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RE: [MUD-Dev] Re: Family, was characters per account



On Tue, 11 Apr 2000, Raph Koster wrote:

> Actually, in UO's case it was because a) we were concerned about the vast
> potential for nastiness (children-killing, pedophilia, etc), and b) we
> didn't actually finish the artwork. The former is worth discussing on the
> list, I think: the viability of children, and children-specific
> environments, particularly in comemrcial ventures.

Quite right. I banned children in Achaea over a year ago because of the
first problem. I have yet to figure out a solution. The last thing I want
is some emotionally destraught housewife making a bit stink after some 16
year old molests her in-game child.

--matt




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