MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
RE: [MUD-Dev] Justifying twinking
> -----Original Message-----
> From: mud-dev-admin#kanga,nu [mailto:mud-dev-admin#kanga,nu]On Behalf Of
> Justin Lockshaw
> Sent: Wednesday, April 19, 2000 9:18 AM
> To: 'mud-dev#kanga,nu'
> Subject: RE: [MUD-Dev] Justifying twinking
>
> After a while I really started seeing the affects of the mass
> twinking that
> goes on on this (if not most/all) servers. Items that appear to be, from a
> game design position, targeted for the low-mid level characters I found to
> be nearly worthless.
This is not merely a problem with twinking, but also with any mud that has
insufficient economic drains. Over time the "standard of living" for all
players rises. It's a classic pattern (you can even graph it) for most of
today's GoP muds. It leads to a need to adjust the static data in your
game's database, or else continue adding data only at the top end.
-Raph
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] Justifying twinking, (continued)
- Re: [MUD-Dev] Justifying twinking,
Travis Nixon tnixon#avalanchesoftware,com, Wed 19 Apr 2000, 01:38 GMT
- RE: [MUD-Dev] Justifying twinking,
Justin Lockshaw jlockshaw#signio,com, Wed 19 Apr 2000, 18:55 GMT
- Re: [MUD-Dev] Justifying twinking,
S. Patrick Gallaty choke#sirius,com, Wed 19 Apr 2000, 18:55 GMT
- Re: RE: [MUD-Dev] Justifying twinking,
jolson jolson#micron,net, Wed 19 Apr 2000, 22:53 GMT
- Re: [MUD-Dev] Justifying twinking,
Hess, Ian W (Ian) ihess#lucent,com, Sat 22 Apr 2000, 04:13 GMT
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA#Skotos,net, Tue 18 Apr 2000, 19:49 GMT
[ Other Periods
| Other mailing lists
| Search
]