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[MUD-Dev] new list
Hi all,
I just wanted to very quickly drop a line to the people on mud-dev - I'm
starting a new mailing list, fairly small, to discuss objects and naming
and distribution and trust and so forth. I figure a few of you might have
either tinkered with this stuff before, or be interested in looking into
it, and I know there's some clueful people on this list, so...
The list admin page is http://www.bofh.net.au/mailman/listinfo/objspace/
- it's a mailman-run list called 'objspace'. There's only a few people on
there now, and discussion hasn't really started, but I'm about to repost
some stuff from one of the other projects I'm aware of that's tinkering
with similar. Oh, it's not necessarily mud-specific, but muds and MMORPG's
seem to walk straight into this territory, and we're looking at online
environments more than some abstract CORBAish naming thing.
Thanks for the time,
KevinL
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- Thread context:
- RE: [MUD-Dev] Justifying twinking, (continued)
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA@Skotos.net, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] incremental revenue discussion,
Matthew Mihaly the_logos@achaea.com, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] new list,
Kevin Littlejohn darius@connect.com.au, Tue 18 Apr 2000, 00:12 GMT
- [MUD-Dev] RE: MUD-Dev request rejected,
Schubert, Damion dschubert@origin.ea.com, Tue 18 Apr 2000, 00:06 GMT
- [MUD-Dev] The scalability of paying for in-game things,
Matthew Mihaly the_logos@achaea.com, Mon 17 Apr 2000, 21:56 GMT
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