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Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !
On Mon, 10 Apr 2000, Derek Snider wrote:
> > Hmm... nothing in the rules specifically prohibits creating your own
> > GP language... :-)
>
> Yeah, but your GP language and the MUD code and data all combined
> would have to fit in 16K ... that's getting pretty tight.
>
> What's the smallest size that anyone's been able to get MUD networking
> code down to? (Written in C or C++) Does it include buffered input/output?
> Full error checking? ...just curious... I feel that the networking code
> is going to take up around 4K of valuable space... unless I'm way off.
I got it down to 2K C, buffered, no or very little error checking,
and practicly unreadable.
Hans Henrik Stærfeldt | bombman#diku,dk | work: hhs#cbs,dtu.dk |
address: |___ +45 40383492 __|__ +45 45252425 __|
Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological |
2720 Vanløse, Danmark. | Sequence Analysis, Technical University of Denmark|
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- Thread context:
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !, (continued)
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Travis S. Casey efindel#io,com, Mon 10 Apr 2000, 21:45 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Todd McKimmey rufus#wombatgames,com, Mon 10 Apr 2000, 22:25 GMT
- Re: [MUD-Dev] Fw: 16K mud server competition !,
Spin spin#fastlink,com.au, Tue 11 Apr 2000, 17:22 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Wed 12 Apr 2000, 14:23 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Nick Shaffner nicks#3drealms,com, Mon 10 Apr 2000, 21:45 GMT
- [MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.,
Rudy Fink rudyfink#rice,edu, Sun 02 Apr 2000, 14:54 GMT
- [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
Eli Stevens wickedgrey#wickedgrey,com, Sun 02 Apr 2000, 06:33 GMT
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