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Re[2]: [MUD-Dev] Alignment
On Tuesday, April 18, 2000, Schubert, Damion wrote:
>>Not a great system; as someone else mentioned, there's no reason
>>'alignment' should necessarily have the moral overtones it does, nor
>>should it consist of mearly a good/evil or other binary type of
>>situation. Then, it becomes less of an alignment and more of a 'favor'
>>measure, of how much each 'group/caste/religion/etc' favors you based on
>>your actions. Interesting idea, that.
> I'd argue that good and evil are social constructs. As a result,
> the only ones that can determine who is good and evil are GMs or
> players.
In the real world, sure, I'll agree with you. But in a fantasy world,
good and evil may be built-in aspects of reality.
In any case, though, in a "favor" system, it is a GM whose making the
judgement -- he/she, however, is setting up a system of rules to judge
people on, though, rather than making a case-by-case judgement.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
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- Thread context:
- Re: [MUD-Dev] Alignment, (continued)
- Re: [MUD-Dev] Alignment,
Charles caugusti#gladstone,uoregon.edu, Tue 18 Apr 2000, 23:12 GMT
- RE: [MUD-Dev] Alignment,
Schubert, Damion dschubert#origin,ea.com, Wed 19 Apr 2000, 00:02 GMT
- Re: Re[2]: [MUD-Dev] Alignment,
Travis Nixon tnixon#avalanchesoftware,com, Wed 19 Apr 2000, 01:56 GMT
- Re: [MUD-Dev] Common Law [was: Declaration of the Rights of Avatars],
Christopher Allen ChristopherA#skotos,net, Mon 17 Apr 2000, 16:22 GMT
- Re: [MUD-Dev] Quests - allocative efficiency,
Lovecraft dave#darkages,com, Mon 17 Apr 2000, 16:22 GMT
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