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[MUD-Dev] Database back ends
Hi,
I've been coding for several muds for several years. Unfortunately, while I
was head coder I did not "own" the mud so had to operate within constraints.
One change that I have been playing with is using a SQL back end for all of
the database files : players, world, rooms, objects, etc.
I wrote a test mud using it and seems to have much better performance with
less corruption. Since MySQL is free with Linux, I have used that for most.
I have also tested wit MS SQL.
My concerns is that I have not seen other MUDs do this. I realize there is
development time, lack of good DBA's to help design, and other issues that
prevent many places from doing it, in addition modifications would hinder
future stock upgrades.
I have used the following codebases: Circle, UE/Greed, ROM, Envy
My question is: In general how do you feel about using a DB back end and
what problems do you see with this.
Thank you,
Sardon
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- Thread context:
- [MUD-Dev] Simpson's "In-Game Economics of UO",
Timothy Dang tdang#U,Arizona.EDU, Wed 19 Apr 2000, 22:53 GMT
- Re: Re PRIVATE [MUD-Dev] Justifying twinking,
Josh Olson jolson#micron,net, Wed 19 Apr 2000, 18:55 GMT
- [MUD-Dev] Database back ends,
dwacks dwacks#saleslogix,com, Wed 19 Apr 2000, 18:55 GMT
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