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Re: [MUD-Dev] meets
On Fri, 14 Apr 2000, Matthew Mihaly wrote:
> Just wondering if anyone else has done this before: We're holding a raffle
> in Achaea currently where the winner gets sent to the Achaea 2000 meet.
> Lodging, breakfasts and lunches, and activities paid for, plus $300
> towards travel cost. The players seem excited enough about this that it's
> easily worth the (not that significant) money it will cost us.
What is the mechanism of the raffle? Players complain often enough that
the game isn't "fair"; I can only imagine the can of worms you might be
opening by putting something of real-life value on the line.
Of course, I suppose you've been dealing with this for quite a while
considering your business model. Players bitch and moan quite a bit when
they loose an item due to a bug (or, at least, what they perceive to be
a bug); if they had purchased that item for real-world currency, I would
think that they would hit the roof if anything went wrong.
Adam
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- Thread context:
- RE: [MUD-Dev] Declaration of the Rights of Avatars, (continued)
- [MUD-Dev] Quoting.,
J C Lawrence claw#kanga,nu, Sat 15 Apr 2000, 05:38 GMT
- [MUD-Dev] meets,
Matthew Mihaly the_logos#achaea,com, Sat 15 Apr 2000, 05:11 GMT
- RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items),
Xavier Plagnal XPlagnal#ubisoft,fr, Sat 15 Apr 2000, 05:11 GMT
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