<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Justifying twinking --> <!--X-From-R13: "Dncu Ybfgre" <exbfgreNnhfgva.ee.pbz> --> <!--X-Date: Tue, 18 Apr 2000 20:07:57 -0700 --> <!--X-Message-Id: NDBBLCGJMLFJLCDOFPLMKECFCIAA.rkoster@austin.rr.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 2ca652d000.2d0002ca65@micron.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Justifying twinking</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster@austin.rr.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00454.html">Previous</a> | <a href="msg00456.html">Next</a> ] Thread: [ <a href="msg00443.html">Previous</a> | <a href="msg00459.html">Next</a> ] Index: [ <A HREF="author.html#00455">Author</A> | <A HREF="#00455">Date</A> | <A HREF="thread.html#00455">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Justifying twinking</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Justifying twinking</LI> <LI><em>From</em>: "Raph Koster" <<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>></LI> <LI><em>Date</em>: Tue, 18 Apr 2000 21:59:04 -0500</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: mud-dev-admin#kanga,nu [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of > jolson#micron,net > Sent: Tuesday, April 18, 2000 7:43 PM > To: mud-dev#kanga,nu > Subject: Re: [MUD-Dev] Justifying twinking > > > > Damion Schubert once said to me, "I want a newbie to see the > > coolest thing > > the game has to offer in the first session. Imagine if they saw a > > dragon and > > helped kill it on the first day." (Very rough paraphrase here). > > Sounds like a shortcut to boredom, which is one of the reasons I think > institutionalized twinking needs to be combined with controls, like > level limits on equipment or geography. A significant portion of the > player populace thrives on the continual discovery of new sights, new > feats, and new abilities - show them the dragon on day one and you've > effectively said, "no matter how well you do, this is the coolest thing > you'll ever see." To an Explorer, that's death. I don't think it's death until the Explorer has figured out how to do it on their own--all the explorer types I know would certainly immediately start working ont hat problem. But you're right that I did overstate. I should have said, "a really damn cool thing" rather than "the coolest thing." I dislike level limits on equipment for other reasons--they always feel artificial, like bandages on something else broken... but I definitely agree that limits on twinking is a good thing. Teach a man to fish, all that. > I'd be interested in the numbers of people who don't extend their > subscriptions beyond the trial period. Well, I can't give you those numbers, particularly since I don't work for Origin anymore. :) Suffice it to say that if they don't quit in the first two weeks (well before the free period expires), we generally keep 'em for a LOOONG time. On UO anyway. > I'd offer that there is a third barrier point: the point where > the "romance period," the time during which a player's interest is > sustained simply by the newness of the environment, ends. Gordon Walton, in his talk at GDC, identified around 5 inflection points... only the first two were relevant to the twinking discussion though. He had names for 'em and everything, but I can't recall them. It was something like: scratch n sniff (30 seconds-5 minutes), first impression (5 minutes-2 hours), discovery (2 hours-game dependent), mastery (where you know everything about the game that you care to - for UO this was about three months), and community ties only (can last many moons). Each of these is a "gate" that players do not pass through. The purpose of expansions is to push people back on the scale. > In addition to social structures and level/skill limits though, there > is a lot that could be done to aid not only the newbie in finding a > mentor, but the mentor in finding a newbie. Jonathan Baron tells me that this is what Multiplayer Battletech did so well. There are many opssible tactics, I agree, and many of them have to do with just good map design. Has anyone else here read "A Pattern Language"? <A HREF="http://www.amazon.com/exec/obidos/ASIN/0195019199/o/qid=956113191/sr=8-1/ref">http://www.amazon.com/exec/obidos/ASIN/0195019199/o/qid=956113191/sr=8-1/ref</A> =aps_sr_b_1_1/002-6667192-0689808 -Raph _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Justifying twinking</A></strong> <ul compact><li><em>From:</em> "Christopher Allen" <ChristopherA@skotos.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Justifying twinking</A></STRONG> <UL><LI><EM>From:</EM> jolson@micron.net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00454.html">RE: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00456.html">Re: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00443.html">Re: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00459.html">Re: [MUD-Dev] Justifying twinking</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00455"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00455"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] Justifying twinking</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] Justifying twinking</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Wed 19 Apr 2000, 00:36 GMT <UL> <LI><strong><A NAME="00442" HREF="msg00442.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Christopher Allen <a href="mailto:ChristopherA@Skotos.net">ChristopherA@Skotos.net</a>, Wed 19 Apr 2000, 01:07 GMT <UL> <LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Justifying twinking</A></strong>, adam <a href="mailto:adam@treyarch.com">adam@treyarch.com</a>, Wed 19 Apr 2000, 01:30 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Justifying twinking</A></strong>, jolson <a href="mailto:jolson@micron.net">jolson@micron.net</a>, Wed 19 Apr 2000, 01:07 GMT <UL> <LI><strong><A NAME="00455" HREF="msg00455.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Wed 19 Apr 2000, 03:07 GMT <UL> <LI><strong><A NAME="00459" HREF="msg00459.html">Re: [MUD-Dev] Justifying twinking</A></strong>, Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev] Justifying twinking</A></strong>, Travis Nixon <a href="mailto:tnixon@avalanchesoftware.com">tnixon@avalanchesoftware.com</a>, Wed 19 Apr 2000, 01:38 GMT <UL> <LI><strong><A NAME="00463" HREF="msg00463.html">RE: [MUD-Dev] Justifying twinking</A></strong>, John Bertoglio <a href="mailto:jb@pulsepoll.com">jb@pulsepoll.com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00461" HREF="msg00461.html">RE: [MUD-Dev] Justifying twinking</A></strong>, Justin Lockshaw <a href="mailto:jlockshaw@signio.com">jlockshaw@signio.com</a>, Wed 19 Apr 2000, 18:55 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>