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<H1>Re: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: Jeff Freeman &lt;<A HREF="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 11 Apr 2000 21:25:15 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
From: Phillip Lenhardt &lt;philen#ans,net&gt;
&gt;One issue with open-scripting is that the scripting language must enforce
&gt;enough coding style that poor scripters can understand the work of good
&gt;scripters. Even better would be for the langauge to enforce a reasonable
&gt;level of configurability so that adapting a script is easy as well.


I'm not even going to provide that much flexibility, although they can
download the software and write a script if they want to - if I implement
it, then it'd be a button what any player could click to use that script.

But maybe one in a hundred of our players have any desire whatsoever to do
any sort of programming.  I think text muds probably have a lot more
programmer-types among the user-base there.





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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius@connect.com.au">darius@connect.com.au</a>, Tue 11 Apr 2000, 21:51 GMT
</LI>
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Family, was characters per account</A></strong>, 
Shawn Halpenny <a href="mailto:malachai@iname.com">malachai@iname.com</a>, Tue 11 Apr 2000, 22:06 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00182" HREF="msg00182.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Kevin Littlejohn <a href="mailto:darius@connect.com.au">darius@connect.com.au</a>, Tue 11 Apr 2000, 21:51 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Wed 12 Apr 2000, 04:03 GMT
</LI>
<LI><strong><A NAME="00232" HREF="msg00232.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00246" HREF="msg00246.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Jeff Freeman <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Fri 14 Apr 2000, 02:51 GMT
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Fri 14 Apr 2000, 02:51 GMT
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</UL></BLOCKQUOTE>

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