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[MUD-Dev] A little essay on economic efficiency




I got the urge to slightly formalize something which came up talking to
Zack Simpson about his GDC talk on the economics of UO. It occurs to me
from time to time that the standard goals for real-world economic
institutions (high efficiency) don't necessarily apply to MUDs, where
inefficiency can lead to more player interaction.

I'd have just posted it here, but it really wants graphics, so check it
out, and let me know what yout think:
http://www.barriodevo.org/ORPG-Econ/GainsIntermediation1.html

------------------------------
Timothy O'Neill Dang / Cretog8
520-321-4015
One monkey don't stop no show.




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