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Re: [MUD-Dev] meets
On Mon, 17 Apr 2000 adam#treyarch,com wrote:
> On Fri, 14 Apr 2000, Matthew Mihaly wrote:
> > Just wondering if anyone else has done this before: We're holding a raffle
> > in Achaea currently where the winner gets sent to the Achaea 2000 meet.
> > Lodging, breakfasts and lunches, and activities paid for, plus $300
> > towards travel cost. The players seem excited enough about this that it's
> > easily worth the (not that significant) money it will cost us.
>
> What is the mechanism of the raffle? Players complain often enough that
> the game isn't "fair"; I can only imagine the can of worms you might be
> opening by putting something of real-life value on the line.
Well, they just go buy raffle (we incorrectly call them lottery) tickets
for gold. So far, 1472 tickets have been sold. Incidentally, these games
are part of real-life, and everything in them has real-life value of some
sort.
> Of course, I suppose you've been dealing with this for quite a while
> considering your business model. Players bitch and moan quite a bit when
> they loose an item due to a bug (or, at least, what they perceive to be
> a bug); if they had purchased that item for real-world currency, I would
> think that they would hit the roof if anything went wrong.
We've never had this problem so far. A lot of people are bringing it up,
and I have no doubt it will happen eventually, but so far, it hasn't.
--matt
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- Thread context:
- RE: [MUD-Dev] Declaration of the Rights of Avatars, (continued)
- [MUD-Dev] Quoting.,
J C Lawrence claw#kanga,nu, Sat 15 Apr 2000, 05:38 GMT
- [MUD-Dev] meets,
Matthew Mihaly the_logos#achaea,com, Sat 15 Apr 2000, 05:11 GMT
- RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items),
Xavier Plagnal XPlagnal#ubisoft,fr, Sat 15 Apr 2000, 05:11 GMT
- [MUD-Dev] MudDev FAQ part 2,
Marian Griffith gryphon#iaehv,nl, Fri 14 Apr 2000, 02:52 GMT
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