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Re: [MUD-Dev] Multilevel server concept



On Thu, 5 Nov 1998, Draymoor wrote:
>
> I don't know how viable this is, or if it's already used, comments
> suggestions please?

Valhalla uses something similar (called mplex) which basically only 
handles color coding and connection with the users. The mplexers uses
TPC/IP to communicate with the mud. Their usage is limited, so they 
do not allow talk, nor do they function as a security point (they only
have data of connection and color setup), but they will keep the 
connections if the connection to the server is down.

> The immediate problem I see is that this might cause more lag due to the
> double send/recieve and longer path, but I don't know how bad that would be.

I am sure that a badly chosen mplex site (with a longer route to the
mud site) would introduce more lag (that is the lag from send data 
is reacted on by the main server). I think there might be cases where 
it improves speed, where the route of the users packages would be 
slower, had he connected directly to the main server. But my guess 
would be that this introduces extra lag in most cases, unless you do
make special arrangements, like a high-speed dedicated line from
your collections points.

Hans Henrik Stærfeldt   |    bombman#diku,dk    | work:  hhs#cbs,dtu.dk      |
address:                |___  +45 40383492    __|__       +45 45252425     __|
 Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological     |
 2720 Vanløse, Danmark. |  Sequence Analysis, Technical University of Denmark|




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