MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
RE: [MUD-Dev] Spawning and quests (was Sony ban)
On Thu, 13 Apr 2000, Raph Koster wrote:
>
>
> > -----Original Message-----
> > From: mud-dev-admin#kanga,nu [mailto:mud-dev-admin#kanga,nu]On Behalf Of
> > Paul Schwanz - Enterprise Services
> > Sent: Wednesday, April 12, 2000 3:50 PM
> > To: mud-dev#kanga,nu
> > Subject: RE: [MUD-Dev] Spawning and quests (was Sony ban)
>
> Is anyone really doing _epic_ quests? Why not? It
> > seems to me that Frodo's ring would be good fodder for such a quest. One
> > half of the world could try to prevent the other half from moving
> > an object
> > from one corner of the map to another...it works for football. :-)
>
> Your example of epic seems to be team-based capture the flag? Yes, several
> muds have tried that. UO's try at it is going in within the next few weeks
> as part of UO: Renaissance. I think Meridian 59 had a coupleof versions of
> it. Players quickly see it as football and not as an epic quest.
Many text muds (Achaea and Avalon come to mind) have quests that work like
this. It feels a lot more like football than an epic quest though.
--matt
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Quests, (continued)
[ Other Periods
| Other mailing lists
| Search
]