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Re: [MUD-Dev] banning the sale of items
On Sun, 16 Apr 2000, Par Winzell wrote:
> But "ethical schmethical" is too dismissive. :-)
I disagree. My statement was intended to convey the idea that ethics
should be _utterly_ irrelevant as far as an end goal in how you design a
game, when doing it for a publically traded company. Publically traded
companies have a mandate to create shareholder value, and any other goal
(such as creating an 'ethical' game) is negligent management.
--matt
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- Thread context:
- Re: [MUD-Dev] banning the sale of items, (continued)
- Re: [MUD-Dev] banning the sale of items,
Par Winzell zell#alyx,com, Sun 16 Apr 2000, 22:29 GMT
- Re: [MUD-Dev] banning the sale of items,
Matthew Mihaly the_logos#achaea,com, Mon 17 Apr 2000, 03:21 GMT
- Re: [MUD-Dev] banning the sale of items,
Par Winzell zell#alyx,com, Mon 17 Apr 2000, 04:51 GMT
- Re: [MUD-Dev] banning the sale of items,
J C Lawrence claw#kanga,nu, Mon 17 Apr 2000, 05:11 GMT
- RE: [MUD-Dev] banning the sale of items,
Raph Koster rkoster#austin,rr.com, Mon 17 Apr 2000, 06:42 GMT
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