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Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !
From: Derek Snider <derek#idirect,com>
> Yeah, but your GP language and the MUD code and data all combined
> would have to fit in 16K ... that's getting pretty tight.
>
> What's the smallest size that anyone's been able to get MUD networking
> code down to? (Written in C or C++) Does it include buffered input/output?
> Full error checking? ...just curious... I feel that the networking code
> is going to take up around 4K of valuable space... unless I'm way off.
Nod. I have mine down to 5587, including "main", and all comments. Sans
comments it's less than 4k. I could make it smaller, but then it wouldn't
be "readable". (As it is, I'm not sure how well it'll pass for "readable".)
Though I doubt my entry will be much more than that. I seem to not have
the time/motivation at the moment. I'll pry finish up by tossing in a bit
of a rewrite to my maze generator, and add in a combat sequence or some
sort of thing. Shrug. I was going to make it so you could define your own
variables, but I have a nasty habbit of not being able to narrow down my
selections, and to keep rewriting what I've just written...
Both are not a good combination when you're trying to conserve the time
and size you're putting into the project.
Oh, I'm using C btw. If any one wants my sockets, email me.
Quzah.
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- Thread context:
- Re[2]: [MUD-Dev] Fw: 16K mud server competition !, (continued)
- Re: [MUD-Dev] Fw: 16K mud server competition !,
Jon Lambert jlsysinc#ix,netcom.com, Wed 05 Apr 2000, 01:41 GMT
- Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Derek Snider derek#idirect,com, Mon 10 Apr 2000, 17:13 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Holly Sommer hsommer#micro,ti.com, Mon 10 Apr 2000, 17:27 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Quzah quzah#hotmail,com, Mon 10 Apr 2000, 21:45 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Travis S. Casey efindel#io,com, Mon 10 Apr 2000, 21:45 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Todd McKimmey rufus#wombatgames,com, Mon 10 Apr 2000, 22:25 GMT
- Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !,
Nick Shaffner nicks#3drealms,com, Mon 10 Apr 2000, 21:45 GMT
- [MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.,
Rudy Fink rudyfink#rice,edu, Sun 02 Apr 2000, 14:54 GMT
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