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[MUD-Dev] RE: MUD-Dev request rejected
From: Matthew Mihaly [mailto:the_logos#achaea,com]
>Maybe I was just zoning out, but I could have sworn she said $25,000. I
>was very impressed by that number, I recall. $2500 is quite a bit less
>impressive, sadly.
Fortunately, I have a couple of ex-Simus down the hall. According to
them, they don't recall any weddings being sold by Simu for more than
$1000 bucks. That was also a grand wedding. Typically, people would
choose the more budget-oriented wedding, which usually came in at about
$100-250 bucks. They also noted that even at $250 a month, demand
vastly exceeded supply (i.e. GM resources to perform the ceremony).
The number that you mentioned ($25000) actually probably refers to a
character that was sold from one player to another. This was long
before UO, Ebay and EQ ever existed. It was also back in the GEnie,
six bucks an hour days. One only has to think momentarily what that
kind of price tag on gametime has to do to the value of a character,
or the amount of cash that is considered trivial to blow on a wedding.
--Damion
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- Thread context:
- Re: [MUD-Dev] Justifying twinking, (continued)
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA@Skotos.net, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] incremental revenue discussion,
Matthew Mihaly the_logos@achaea.com, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] new list,
Kevin Littlejohn darius@connect.com.au, Tue 18 Apr 2000, 00:12 GMT
- [MUD-Dev] RE: MUD-Dev request rejected,
Schubert, Damion dschubert@origin.ea.com, Tue 18 Apr 2000, 00:06 GMT
- [MUD-Dev] The scalability of paying for in-game things,
Matthew Mihaly the_logos@achaea.com, Mon 17 Apr 2000, 21:56 GMT
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