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<H1>Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</LI>
<LI><em>From</em>: Paul Schwanz - Enterprise Services &lt;<A HREF="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 10:00:50 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

&gt; At 02:12 PM 4/19/00 -0700, Timothy Dang wrote:
&gt; &gt;
&gt; &gt;Zack Simpson asked me to point out that a friendlier, HTML version of his
&gt; &gt;paper on the development of UO's economy is available at:
&gt; &gt;<A  HREF="http://www.totempole.net/uoecon/uoecon.html">http://www.totempole.net/uoecon/uoecon.html</A>
&gt; 
&gt; These are cool. :-)
&gt; 

I thought so as well.  I was especially fascinated by how the "improve-by-doing" 
system for gaining skills can throw a wrench in the whole economy.  However, I 
have a suggestion/question.  What if the model were changed slightly to 
"improve-by-failing?"  In other words, what if you only increased skills by 
taking such risks that the resources were inevitably expended without producing 
an item.  Also, give the character the opportunity to choose whether they are 
attempting to increase skill (resources automatically consumed) or attempting to 
make a saleable item (item created if successful).  Perhaps this slight 
modification would result in characters actually creating only the items that 
were in demand.  In a sense, perhaps this is just a variation on 
"improve-by-paying" since you "pay" the resources in order to improve skill, but 
for some reason, I like it better than simply buying skills from someone.

--Phinehas

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<li><strong><A NAME="00526" HREF="msg00526.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>
<ul compact><li><em>From:</em> "Christopher Allen" &lt;ChristopherA@skotos.net&gt;</li></ul>
<li><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>
<ul compact><li><em>From:</em> Timothy Dang &lt;tdang@U.Arizona.EDU&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] interesting article on world size and finance</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00504" HREF="msg00504.html">RE: [MUD-Dev] interesting article on world size and finance</A></strong>, 
John Bertoglio <a href="mailto:jb@pulsepoll.com">jb@pulsepoll.com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00492" HREF="msg00492.html">Re: [MUD-Dev] Alignment (very long)</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Thu 20 Apr 2000, 22:07 GMT
<LI><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Wed 19 Apr 2000, 22:53 GMT
<UL>
<LI><strong><A NAME="00494" HREF="msg00494.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
F. Randall Farmer <a href="mailto:randy@communities.com">randy@communities.com</a>, Thu 20 Apr 2000, 23:43 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00507" HREF="msg00507.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Sat 22 Apr 2000, 04:13 GMT
<UL>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Timothy Dang <a href="mailto:tdang@U.Arizona.EDU">tdang@U.Arizona.EDU</a>, Sat 22 Apr 2000, 18:11 GMT
</LI>
<LI><strong><A NAME="00526" HREF="msg00526.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA@skotos.net">ChristopherA@skotos.net</a>, Sat 22 Apr 2000, 19:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>, 
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz@east.sun.com">Paul.Schwanz@east.sun.com</a>, Sat 22 Apr 2000, 19:40 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: Re PRIVATE [MUD-Dev] Justifying twinking</A></strong>, 
Josh Olson <a href="mailto:jolson@micron.net">jolson@micron.net</a>, Wed 19 Apr 2000, 18:55 GMT
</UL></BLOCKQUOTE>

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