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Re: [MUD-Dev] LED0
was: From banning...to virtual slavery
Stéphane Garin wrote:
>
>
> > Raph Koster a écrit :
>
> > …Sega was going to try it in a big way with LEDOs a while back, and
> others have
> > taken whacks at it.
>
> I'm Looking for the cost of using "Ledos" license (gnerk, gnerk) but
> impossible to find the company. I try many search but all carry out an
> error : postlinear.com doesn't exist any more. Is there somebody who
> get some information about this license?
>
My first exposure to the term "LEDO" came from Next-Generation magazine in
an article talking about Sega's plan to have LEDO inside games. Anyway, LEDO
is not one license, but really a concept about how to control the objects
and object rarity in games. Here's an example of how LEDO works ingame:
Rivera: "All the object s in the game are Limited
Edition Digital Objects. For example; a
building, a gun or a vehicle. Each object is unique and
tracked on the back end on a secure
Oracle d atabase. 10SIX has a collectable economy
similar to Collectable Card games. You
begin the game with a 'Starte r Pack' of 30 random
items. If you get 3 Rovers (tanks), then that '
s all you have. Your Rover Yard will not produce
endless rovers like other r eal t ime s trategy
games. The fictional piece behind the LEDO is a Jitter.
A Jitter is a silicon- based life form that is
programmed to form a specific object like a gun or
armor or whatever. For example, a Rover Jitter
can never be a gun. If you destroy an enemy Rover, it
explodes and a Jitter pops out. You can
then grab this Jitter and take it to your base, and now
you can build the Rover. Of course, Jitter s
can be traded and players can buy 'Booster Packs' of
Jitters in the game with their resources, or
through HEATs online e-commerce store 'The Black
Market'. Some Jitters are more rare and
more powerful than others, and thus, are more sought
after.
frank
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- Thread context:
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- [MUD-Dev] Game Spec,
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- [MUD-Dev] ColdStore. Belated response from a developer.,
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