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Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !



On Mon, 10 Apr 2000, Derek Snider wrote:
> > Hmm... nothing in the rules specifically prohibits creating your own
> > GP language... :-)
> 
> Yeah, but your GP language and the MUD code and data all combined
> would have to fit in 16K ... that's getting pretty tight.
> 
> What's the smallest size that anyone's been able to get MUD networking
> code down to? (Written in C or C++)  Does it include buffered input/output?
> Full error checking?   ...just curious...  I feel that the networking code
> is going to take up around 4K of valuable space... unless I'm way off.

I got it down to 2K C, buffered, no or very little error checking,
and practicly unreadable.

Hans Henrik Stærfeldt   |    bombman#diku,dk    | work:  hhs#cbs,dtu.dk      |
address:                |___  +45 40383492    __|__       +45 45252425     __|
 Dybendalsvej 74 2. th, | Scientific programmer at Center for Biological     |
 2720 Vanløse, Danmark. |  Sequence Analysis, Technical University of Denmark|




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