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Re: [MUD-Dev] Re: Family, was characters per account
On Tue, Apr 11, 2000 at 11:10:37AM -0700, J C Lawrence wrote:
> On Tue, 11 Apr 2000 13:45:45 -0400
> Phillip Lenhardt <philen#ans,net> wrote:
>
> > But suppose that every script a player writes is available to
> > everyone else (which obviously precludes the "script trade"
> > economy). Then having a "killer script" is at best a momentary
> > advantage.
>
> You've been reading my arguments from the archives haven't you?
Naturally. Of course I'd also like to think I put some original thought
into the idea :)
One issue with open-scripting is that the scripting language must enforce
enough coding style that poor scripters can understand the work of good
scripters. Even better would be for the langauge to enforce a reasonable
level of configurability so that adapting a script is easy as well.
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- Thread context:
- Re: [MUD-Dev] Re: Family, was characters per account, (continued)
- Re: [MUD-Dev] Re: Family, was characters per account,
Kevin Littlejohn darius#connect,com.au, Tue 11 Apr 2000, 05:08 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Matthew Mihaly the_logos#achaea,com, Tue 11 Apr 2000, 06:06 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Phillip Lenhardt philen#ans,net, Tue 11 Apr 2000, 18:07 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
J C Lawrence claw#kanga,nu, Tue 11 Apr 2000, 18:10 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Matthew Mihaly the_logos#achaea,com, Tue 11 Apr 2000, 21:25 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Kevin Littlejohn darius#connect,com.au, Tue 11 Apr 2000, 21:51 GMT
- [MUD-Dev] Re: Family, was characters per account,
Shawn Halpenny malachai#iname,com, Tue 11 Apr 2000, 22:06 GMT
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