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Re: [MUD-Dev] Sony to ban sale of online characters from its popular gaming sites



Ryan Palacio wrote:
>Now for those still dwelling on design "flaws" that magnify the problem,
>let me state that they only _magnify_ the underlying issues which are a
>mere matter of psychology and "human nature".  Although design IN-GAME can
>curb this type of negative behavior, or at least help alleviate some of the
>symptoms, the problem still exists and the only way to effectively stomp it
>out is to remove the facilitator/middleman.
 
Not intending this as a flame, so please don't take it that way, but do you honestly look at sales on Ebay as a "root problem" rather than a symptom of certain design decisions?  I mean, to a point, wherever people percieve value, money will become involved, and I'm not sure there's anything you can really do about that.

Sorry if this seems off-topic for the list, but real-life sales of virtual "property" is something that interests me, especially thinking about ways to harness and benefit from something that's going to happen anyway. :)

Travis


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