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Re: [MUD-Dev] banning the sale of items
Phinehas wrote:
> IMHO, many are frustrated by their lack of expendable time and the
> resulting shame in a time-intesive level-quest style of game...perhaps to
the
> point of feeling barred from participating in the game.
Quite so. The societies and communities of many online games are so powerful
and rewarding that they easily justify all Time put into them. I just wish
my days were 10 times longer so that I could participate in them all.
> Instead of
> concentrating on taking from them their only method for reaching a
semblance of
> equality with other characters, why not give them more time?
To equalise time among players we let them 'level' skills while not online.
It removes the macroers need to be online 24/7 and stops the casual gamer
getting too depressed about the powergamers.
~Tess
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- Thread context:
- Re: [MUD-Dev] banning the sale of items, (continued)
- Re: [MUD-Dev] banning the sale of items,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Mon 17 Apr 2000, 16:22 GMT
- Re: [MUD-Dev] banning the sale of items,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Mon 17 Apr 2000, 16:46 GMT
- RE: [MUD-Dev] banning the sale of items,
Schubert, Damion dschubert#origin,ea.com, Mon 17 Apr 2000, 20:17 GMT
- Re: [MUD-Dev] Sony to ban sale of online characters from its popular gaming sites,
Ryan Palacio rpalacio#verant,com, Tue 11 Apr 2000, 23:22 GMT
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