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RE: [MUD-Dev] Re: Family, was characters per account
On Tue, 11 Apr 2000, Raph Koster wrote:
> Actually, in UO's case it was because a) we were concerned about the vast
> potential for nastiness (children-killing, pedophilia, etc), and b) we
> didn't actually finish the artwork. The former is worth discussing on the
> list, I think: the viability of children, and children-specific
> environments, particularly in comemrcial ventures.
Quite right. I banned children in Achaea over a year ago because of the
first problem. I have yet to figure out a solution. The last thing I want
is some emotionally destraught housewife making a bit stink after some 16
year old molests her in-game child.
--matt
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- Thread context:
- [MUD-Dev] Re: Family, was characters per account,
Daniel James dan#sensei,co.uk, Mon 10 Apr 2000, 23:36 GMT
- Re: [MUD-Dev] Re: Family, was characters per account,
Jeff Freeman skeptack#antisocial,com, Tue 11 Apr 2000, 17:22 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Raph Koster rkoster#austin,rr.com, Tue 11 Apr 2000, 22:47 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Chris Lloyd crl199#soton,ac.uk, Wed 12 Apr 2000, 01:09 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Matthew Mihaly the_logos#achaea,com, Wed 12 Apr 2000, 01:09 GMT
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