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Re: [MUD-Dev] banning the sale of items
Matthew Mihaly writes:
> On Sun, 16 Apr 2000, Par Winzell wrote:
>
> > But "ethical schmethical" is too dismissive. :-)
>
> I disagree. My statement was intended to convey the idea that ethics
> should be _utterly_ irrelevant as far as an end goal in how you design a
> game, when doing it for a publically traded company. Publically traded
> companies have a mandate to create shareholder value, and any other goal
> (such as creating an 'ethical' game) is negligent management.
And my post was intended to convey the idea that "ethical" does _not_
necessarily mean running your company less efficiently just so you can
satisfy some vague bumper-sticker notion -- "ethical" can be a nugget
of common sense that you can use to create a better game, thus better
shareholder value!
Par
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- Thread context:
- Re: [MUD-Dev] banning the sale of items, (continued)
- Re: [MUD-Dev] banning the sale of items,
Par Winzell zell#alyx,com, Sun 16 Apr 2000, 22:29 GMT
- Re: [MUD-Dev] banning the sale of items,
Matthew Mihaly the_logos#achaea,com, Mon 17 Apr 2000, 03:21 GMT
- Re: [MUD-Dev] banning the sale of items,
Par Winzell zell#alyx,com, Mon 17 Apr 2000, 04:51 GMT
- Re: [MUD-Dev] banning the sale of items,
J C Lawrence claw#kanga,nu, Mon 17 Apr 2000, 05:11 GMT
- RE: [MUD-Dev] banning the sale of items,
Raph Koster rkoster#austin,rr.com, Mon 17 Apr 2000, 06:42 GMT
- RE: [MUD-Dev] banning the sale of items,
Geoffrey A. MacDougall geoffrey#poptronik,com, Wed 12 Apr 2000, 04:36 GMT
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