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Re[2]: [MUD-Dev] Fw: 16K mud server competition !
From: "Travis Casey" <efindel#io,com>
To: <mud-dev#kanga,nu>
Sent: Tuesday, April 04, 2000 8:51 PM
Subject: Re[2]: [MUD-Dev] Fw: 16K mud server competition !
> Hmm... nothing in the rules specifically prohibits creating your own
> GP language... :-)
Yeah, but your GP language and the MUD code and data all combined
would have to fit in 16K ... that's getting pretty tight.
What's the smallest size that anyone's been able to get MUD networking
code down to? (Written in C or C++) Does it include buffered input/output?
Full error checking? ...just curious... I feel that the networking code
is going to take up around 4K of valuable space... unless I'm way off.
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- Thread context:
- Re: [MUD-Dev] Fw: 16K mud server competition !, (continued)
- RE: [MUD-Dev] Fw: 16K mud server competition !,
Powell, Warren warren.powell@nz.unisys.com, Tue 04 Apr 2000, 22:22 GMT
- Re: [MUD-Dev] Fw: 16K mud server competition !,
Jon Lambert jlsysinc@ix.netcom.com, Wed 05 Apr 2000, 01:41 GMT
- Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Derek Snider derek@idirect.com, Mon 10 Apr 2000, 17:13 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Holly Sommer hsommer@micro.ti.com, Mon 10 Apr 2000, 17:27 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Quzah quzah@hotmail.com, Mon 10 Apr 2000, 21:45 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Travis S. Casey efindel@io.com, Mon 10 Apr 2000, 21:45 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Todd McKimmey rufus@wombatgames.com, Mon 10 Apr 2000, 22:25 GMT
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