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RE: [MUD-Dev] MudDev FAQ part 2
Raph Koster [SMTP:rkoster#austin,rr.com] writes:
>The *plop* sound you hear is this post dropping into the Online World
>Timeline at http://www.legendmud.org/raph/gaming/mudtimeline.html.
In that case, you might might like to insert the fact that on 2nd December 1999
CompuServe stopped running MUD1 (in its 13th year of operation). We were
given a whole 0 days notice.
Oh, while I'm on the subject, the 1978 bit of the timeline says that early MUD
developers never played AD&D. In my case, that's only true because AD&D wasn't
out yet; I had played D&D quite a bit in 1976-8. The only real impact it made
on
MUD1 was the "levels" system, though, which I thought was a neat way to give
players short-to-medium term goals. Roy Trubshaw knew about D&D and may
have tried it once or twice, but I don't think he ever dived in deeply; he
certainly
never designed his own dungeons.
Richard
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- Thread context:
- RE: Institutionalizing human behavior (was RE: [MUD-Dev] banning the sale of items),
Xavier Plagnal XPlagnal#ubisoft,fr, Sat 15 Apr 2000, 05:11 GMT
- [MUD-Dev] MudDev FAQ part 2,
Marian Griffith gryphon#iaehv,nl, Fri 14 Apr 2000, 02:52 GMT
- [MUD-Dev] MudDev FAQ part 1,
Marian Griffith gryphon#iaehv,nl, Fri 14 Apr 2000, 02:52 GMT
- [MUD-Dev] /. Article about EQ sales ban,
Nathan F Yospe yospe#hawaii,edu, Fri 14 Apr 2000, 02:51 GMT
- Re: [MUD-Dev] Sony to ban sale of online characters from its populargaming sites,
S. Patrick Gallaty choke#sirius,com, Fri 14 Apr 2000, 02:51 GMT
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