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Re: [MUD-Dev] banning the sale of items
On Sun, 16 Apr 2000, Tess Lowe wrote:
> Personally I would like to see a level playing field where skill and talent
> decided who rose to the top of the tree. But failing that I see no reason at
> all why Money should be any less (or more) acceptable as a means of getting
> ahead than Time is.
Skill and talent aren't equally accessible resources either!
> And of course as a game designer, I'd much rather people paid to get ahead
> rather than used up my bandwidth 24/7.
Quite!
--matt
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- Re: [MUD-Dev] banning the sale of items, (continued)
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