MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
[MUD-Dev] Re: Family, was characters per account
On Tue, Apr 11, 2000 at 06:58:32PM +0000, Matthew Mihaly wrote:
> On Tue, 11 Apr 2000, Phillip Lenhardt wrote:
[ ... ]
> > But suppose that every script a player writes is available to everyone
> > else (which obviously precludes the "script trade" economy). Then having a
> > "killer script" is at best a momentary advantage.
>
> So if everyone is going to have "the" killer script, why bother?
So once I have "the" killer mud engine, why should you all bother?
--
Shawn Halpenny | Maniacal@I Ache, Ohm | "Universal Danger!"
+- - - - - - - - - - - - - - - - + - - - - - - - - - - - - - - \
| vi:G3kfM~lxfAPXh~l~2x2FirllpfcxlrifaprmfOX~Xp2hr.lrcelyl2p
- - - - - - - -| fU~X~refsPprnlxppri2lxlpr,pFrpprrfaPlpfiprgllxp~3Xlpfndw
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: Family, was characters per account, (continued)
- Re: [MUD-Dev] Re: Family, was characters per account,
Matthew Mihaly the_logos#achaea,com, Tue 11 Apr 2000, 21:25 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Kevin Littlejohn darius#connect,com.au, Tue 11 Apr 2000, 21:51 GMT
- [MUD-Dev] Re: Family, was characters per account,
Shawn Halpenny malachai#iname,com, Tue 11 Apr 2000, 22:06 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Kevin Littlejohn darius#connect,com.au, Tue 11 Apr 2000, 21:51 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Jeff Freeman SkeptAck#antisocial,com, Wed 12 Apr 2000, 04:03 GMT
- RE: [MUD-Dev] Player controller justice systems,
Koster, Raph rkoster#origin,ea.com, Mon 10 Apr 2000, 23:12 GMT
[ Other Periods
| Other mailing lists
| Search
]