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[MUD-Dev] Value of Characters [was: Quote from a Simutronics developer]
Schubert, Damion wrote:
> The number that you mentioned ($25000) actually probably refers to a
> character that was sold from one player to another. This was long
> before UO, Ebay and EQ ever existed. It was also back in the GEnie,
> six bucks an hour days. One only has to think momentarily what that
> kind of price tag on gametime has to do to the value of a character,
> or the amount of cash that is considered trivial to blow on a wedding.
I vaguely recalled that someone was going to sue Kesmai in the early 1980's on
CompuServe for the loss of a character (I think he got eaten by a dragon but the
player said that it was during a lag.) I believe that the amount was over $10K
as that was the amount of money he had "paid" for character at the $12 a hour
that CompuServe charged at the time.
Over the years since then, I've heard people on CompuServe say that they lost a
$1000 character, again, using time to count the value of the character.
I wonder how long until someone sues EQ because they "lost" value on their
character?
------------------------------------------------------------------------
.. Christopher Allen Skotos Tech Inc. ..
.. 1512 Walnut St., Berkeley, CA 94709-1513 ..
.. <http://www.Skotos.net> o510/649-4030 f510/649-4034 ..
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- Thread context:
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA#Skotos,net, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] incremental revenue discussion,
Matthew Mihaly the_logos#achaea,com, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] new list,
Kevin Littlejohn darius#connect,com.au, Tue 18 Apr 2000, 00:12 GMT
- [MUD-Dev] RE: MUD-Dev request rejected,
Schubert, Damion dschubert#origin,ea.com, Tue 18 Apr 2000, 00:06 GMT
- [MUD-Dev] The scalability of paying for in-game things,
Matthew Mihaly the_logos#achaea,com, Mon 17 Apr 2000, 21:56 GMT
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