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Re: [MUD-Dev] characters per account
>>Lord British:
>
>"Interesting!... I believe the internet and especially the [anonymity] it
>provides people, has been a social negative. In fact in the new game "X"
>I intend to give people 1 and only 1 character at a time, thus they will
>F. Randall Farmer: (going out on a limb...)
>MM Games need to _embrace_ the nature of the net and incorporate
>its features/warts into their game designs from the beginning.
Seems like that would be a lot easier with a science-fiction background
rather than a fantasy/magic one.
But are there are any commercial science-fiction games in the works? Seems
like all I see are techno-fantasy or stock-fantasy. Either swords and
sorcery, or swords and sorcery and laser-pistols. But sort of
Traveller-esque type online multiplayer game.
Is it just the size of the map that's a problem?
--
http://dundee.uong.com/
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- Thread context:
- [MUD-Dev] Morality and Values Based Role Play in MMORPGs.,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Tue 04 Apr 2000, 19:47 GMT
- RE: [MUD-Dev] Gamasutra: Online Justice Systems,
Koster, Raph rkoster#origin,ea.com, Tue 04 Apr 2000, 16:11 GMT
- [MUD-Dev] PK / anti PK / justice?,
J. Coleman stormknight#alltel,net, Tue 04 Apr 2000, 00:09 GMT
- Re: [MUD-Dev] characters per account,
F. Randall Farmer randy#communities,com, Mon 03 Apr 2000, 16:39 GMT
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