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Re: [MUD-Dev] History, background and religion
> From: Pileborg Joachim - FMT <joachim.pileborg#fmt,se>
> Are you borrowing stuff from
> our own history? How do you handle names (of people and places) in
> case
> you dont? Religion and gods? Do the implemtation of it all differ from
> what
> you first planned it to be, and why?
Dark Ages Religion
Interactive, integrated. For example: The game's logo, an octagram, is the
Rosetta Stone for the religious relationships.
"Reflections on Interactions between the Gods"
http://www1.darkages.com/atavism/phi/Chloe_Theology.html
Art, History, Literature, Lore, Philosophy
Library (300+ documents)
www.darkages.com/community/temuair
People and place naming conventions: strictly done for NPCs and some PCs.
http://www1.darkages.com/atavism/rp/Deksar_Culture/comp.htm
Religion was a godsend. Players play it as well as I could hope. It's a
rare moment of a feature increasing role-playing, including player-held mass
worship services, temple services, and religious taboos (e.g., don't wear
shoes in the Nature god's shrine!).
The biggest variation (so altogether very minor) is that the gods are
Roman-ized. They appear some player stories in stories and do Jove like
actions (see literature). I intended gods in the way H.P. Lovecraft
intended his Earth Gods in his Dreamlands series, and brewed with Gaelic
flavor.
Dave Kennerly * A world to live in
Game Director * http://www1.darkages.com
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- Thread context:
- Re: [MUD-Dev] History, background and religion, (continued)
- Re: [MUD-Dev] History, background and religion,
Matthew Mihaly the_logos#achaea,com, Tue 11 Apr 2000, 18:56 GMT
- Re: [MUD-Dev] History, background and religion,
Richard Ross Rgross#btinternet,com, Wed 12 Apr 2000, 17:49 GMT
- Re: [MUD-Dev] History, background and religion,
Sharon Mock sharon#voidmonster,com, Fri 14 Apr 2000, 02:51 GMT
- Re: [MUD-Dev] History, background and religion,
Lovecraft dave#darkages,com, Mon 17 Apr 2000, 05:11 GMT
- Gender Restrictions was Re: [MUD-Dev] Same-Sex Marriage,
Jon Lambert jlsysinc#ix,netcom.com, Tue 11 Apr 2000, 05:25 GMT
- Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage,
Jon Lambert jlsysinc#ix,netcom.com, Tue 11 Apr 2000, 05:25 GMT
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