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Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset



On Sun, Apr 02, 2000 at 12:17:33PM -0500, Ryan P. wrote:
> At 09:57 PM 4/1/00 -0600, Eli Stevens wrote:
<big snip>
> From a purely conservative standpoint, I think getting rid of HPs completely
> would be very shocking and many players who are complacent with a set system
> won't like it (I'd say the type of people that like to try radically new
> things such
> as this are maybe 1%). It's almost a paradox to me; I like the idea very much
> but to rely simply on stats for life support seems awkward, but to add HPs into
> this system probably would not make sense either. (Ok, I'm unconscious but
> I still have x HPs left.)

I'm a believer of giving the players the least amount of numbers as possible.
With that said, the stats, I would imagine, would be along the lines of skinny, 
average, built, super-heroic, etc. So you could either fake the number of hit 
points, or use phrases instead, ala diku perfect condition, bruised, dying, etc.

Erik
 
-- 
All music aspires to the condition of muzak.



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