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Re: [MUD-Dev] Justifying twinking
At 10:39 AM 4/20/00 -0500, Todd McKimmey wrote:
>On a side note, frustrated me to no end when starting out on EQ that 90% of
>what was killing me most of the time I either never saw or was looking
>nearly straight at the ground to see. Made me feel even smaller than the 'a
>rat' or 'a small snake' that was prominently displayed above the creature's
>head.
Following that sidenote... what I found most frustrating was that the
higher level we got, the weaker we were (relative to the stuff we were
fighting). As a level one newbiemonk I was an indestructable hero -
soundly stomping creatures that were my equal, or even (according to /con)
my betters. By level 38 or so, I was running (and jumping and running and
jumping) from /con="Looks like a total a wimp, but I bet it will kick your
butt" mobs.
I understand, I think, the goal there was to make leveling slower/harder
the higher level you were, but it was still irritating to me as a player.
--
http://dundee.uong.com/
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- Thread context:
- RE: [MUD-Dev] Justifying twinking, (continued)
- RE: [MUD-Dev] Justifying twinking,
Raph Koster rkoster@austin.rr.com, Wed 19 Apr 2000, 18:55 GMT
- Re: [MUD-Dev] Justifying twinking,
Ryan Palacio rpalacio@verant.com, Wed 19 Apr 2000, 18:55 GMT
- RE: [MUD-Dev] Justifying twinking,
Raph Koster rkoster@austin.rr.com, Wed 19 Apr 2000, 18:55 GMT
- Re: [MUD-Dev] Justifying twinking,
Todd McKimmey rufus@wombatgames.com, Thu 20 Apr 2000, 22:08 GMT
- Re: [MUD-Dev] Justifying twinking,
Jeff Freeman skeptack@antisocial.com, Sat 22 Apr 2000, 04:13 GMT
- RE: [MUD-Dev] Justifying twinking,
Lee Sheldon linearno@gte.net, Sat 22 Apr 2000, 18:11 GMT
- Re: [MUD-Dev] Justifying twinking,
Timothy Dang tdang@U.Arizona.EDU, Wed 19 Apr 2000, 01:44 GMT
- Re: [MUD-Dev] Justifying twinking,
Frank Crowell maddog@maddog.com, Wed 19 Apr 2000, 18:55 GMT
Re: [MUD-Dev] banning the sale of items,
Par Winzell zell@alyx.com, Sun 16 Apr 2000, 22:29 GMT
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