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RE: [MUD-Dev] Spawning and quests (was Sony ban)
On Wed, 12 Apr 2000, Paul Schwanz - Enterprise Services wrote:
> Regarding spawning, has anyone seriously considered or implemented a system
> in which mobs only spawn where heroes are not present? Perhaps even an
> algorithm which scans a region for "natural predators" to be used in
> determining "reproduction" levels. This might even be a nice eco-system
> experiment with populations sizes based on available food, shelter, etc. in
> addition to predators. Maybe even a "monster food chain." Could be fun. :-)
IIRC Diku does this in basic way. If there are players in an area it does
not reset. Of course this creates long-distance camping. Instead of
camping out in the open where the spawn point is just camp in a safe room
and go back in X minutes.
I'm sure if PKilling was an issue on EQ then I would guess that would stop
people from camping in the same zone as the mob.
Wes!
wconnell#skotos,net
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- Thread context:
- RE: [MUD-Dev] /. Article about EQ sales ban, (continued)
- Re: [MUD-Dev] Sony to ban sale of online characters from its populargaming sites,
S. Patrick Gallaty choke#sirius,com, Fri 14 Apr 2000, 02:51 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Fri 14 Apr 2000, 02:51 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Wes Connell wconnell#skotos,net, Sat 15 Apr 2000, 05:11 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Jeff Freeman skeptack#antisocial,com, Sat 15 Apr 2000, 05:11 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Raph Koster rkoster#austin,rr.com, Sat 15 Apr 2000, 05:11 GMT
- Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items),
Sellers, Michael MSellers#maxis,com, Fri 14 Apr 2000, 02:51 GMT
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