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Re: [MUD-Dev] selling Godhoods
On 4/24/00 5:38 PM, J C Lawrence (claw#cp,net) stated:
>Reading between the lines I suspect you also have a shortage of
>qualified God candidates, and that they total number of active Gods
>at any one time is small. This raises the potential problem of the
>person who would make a most wonderful God, but doesn't want to pay.
>
>Are you willing to pass them by (possibly having your game suffer
>for their absense and/or negative reaction to being passed over), or
>are you going to waive the fee, let them in, and then suffer the
>righteous indignation and counter-effects from your paid Gods since
>someone got in for free and they didn't?
>
>What about if someone says someone got in for free/less, thus
>creating exactly the same situation, when it wasn't actually true?
What about the problem of anyone actually having $3000 to blow on a game?
It's not quite like Ultima Online or EverQuest...
- Chris Jacobson
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- Thread context:
- Re: [MUD-Dev] selling Godhoods, (continued)
- Re: [MUD-Dev] selling Godhoods,
Phillip Lenhardt philen#monkey,org, Mon 24 Apr 2000, 23:02 GMT
- Re: [MUD-Dev] selling Godhoods,
Richard Woolcock KaVir#dial,pipex.com, Mon 24 Apr 2000, 23:14 GMT
- Re: [MUD-Dev] selling Godhoods,
Chris Jacobson fear#technologist,com, Mon 24 Apr 2000, 23:02 GMT
- Re: [MUD-Dev] selling Godhoods,
Ananda Dawnsinger ananda#greyrealms,com, Tue 25 Apr 2000, 03:16 GMT
- Re: [MUD-Dev] selling Godhoods,
Ananda Dawnsinger ananda#greyrealms,com, Tue 25 Apr 2000, 03:17 GMT
- [MUD-Dev] From banning the sale of items to virtual slavery...,
Stéphane Garin youri#wanadoo,fr, Sat 22 Apr 2000, 19:39 GMT
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