This years topic list is an HTML file (awww....) and should be attached to this post ... Open it up, point, click, drool, and teleport yourself back in time to the key threads of 1999. Mayhap next week I'll forego my afternoon naps at the office and create something that will teleport one back to any time period in Mud-Dev history. Cheers! :-> -- --* Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com *-- --* Mud Server Developer's Page <http://jlsysinc.home.netcom.com> *-- --* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--Title: MudDev Topics List - 1999
MudDev Topics List - 1999This topics list contains links to the beginning of threads on that topic, or as close as I can determine, depending on subject shift. New and old topics that were discussed under misleading subject headers are probably not included.
Server DesignDevMud Database Design - 1 2Collision Detection - 1 Adjective Server - 1 Maze Generation - 1 2 Sockets and Fibers - 1 Java I/O and Threads - 1 2 C/C++ Optimization and Profiling - 1 2 3 World file parsing using RTTI - 1 Event handling - 1 Connections (Scaling) - 1 Object Naming and Directories - 1 Distributed Servers/ load balancing - 1 VM Design - 1 Sockets Programming - 1 Multithreading - 1 Macro Languages - 1 2 QuadTrees - 1 Text Parsing - 1 2 Dispatching Events - 1 Circular Buffers & Logging - 1 Using HTML and XML - 1 2 Singleton Pattern - 1 IMP: Interactive Mud Protocol - 1 Using MySQL in a Mud - 1 System Security - 1 Random Numbers - 1 Programming Languages for Mud Drivers - 1 Physics and Simulations - 1 Hilbert Curves/Spatial Data Structures - 1 2 About MOO - 1 Neural Networks/ AI Engines - 1 2 3 ColdStore - 1 Garbage Collection - 1 Optimized Object Storage - 1 Telnet and Winsock - 1 OO Multithreaded Mud Programming Languages - 1 Embedded Languages and Persistence 1 Language Parsing & Tokenization/Lex/Bison - 1 2 3 Game DesignLevels vs. Skills - 1Skill trees and webs - 1 2 Combat Tactics/Implementation/Systems - 1 2 3 4 5 6 7 8 9 Mobile Movement - 1 Mule characters (Reasons - automation of boring functions) - 1 Matrix Game System - 1 Reset Death - 1 Exploration Points - 1 Personalized Quests - 1 CthulhuMud Driver (Horror themes) - 1 AI Life/Ecologies - 1 2 3 4 Monster AI and Automation - 1 Renaming Objects - 1 Permadeath - 1 Game Balance - 1 2 3 Elder Games - 1 MUD Economies - 1 2 3 4 5 Languages - 1 Small Game Worlds - 1 Planes of Existence - 1 Dynamic Room Descriptions - 1 2 3 4 Time Discontinuous Mud - 1 AutoGenerating Maps - 1 Magic Spells vs. Abilities - 1 Room Alternatives - 1 Goal Oriented Interfaces - 1 On Realism - 1 2 3 Playing the Monsters - 1 Roleplaying and Multiple Goals - 1 Roleplaying and Immersion - 1 Storytelling vs. Simulation - 1 2 Injury Based Combat - 1 Tile-based Movement - 1 PK and Monster AI - 1 2 Essay on PK - 1 Skill Power vs. Skill Rarity - 1 Weather - 1 Personalizing Mobiles - 1 2 Mud History (as created by players/implementors) - 1 2 Player Stats - 1 Player Capture - 1 Biosystems - 1 Souveniers - 1 Fair/Unfair Scenarios - 1 Client DesignProtocols - 1Client/Server vs. Peer to Peer - 1 Graphic Design Document - 1 Blending Graphics with Text - 1 Containing Automation - 1 2 Graphical Mud Design - 1 Pueblo - 1 Public Domain Client - 1 Mud Administration/PhilosophyTerminology - 1 2Mud Reviewing - 1 2 3 Influential Muds - 1 The Terrorist Class (paper) - 1 User-Centered Design - 1 Target Audiences - 1 2 Censorship - 1 Immortals and Trust - 1 Virtual Property - 1 Gender and Mud Development - 1 2 GM Touring Company - 1 Peer Pressure and Cooperation - 1 Online Migration and Population Mobility - 1 Mud vs. Mush Membership - 1 Attracting Players - 1 2 History of Online Gaming - 1 2 Patents/Copyrights/Legalities/Ethics - 1 2 Undesirable Players - 1 Licensing topics - 1 2 3 Admins as Mortals - 1 Clay Shirky's "Playfulness in 3-D Spaces" - 1 |
- Re: [MUD-Dev] characters per account, (continued)
- Re: [MUD-Dev] characters per account, Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Fri 07 Apr 2000, 20:37 GMT
- Re: [MUD-Dev] characters per account, Kristen L. Koster koster@eden.com, Sat 08 Apr 2000, 04:45 GMT
- Re: [MUD-Dev] characters per account, Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Mon 10 Apr 2000, 21:45 GMT
- Re: [MUD-Dev] characters per account, Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Mon 10 Apr 2000, 21:45 GMT
- [MUD-Dev] META: Topic List - 1999, Jon A. Lambert jlsysinc@ix.netcom.com, Mon 03 Apr 2000, 03:36 GMT
- [MUD-Dev] Fw: DESIGN: XML?, Jon A. Lambert jlsysinc@ix.netcom.com, Mon 03 Apr 2000, 03:36 GMT
- [MUD-Dev] Fw: 16K mud server competition !, Jon A. Lambert jlsysinc@ix.netcom.com, Mon 03 Apr 2000, 03:36 GMT
- <Possible follow-up(s)>
- Re: [MUD-Dev] Fw: 16K mud server competition !, cg cg@ami-cg.GraySage.Edmonton.AB.CA, Tue 04 Apr 2000, 02:26 GMT
- Re: [MUD-Dev] Fw: 16K mud server competition !, Jon A. Lambert jlsysinc@ix.netcom.com, Tue 04 Apr 2000, 05:29 GMT