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Re: [MUD-Dev] Database back ends
Greg Underwood said:
>
> dwacks#saleslogix,com writes:
>
> Where do you draw the line between what you keep in the DB
> and what you keep in local memory.
One answer that I am using is to use the COTS DBMS for anything that a
normal MUD would use the file system for. This gives protection when the
game crashes against file corruption, and gives security for the various
long term storage information that is normally kept in files.
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- Thread context:
- [MUD-Dev] Simpson's "In-Game Economics of UO",
Timothy Dang tdang#U,Arizona.EDU, Wed 19 Apr 2000, 22:53 GMT
- Re: Re PRIVATE [MUD-Dev] Justifying twinking,
Josh Olson jolson#micron,net, Wed 19 Apr 2000, 18:55 GMT
- [MUD-Dev] Database back ends,
dwacks dwacks#saleslogix,com, Wed 19 Apr 2000, 18:55 GMT
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