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Re: [MUD-Dev] selling Godhoods
----------
>From: Chris Jacobson <fear#technologist,com>
>To: <mud-dev#kanga,nu>
>Subject: Re: [MUD-Dev] selling Godhoods
>Date: Mon, Apr 24, 2000, 3:51 PM
>
>What about the problem of anyone actually having $3000 to blow on a game?
> It's not quite like Ultima Online or EverQuest...
There are such folks out there. Not a lot, but a few -- but then, it
doesn't take many people chipping in $3000 apiece to help keep a small-scale
game afloat.
Many of these are people who started playing online games during the days of
GEnie at $6/hr. And if you're in the routine, as many were, of coming home
from work, playing until bedtime, and spending most of your weekends online,
that added up to about $1000/month.
On Compuserve, it was even more expensive.
"Disposable income" takes on a whole new meaning when you're hooked on a MUD
-- but I digress...
My point is that there are players out there who have the money to spend,
and the experience to suggest that $3k for Godhood is a bargain. The trick
is finding those folks, getting the word out, winning them over, and getting
them to stick around.
(This is definitely NOT a Scalable Solution!)
-- Sharon
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- Thread context:
- Re: [MUD-Dev] selling Godhoods, (continued)
- Re: [MUD-Dev] selling Godhoods,
Chris Jacobson fear#technologist,com, Mon 24 Apr 2000, 23:02 GMT
- Re: [MUD-Dev] selling Godhoods,
Ananda Dawnsinger ananda#greyrealms,com, Tue 25 Apr 2000, 03:16 GMT
- Re: [MUD-Dev] selling Godhoods,
Ananda Dawnsinger ananda#greyrealms,com, Tue 25 Apr 2000, 03:17 GMT
- [MUD-Dev] From banning the sale of items to virtual slavery...,
Stéphane Garin youri#wanadoo,fr, Sat 22 Apr 2000, 19:39 GMT
- [MUD-Dev] [Meta] Ex-Origin Employees to new Verant studio,
Eli Stevens wickedgrey#wickedgrey,com, Sat 22 Apr 2000, 18:12 GMT
- Re: [MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3,
Jeff Freeman SkeptAck#antisocial,com, Sat 22 Apr 2000, 18:11 GMT
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