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RE: [MUD-Dev] characters per account
Jeff Freeman wrote:
> But are there are any commercial science-fiction games in the works?
Seems
> like all I see are techno-fantasy or stock-fantasy. Either swords and
> sorcery, or swords and sorcery and laser-pistols. But sort of
> Traveller-esque type online multiplayer game.
>
> Is it just the size of the map that's a problem?
There are several (probably many) hard SF MMPOGs in development. Map size
is definitely an issue for any such design -- where do you want to go in
your Traveller air/raft or your Lucas-drive X-wing? How big is the planet
really? How many planets are there and how long will it take me to go
between them?
One other big problem is character death: resurrecting people by spell or
just because is one thing in a fantasy environment; people don't blink twice
at it. Will they do the same in a science fiction game? Or do you need to
go to cloning or some other device to keep the threat of death credible? (I
haven't heard of anyone making a Paranoia-style MMPOG, but man that could be
a ton of fun!)
Mike Sellers
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- Thread context:
- RE: [MUD-Dev] characters per account, (continued)
- RE: [MUD-Dev] characters per account,
Sellers, Michael MSellers@maxis.com, Mon 03 Apr 2000, 20:23 GMT
- Re: [MUD-Dev] characters per account,
LexaH LexaH@aol.com, Mon 03 Apr 2000, 22:31 GMT
- Re: [MUD-Dev] characters per account,
Jeff Freeman SkeptAck@antisocial.com, Tue 04 Apr 2000, 16:25 GMT
- Re: [MUD-Dev] characters per account,
Jon Lambert jlsysinc@ix.netcom.com, Wed 05 Apr 2000, 00:37 GMT
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