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RE: [MUD-Dev] Alignment
-----Original Message-----
From: Matthew D. Fuller [mailto:fullermd#sighup,org]
>Not a great system; as someone else mentioned, there's no reason
>'alignment' should necessarily have the moral overtones it does, nor
>should it consist of mearly a good/evil or other binary type of
>situation. Then, it becomes less of an alignment and more of a 'favor'
>measure, of how much each 'group/caste/religion/etc' favors you based on
>your actions. Interesting idea, that.
I'd argue that good and evil are social constructs. As a result,
the only ones that can determine who is good and evil are GMs or
players.
--damion
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- Thread context:
- Re: [MUD-Dev] Alignment, (continued)
- Re: [MUD-Dev] Alignment,
Hans-Henrik Staerfeldt hhs#cbs,dtu.dk, Tue 18 Apr 2000, 19:49 GMT
- Re: [MUD-Dev] Alignment,
Charles caugusti#gladstone,uoregon.edu, Tue 18 Apr 2000, 23:12 GMT
- RE: [MUD-Dev] Alignment,
Schubert, Damion dschubert#origin,ea.com, Wed 19 Apr 2000, 00:02 GMT
- Re: Re[2]: [MUD-Dev] Alignment,
Travis Nixon tnixon#avalanchesoftware,com, Wed 19 Apr 2000, 01:56 GMT
- Re: [MUD-Dev] Common Law [was: Declaration of the Rights of Avatars],
Christopher Allen ChristopherA#skotos,net, Mon 17 Apr 2000, 16:22 GMT
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