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[MUD-Dev] incremental revenue discussion
I'm afraid that the "too much talk, not enough doing" virus has caught up
with me, as it routinely does, and so I'm going to bow out of posting on
mud-dev for at least a couple weeks. My other motive for doing this is
that something occured to me today that, in my opinion, heavily shifts the
balance of profitable design to the pay-for-skill/item model, but I am not
letting the cat out of the bag (yes, that's a complete cop-out, but none
of the other commercial types will talk about current projects too much,
so I don't feel bad.) and don't want to argue something when I can't argue
with all my ideas.
--matt
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- Thread context:
- Re: [MUD-Dev] Justifying twinking, (continued)
- [MUD-Dev] Skotos Proximity System - a Technical Summary (LONG),
Christopher Allen ChristopherA#Skotos,net, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] incremental revenue discussion,
Matthew Mihaly the_logos#achaea,com, Tue 18 Apr 2000, 19:49 GMT
- [MUD-Dev] new list,
Kevin Littlejohn darius#connect,com.au, Tue 18 Apr 2000, 00:12 GMT
- [MUD-Dev] RE: MUD-Dev request rejected,
Schubert, Damion dschubert#origin,ea.com, Tue 18 Apr 2000, 00:06 GMT
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