MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] characters per account
Timothy Dang wrote:
> I'm sure there's no way to absolutely prevent multiplaying, but I'd find
> suggestions on how to reduce it without destroying the appeal of a game
> very useful.
Under the assumption that you want this for methodological reasons, then
I think you have several options.
1. Make your game only available toschools in cooperation with
teachers.
2. Allow only email accounts from a credible source (a university that
has a single account per person policy).
3. Invitation only, send out invitations to a stratified preselected set
of email accounts.
4. Allow multiple characters per account, assign experience points
shared by the characters to the account, run the game for a limited time
(thus avoiding boredom-related multiplaying), avoid policies that
stimulate multiple accounts (like banning), use the account, not
characters, in your analysis.
Ola.
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] characters per account, (continued)
- RE: [MUD-Dev] characters per account,
Sellers, Michael MSellers@maxis.com, Mon 03 Apr 2000, 20:23 GMT
- Re: [MUD-Dev] characters per account,
LexaH LexaH@aol.com, Mon 03 Apr 2000, 22:31 GMT
- Re: [MUD-Dev] characters per account,
Jeff Freeman SkeptAck@antisocial.com, Tue 04 Apr 2000, 16:25 GMT
[ Other Periods
| Other mailing lists
| Search
]