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<H1>[MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</LI>
<LI><em>From</em>: "Zak Jarvis" &lt;<A HREF="mailto:zak#voidmonster,com">zak#voidmonster,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 8 Apr 2000 12:53:57 -0700</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
&gt; From: mud-dev-admin#kanga,nu [<A  HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
&gt; Jon Lambert
&gt; Sent: Saturday, April 08, 2000 12:52 AM

&gt; My theme is based on ancient Greece and the surrounding environs.  Same 
&gt; sex marriage is ridiculously contemporary and out of theme.  
&gt; Culturally it's more a property and political issue.  There will be 
&gt; however many cultural rituals that will embrace same sex relationships. 

If you're going to keep the game accurate to the era and locale, I think you're quite likely to have a very difficult time finding a playerbase. Are you aware how legally restrictive ancient Greece was on what women could do? Not only were women simply not allowed to have any property, but they were effectively kept completely separate from all male society. The hetaira, which were a sort of courtesan/prostitute were able to achieve some degree of political power and were allowed into government buildings, but the power they had was completely unofficial.

As for the homosexuality in ancient Greece it's probably summed up in a popular bit of advice for new wives. "On your wedding night, dress like a boy so your husband will know what to do with you."

The idea of doing period accurate settings is always interesting. When it comes time to expect people to actually live in them we run into problems. There are usually very compelling reasons people don't live that way anymore.
 
&gt; One could even go whole hog and implement player queer-flags and bi-flags
&gt; and make the game totally revolve around proper feeding, care and use of 
&gt; genitalia.  Naw...that's already being worked on.

In my experience with games, it's been the straight players who've been walking gonads, not the gay ones. What's led you to this conclusion?

-Zak Jarvis
 <A  HREF="http://www.voidmonster.com">http://www.voidmonster.com</A>




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<LI><STRONG><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)</A></STRONG>
<UL><LI><EM>From:</EM> "Jon Lambert" &lt;jlsysinc@ix.netcom.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda@greyrealms.com">ananda@greyrealms.com</a>, Fri 07 Apr 2000, 15:19 GMT
<UL>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.mudservices.com">the_logos@achaea.mudservices.com</a>, Fri 07 Apr 2000, 20:37 GMT
</LI>
<LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)</A></strong>, 
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Fri 07 Apr 2000, 20:37 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00096" HREF="msg00096.html">Re: [MUD-Dev] Same-Sex Marriage (was: Trouble Makers or Regular Citizens)</A></strong>, 
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Sat 08 Apr 2000, 15:03 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Simulating Ancient Greece  WAS: Same-Sex Marriage</A></strong>, 
Zak Jarvis <a href="mailto:zak@voidmonster.com">zak@voidmonster.com</a>, Sun 09 Apr 2000, 04:43 GMT
</LI>
</UL>
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<LI><strong><A NAME="00077" HREF="msg00077.html">[MUD-Dev] Polls at Kanga.Nu</A></strong>, 
claw <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Fri 07 Apr 2000, 02:58 GMT
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Multilevel server concept</A></strong>, 
Draymoor <a href="mailto:fibhufky@erols.com">fibhufky@erols.com</a>, Thu 06 Apr 2000, 19:23 GMT
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<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Multilevel server concept</A></strong>, 
Tochiro <a href="mailto:asuka@redconnect.net">asuka@redconnect.net</a>, Thu 06 Apr 2000, 19:47 GMT
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">Re: [MUD-Dev] Multilevel server concept</A></strong>, 
Emil Eifrem <a href="mailto:emil@eifrem.com">emil@eifrem.com</a>, Thu 06 Apr 2000, 20:36 GMT
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</UL></BLOCKQUOTE>

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