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<H1>RE: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: Paul Schwanz - Enterprise Services &lt;<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 13 Apr 2000 12:53:35 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

Daniel said:
&gt; &gt; I've been especially disappointed in the graphical MMORPGs.  Family?  They
&gt; &gt; don't even have NPC children.  Because, I'm supposing, someone somewhere
&gt; &gt; decided that it wasn't the least bit important.  Waste of disk space for
&gt; &gt; the art, waste of system resources to have them in-game.  It's not as if
&gt; &gt; anyone wants to pretend those are real towns with real people in
&gt; &gt; them anyway.
&gt;

Raph replied: 
&gt; Actually, in UO's case it was because a) we were concerned about the vast
&gt; potential for nastiness (children-killing, pedophilia, etc), and b) we
&gt; didn't actually finish the artwork. The former is worth discussing on the
&gt; list, I think: the viability of children, and children-specific
&gt; environments, particularly in comemrcial ventures.

Isn't this mixing apples and oranges?  I think Daniel was talking about children 
as _characters_ in the game and not children as _players_ of the game.  

Why is children-killing worse than player-killing, if both are really being 
played by an adult (or even if they are not)?  When one is role-playing evil, is 
there some RL effect that child-killing will have on them that player-killing 
other innocents will not?  In other words, if we are saying that child-killing 
in a game can somehow pervert the gamer, might we not need to rethink 
player-killing as well?  Should child-killing in a game offend us in a way that 
killing other innocents does not?

I don't know the answers to these questions, but I thought this might be 
interesting to explore.  I think the important thing is to have appropriate 
in-game consequences for those characters who practice evil of any sort, but I 
can see how giving any kind of opportunity for gamers to role-play a pedophile 
is very disturbing.  Of course, there really isn't much to prevent them from 
role-playing a pedophile in current MMORPGs, they just have no way of acting it 
out in public.  Administratively speaking, I would think that this type of 
behavior could be handled just like you currently handle lewd or offensive 
behavior on the part of gamers (such as attempting to act out a rape, etc.).

--Phinehas

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                Paul E. Schwanz, II      
                Email: paul.schwanz#east,sun.com
 
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<li><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw@kanga.nu&gt;</li></ul>
<li><strong><A NAME="00261" HREF="msg00261.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> "Raph Koster" &lt;rkoster@austin.rr.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Wed 12 Apr 2000, 04:03 GMT
</LI>
<LI><strong><A NAME="00232" HREF="msg00232.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
<UL>
<LI><strong><A NAME="00261" HREF="msg00261.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sat 22 Apr 2000, 04:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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