMT
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</UL></BLOCKQUOTE>

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