MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Spawning and quests (was Sony ban)
> [Jeff Freeman]
> And maybe the overcrowding is too, I think, a part of the issue. You
can't
> spawn the mob where people are not in EQ. There are people *everywhere*.
>
It will be interesting to see what happens when the expansion goes live,
and we expand the size of the world. See if spreading people out will
alleviate this - or see if people want to be spread out. Surprisingly, a lot
of people seem to like the "safe" environment that massive amounts of people
in the dungeon provide. Nothing like being able to yell for help and getting
rescued.
Geoffrey C. Zatkin
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- RE: [MUD-Dev] Spawning and quests (was Sony ban), (continued)
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Mon 17 Apr 2000, 20:21 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Mon 17 Apr 2000, 20:47 GMT
- RE: [MUD-Dev] Spawning and quests (was Sony ban),
Schubert, Damion dschubert@origin.ea.com, Tue 18 Apr 2000, 20:15 GMT
- Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items),
Sellers, Michael MSellers@maxis.com, Fri 14 Apr 2000, 02:51 GMT
[ Other Periods
| Other mailing lists
| Search
]