MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset
On Sun, Apr 02, 2000 at 12:17:33PM -0500, Ryan P. wrote:
> At 09:57 PM 4/1/00 -0600, Eli Stevens wrote:
<big snip>
> From a purely conservative standpoint, I think getting rid of HPs completely
> would be very shocking and many players who are complacent with a set system
> won't like it (I'd say the type of people that like to try radically new
> things such
> as this are maybe 1%). It's almost a paradox to me; I like the idea very much
> but to rely simply on stats for life support seems awkward, but to add HPs into
> this system probably would not make sense either. (Ok, I'm unconscious but
> I still have x HPs left.)
I'm a believer of giving the players the least amount of numbers as possible.
With that said, the stats, I would imagine, would be along the lines of skinny,
average, built, super-heroic, etc. So you could either fake the number of hit
points, or use phrases instead, ala diku perfect condition, bruised, dying, etc.
Erik
--
All music aspires to the condition of muzak.
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Fw: 16K mud server competition !, (continued)
- [MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.,
Rudy Fink rudyfink#rice,edu, Sun 02 Apr 2000, 14:54 GMT
- [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
Eli Stevens wickedgrey#wickedgrey,com, Sun 02 Apr 2000, 06:33 GMT
- Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
Ryan P. ixiterra#earthlink,net, Sun 02 Apr 2000, 17:26 GMT
- Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
Erik Jarvi ejarvi#megsinet,net, Sun 02 Apr 2000, 21:48 GMT
- Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
Eli Stevens wickedgrey#wickedgrey,com, Sun 02 Apr 2000, 21:48 GMT
- Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset,
adam adam#treyarch,com, Mon 03 Apr 2000, 22:38 GMT
- [MUD-Dev] An introduction,
Brian Green brian#psychochild,org, Sun 02 Apr 2000, 06:33 GMT
[ Other Periods
| Other mailing lists
| Search
]