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RE: [MUD-Dev] Re: Family, was characters per account
> On Tue, 11 Apr 2000, Raph Koster wrote:
>
> > Actually, in UO's case it was because a) we were concerned about the vast
> > potential for nastiness (children-killing, pedophilia, etc), and b) we
> > didn't actually finish the artwork. The former is worth discussing on the
> > list, I think: the viability of children, and children-specific
> > environments, particularly in comemrcial ventures.
>
> Quite right. I banned children in Achaea over a year ago because of the
> first problem. I have yet to figure out a solution. The last thing I want
> is some emotionally destraught housewife making a bit stink after some 16
> year old molests her in-game child.
>
> --matt
Why would you handle this differently than if some 16 year old raped her in-game
female character?
--Phinehas
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Paul E. Schwanz, II
Email: paul.schwanz#east,sun.com
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- Thread context:
- [MUD-Dev] Re: Family, was characters per account, (continued)
- Re: [MUD-Dev] Re: Family, was characters per account,
Jeff Freeman SkeptAck@antisocial.com, Wed 12 Apr 2000, 04:03 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 14 Apr 2000, 02:51 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 14 Apr 2000, 02:51 GMT
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