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RE: [MUD-Dev] Alignment





-----Original Message-----
From: Matthew D. Fuller [mailto:fullermd#sighup,org]

>Not a great system; as someone else mentioned, there's no reason
>'alignment' should necessarily have the moral overtones it does, nor
>should it consist of mearly a good/evil or other binary type of
>situation.  Then, it becomes less of an alignment and more of a 'favor'
>measure, of how much each 'group/caste/religion/etc' favors you based on
>your actions.  Interesting idea, that.

I'd argue that good and evil are social constructs.  As a result,
the only ones that can determine who is good and evil are GMs or
players.

--damion



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