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Re: [MUD-Dev] characters per account
On Tue, 4 Apr 2000, Jon Lambert wrote:
> And it's not just wondering who is on the other end anymore, but _what_
> is on the other end. It may be some cleverly wired metallic beast. Or
> even thine own self reflected through a glass darkly.
Well said.
Effort is better spent finding ways to mitigate the advantages of having
multiple characters or perhaps better embracing multicharacters and
incorporating it into the system.
______________________________________________________________________
Darren Henderson darren#nighttide,net
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- Thread context:
- RE: [MUD-Dev] characters per account, (continued)
- RE: [MUD-Dev] characters per account,
Sellers, Michael MSellers#maxis,com, Mon 03 Apr 2000, 20:23 GMT
- Re: [MUD-Dev] characters per account,
LexaH LexaH#aol,com, Mon 03 Apr 2000, 22:31 GMT
- Re: [MUD-Dev] characters per account,
Jeff Freeman SkeptAck#antisocial,com, Tue 04 Apr 2000, 16:25 GMT
- Re: [MUD-Dev] characters per account,
Jon Lambert jlsysinc#ix,netcom.com, Wed 05 Apr 2000, 00:37 GMT
- Re: [MUD-Dev] characters per account,
Darren Henderson darren#nighttide,net, Wed 05 Apr 2000, 03:28 GMT
- [MUD-Dev] META: Topic List - 1999,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Apr 2000, 03:36 GMT
- [MUD-Dev] Fw: DESIGN: XML?,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Apr 2000, 03:36 GMT
- [MUD-Dev] Fw: 16K mud server competition !,
Jon A. Lambert jlsysinc#ix,netcom.com, Mon 03 Apr 2000, 03:36 GMT
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