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Re: [MUD-Dev] Player controller justice systems
On Mon, 10 Apr 2000 18:08:37 -0500
Koster, Raph <rkoster#origin,ea.com> wrote:
>> From: David Bennett
>> I remember reading some articles on this subject in the past. I
>> just cannot find them... Does anyone have any information about
>> running a complete player controlled online justice system...?
>> Where a player council of some sort deals with crimes reported to
>> them in some fashion. I would especially like to know if it was
>> successful or not.
...
> There's Islandia's jury system. There are posts in the archives
> about it.
> There were other posts here where the Islandia example came up
> that discussed several theoretical systems.
I think you are referring to Island, a rather atypical MUD run out
of Cambridge University for many years. Martin Keegan discussed its
justice system (and its farce-like qualities) here briefly.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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- Thread context:
- RE: [MUD-Dev] Re: Family, was characters per account, (continued)
- Re: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Fri 14 Apr 2000, 02:52 GMT
- RE: [MUD-Dev] Re: Family, was characters per account,
Paul Schwanz - Enterprise Services Paul.Schwanz#east,sun.com, Mon 17 Apr 2000, 21:53 GMT
- RE: [MUD-Dev] Player controller justice systems,
Koster, Raph rkoster#origin,ea.com, Mon 10 Apr 2000, 23:12 GMT
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