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Re: [MUD-Dev] banning the sale of items
Christopher Allen wrote:
> Question for the folks that are very *against* the selling of items.
>
> What if the selling of items, abilities, etc. was limited to those things
> that could be accomplished by a low average player? Say in EQ, something
> like 15th level (I don't know EQ very well, so I'm guessing).
>
> I ask because we are seriously considering charging a one-time fee for what
> we call "the gift of fate". It would be different for different games, but
> the the idea would be that someone could get up to speed enough to
> participate in the community.
Why not start all your players at that ability level if they truly can't
"participate in the community" until then?
-Kristen Koster
kaige#legendmud,org
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- Thread context:
- Re: [MUD-Dev] banning the sale of items, (continued)
- Re: [MUD-Dev] banning the sale of items,
Ryan Palacio rpalacio#verant,com, Mon 17 Apr 2000, 00:28 GMT
- Re: [MUD-Dev] banning the sale of items,
Christopher Allen ChristopherA#skotos,net, Mon 17 Apr 2000, 02:39 GMT
- Re: [MUD-Dev] banning the sale of items,
Matthew Mihaly the_logos#achaea,com, Mon 17 Apr 2000, 04:51 GMT
- Re: [MUD-Dev] banning the sale of items,
Matthew Mihaly the_logos#achaea,com, Mon 17 Apr 2000, 04:51 GMT
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