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Re: [MUD-Dev] Declaration of the Rights of Avatars



Matthew Mihaly writes:
 > A disclaimer: I don't actually believe in rights, because I think they are
 > a rather nonsensical concept. What is a right? It's just a desire/will to
 > or from something. It's utterly meaningless except as a psychological
 > phenomenon (I find the idea of natural rights to be one of the
 > sillier things I've studied.)

I just had to quote IgorMUD's "help rights" file:


=============================================================================
Igor has adopted this bill of unalienable player rights, written by
Jacob Hallen aka Tintin:

                      PARAGRAPH 1
Every player has the right to be a frog.

                      PARAGRAPH 2
Should the system the player is on fail to implement the "being frog"
functionality, the player has a right to pretend he/she/it/Garlic is a frog.

                      PARAGRAPH 3
If a player does not exercise the right to be a frog, or to pretend to be one,
other players have a right to pretend it/she/Garlic/he is a frog.
==============================================================================

This constitutes the entireity of our players' rights. Yet I would say
we have one of harshest traditions around in dealing with e.g. wizards
snooping on players, administrator abuse, &c. I also believe that as a
consequence of this, our player has more trust in its administration
than I've seen in many other a place.

When a player complains to me of his 'rights' being violated, I see red
and likewise when someones suggests to me that there's something I ought
do because it's my -job-.


Achaea fascinates me because it combines the commercial setting with an
administration style much like this. This gives me hope. Does it scale?

Par



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