MUD-Dev
mailing list archive
[ Other Periods
| Other mailing lists
| Search
]
Date:
[ Previous
| Next
]
Thread:
[ Previous
| Next
]
Index:
[ Author
| Date
| Thread
]
Re: [MUD-Dev] Re: J (was: Re: 16K mud server competition !)
Miroslav Silovic wrote:
> A 16kb MUD in obfuscated Perl (with builtin dbm, and modules for
> networking and possibly ANSI/curses support) would make a of sense.
What's the difference between regular perl and obfuscated perl?
While I am on the language track, does anyone on the list have any
experience with WILD_LIFE?
Or some other OO prolog/logic programming environment?
Ola.
(...and I really think a token count is a better measure than a
character count...)
_______________________________________________
MUD-Dev mailing list
MUD-Dev#kanga,nu
http://www.kanga.nu/lists/listinfo/mud-dev
- Thread context:
- Re: [MUD-Dev] MUD-Dev request rejected (fwd), (continued)
- [MUD-Dev] Re: J (was: Re: 16K mud server competition !),
Cynbe ru Taren cynbe#muq,org, Tue 04 Apr 2000, 19:48 GMT
- [MUD-Dev] Neverwinter Nights,
Jeff Freeman SkeptAck#antisocial,com, Tue 04 Apr 2000, 19:47 GMT
- [MUD-Dev] Morality and Values Based Role Play in MMORPGs.,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Tue 04 Apr 2000, 19:47 GMT
- RE: [MUD-Dev] Gamasutra: Online Justice Systems,
Koster, Raph rkoster#origin,ea.com, Tue 04 Apr 2000, 16:11 GMT
- [MUD-Dev] PK / anti PK / justice?,
J. Coleman stormknight#alltel,net, Tue 04 Apr 2000, 00:09 GMT
[ Other Periods
| Other mailing lists
| Search
]