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[MUD-Dev] interesting article on world size and finance
Due to various problems, I'm about 300 messages behind on mud-dev, so I
dont know if this has been mentioned or not, but I found this article had
some interesting views on travel in large worlds and on game economy.
http://lum.xrgaming.net/rdot.html
Fred
--
Fred Clift - fred#veriohosting,com -- Remember: If brute
force doesn't work, you're just not using enough.
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- Thread context:
- [MUD-Dev] LA Times article: Virtual Loot for Real Cash,
Ryan Palacio rpalacio@verant.com, Thu 20 Apr 2000, 23:43 GMT
- [MUD-Dev] Character persistance, was Family, was characters per account,
JC jenbowie@davidbowie.com, Thu 20 Apr 2000, 23:43 GMT
- [MUD-Dev] interesting article on world size and finance,
Fred Clift fred@veriohosting.com, Thu 20 Apr 2000, 22:08 GMT
- Re: [MUD-Dev] Alignment (very long),
Paul Schwanz - Enterprise Services Paul.Schwanz@east.sun.com, Thu 20 Apr 2000, 22:07 GMT
- [MUD-Dev] Simpson's "In-Game Economics of UO",
Timothy Dang tdang@U.Arizona.EDU, Wed 19 Apr 2000, 22:53 GMT
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