MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: Family, was characters per account
From: Phillip Lenhardt <philen#ans,net>
>One issue with open-scripting is that the scripting language must enforce
>enough coding style that poor scripters can understand the work of good
>scripters. Even better would be for the langauge to enforce a reasonable
>level of configurability so that adapting a script is easy as well.
I'm not even going to provide that much flexibility, although they can
download the software and write a script if they want to - if I implement
it, then it'd be a button what any player could click to use that script.
But maybe one in a hundred of our players have any desire whatsoever to do
any sort of programming. I think text muds probably have a lot more
programmer-types among the user-base there.
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Re: Family, was characters per account, (continued)
- Re: [MUD-Dev] Re: Family, was characters per account,
Jeff Freeman SkeptAck@antisocial.com, Wed 12 Apr 2000, 04:03 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 14 Apr 2000, 02:51 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 14 Apr 2000, 02:51 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Jeff Freeman SkeptAck@antisocial.com, Fri 14 Apr 2000, 02:51 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 14 Apr 2000, 02:51 GMT
[ Other Periods
| Other mailing lists
| Search
]