<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] banning the sale of items --> <!--X-From-R13: "X. Qbyrzna" <fgbezxavtugNnyygry.arg> --> <!--X-Date: Tue, 18 Apr 2000 12:48:31 -0700 --> <!--X-Message-Id: 38FBABD1.D45#alltel,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: NDBBKBHGBINDDPKLMPBHCEBACNAA.zak#voidmonster,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] banning the sale of items</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:stormknight#alltel,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00405.html">Previous</a> | <a href="msg00419.html">Next</a> ] Thread: [ <a href="msg00375.html">Previous</a> | <a href="msg00304.html">Next</a> ] Index: [ <A HREF="author.html#00407">Author</A> | <A HREF="#00407">Date</A> | <A HREF="thread.html#00407">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] banning the sale of items</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] banning the sale of items</LI> <LI><em>From</em>: "J. Coleman" <<A HREF="mailto:stormknight#alltel,net">stormknight#alltel,net</A>></LI> <LI><em>Date</em>: Mon, 17 Apr 2000 20:26:57 -0400</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Zak Jarvis wrote: > > However, I would argue that another incentive for reducing real-money sales of > characters and some items (though I think items is a tricky issue, as it's easy > for me to imagine systems where item sales enhance the game and world rather > than detract) is that excessive purchasing of what your content developers have > designed to be attained through in-game mechanics demoralizes staff. Content > development staff is more important per-head than players. You'll always lose > players here and there, but you need your staff around to make the stuff that > attracts the players. It very much behooves the designer to development staff > happy and efficient. Well, my personal take on this is: why do there have to be *dozens* of "the Magical X of Y" in the game at all? This seems to be one of the prevalent points here, that harvesting is bad. Simply make it impossible to harvest. (I realize that this takes a good bit of design work and may not be practical for any existing game system to go through...) Make all magic items unique, except basic, easy-to-get-anyway +1 magic swords, and then have only a handful of items actually be loaded on boot/reset. Have the players - and here's the important bit - *and the mobs* create their own items. I realize this crosses over quite a bit with Alife, etc, but if you make an ingame economy which allows NPC's to *use* their skills - like, say, blacksmithing or whatnot, then all cool magic items can be created on the fly, by the NPC's. Then there's no problem (less problem perhaps) with: a) keeping players from harvesting the same item, so only people who pay for it can have it - each item is custom, and for most items, the players can make their own anyway. b) selling items - it could be made so that any item can only be used by the first person to pick it up, unless it's been sold to an NPC. If you find it or make it, you can use it. If your buddy finds it or makes it, he has to sell it in town before you can buy it yourself and use it. (I admit this is a bit artificial and may tick off some players, especially those who favor grouping over soloing.) c) design staff only has to make the rules, not the items, in most cases. They put together guidelines on what can possibly be made by PC's / NPC's and what can't. Then they'd only have to spend time making artifact-type items and special purpose stuff (plot / quest items). d) player complaints. Arguably, this would make any game world MUCH more believable, due to the fact that Jimmy the sorceror won't spawn every 5 minutes with exactly the same items. You'd almost *have* to let NPC's live for quite some time in most cases, in order to get them to produce any item of significant worth. Of course, while they do that, they get more powerful. It's a tradeoff between what they carry and whether you can beat them. Any comments? :P -Justin _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00344" HREF="msg00344.html">RE: [MUD-Dev] banning the sale of items</A></STRONG> <UL><LI><EM>From:</EM> "Zak Jarvis" <zak#voidmonster,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00405.html">[MUD-Dev] new list</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00419.html">Re: [MUD-Dev] Quests</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00375.html">RE: [MUD-Dev] banning the sale of items</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00304.html">Re: [MUD-Dev] banning the sale of items</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00407"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00407"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] banning the sale of items</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00429" HREF="msg00429.html">RE: [MUD-Dev] banning the sale of items</A></strong>, Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Tue 18 Apr 2000, 22:19 GMT </LI> <LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev] banning the sale of items</A></strong>, Timothy Dang <a href="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</a>, Wed 19 Apr 2000, 02:11 GMT </LI> <LI><strong><A NAME="00344" HREF="msg00344.html">RE: [MUD-Dev] banning the sale of items</A></strong>, Zak Jarvis <a href="mailto:zak#voidmonster,com">zak#voidmonster,com</a>, Mon 17 Apr 2000, 16:21 GMT <LI><strong><A NAME="00375" HREF="msg00375.html">RE: [MUD-Dev] banning the sale of items</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 20:16 GMT </LI> <LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] banning the sale of items</A></strong>, J. Coleman <a href="mailto:stormknight#alltel,net">stormknight#alltel,net</a>, Tue 18 Apr 2000, 19:48 GMT </LI> </LI> </ul> </ul> <LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] banning the sale of items</A></strong>, Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 17 Apr 2000, 00:28 GMT <UL> <LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] banning the sale of items</A></strong>, Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 04:51 GMT </LI> </UL> </LI> <LI><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev] banning the sale of items</A></strong>, Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Mon 17 Apr 2000, 02:39 GMT <UL> <LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] banning the sale of items</A></strong>, Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Mon 17 Apr 2000, 03:21 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>