<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran --> <!--X-From-R13: "E. Bngevpx Unyyngl" <pubxrNfvevhf.pbz> --> <!--X-Date: Thu, 13 Apr 2000 19:52:31 -0700 --> <!--X-Message-Id: 007b01bfa517$00603880$da40c53f@nox.vomitous.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Sony to ban sale ... point of view of an eq vete</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:choke@sirius.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00248.html">Previous</a> | <a href="msg00262.html">Next</a> ] Thread: [ <a href="msg00331.html">Previous</a> | <a href="msg00220.html">Next</a> ] Index: [ <A HREF="author.html#00249">Author</A> | <A HREF="#00249">Date</A> | <A HREF="thread.html#00249">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</LI> <LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI> <LI><em>Date</em>: Thu, 13 Apr 2000 00:07:58 -0700</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> -----Original Message----- From: John Bertoglio <jb#pulsepoll,com> To: mud-dev#kanga,nu <mud-dev#kanga,nu> Date: Wednesday, April 12, 2000 9:58 AM Subject: RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran [ other good commentary deleted ] >Sony should not ban the practice, they should make it impossible through an >ingame >redesign. > >A lively aftermarket is a good thing for a game and its community of >players. > >John A. Bertoglio It's insights like this that inspire me on mud-dev. Yes, precisely, exactly. This should be addressed as an issue of affordances. So long as the behaviour that is classified as game-harmful exploitation can occur, and there's any motivation to do it, it will happen. The cure to social ills in an artificial environment is to create a set of game mechanics in which the behaviour becomes unprofitable, not to try to enforce law. How many times has each of us simply tried to tell players not to do something, and seen how far that goes? If it's possible, it will be done. Someone won't get the message. I think we would all agree too that anything that leads to less player-policing is good, and anything that leads to more player-policing is bad. Ideally we want our administrators completely hands-off wrt players, unless it's some scripted affair. Look at UO and macroing. First they said "Don't do this", and people did it still. Then they said "You'll be banned", and people did it still. They dedicated support effort and man hours to crack down on macroers, and people did it even still. Finally they put in code that reduces the effectiveness of repetitive activities. That logistical change cured a large part of the problem. Making it so that a player can try to macro if they wish, but they gain no skill is an administratively neutral position. Noone is going to end up in a hostile situation with a customer support rep over this. I.e., everyone's happier. Even if ebay is banned, that doesn't stop these same people from 'farming' items and then selling them in-game. The net result is the same for the other players who are being crushed by higher level players competing for items. Demonizing e-bay is not the right way to focus on the problem, or worse it distracts from the real problem. In my opinion, this is an example of designers overlooking the necessary social engineering through game mechanics which alter the affordances of undesirable behaviour. _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00262.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00331.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00220.html">[MUD-Dev] [LONG] A slightly different perspective on Real money in Virtual worlds.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00249"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00249"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00238" HREF="msg00238.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, Brian Green <a href="mailto:brian@psychochild.org">brian@psychochild.org</a>, Fri 14 Apr 2000, 02:52 GMT <UL> <LI><strong><A NAME="00262" HREF="msg00262.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, Wes Connell <a href="mailto:wconnell@skotos.net">wconnell@skotos.net</a>, Sat 15 Apr 2000, 05:10 GMT </LI> <LI><strong><A NAME="00267" HREF="msg00267.html">RE: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, John Bertoglio <a href="mailto:jb@pulsepoll.com">jb@pulsepoll.com</a>, Sat 15 Apr 2000, 05:11 GMT </LI> <LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Mon 17 Apr 2000, 05:46 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00249" HREF="msg00249.html">Re: [MUD-Dev] Sony to ban sale ... point of view of an eq veteran</A></strong>, S. Patrick Gallaty <a href="mailto:choke@sirius.com">choke@sirius.com</a>, Fri 14 Apr 2000, 02:52 GMT </LI> </ul> </LI> <LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] [LONG] A slightly different perspective on Real money in Virtual worlds.</A></strong>, Zak Jarvis <a href="mailto:zak@voidmonster.com">zak@voidmonster.com</a>, Wed 12 Apr 2000, 14:22 GMT <UL> <LI><strong><A NAME="00237" HREF="msg00237.html">RE: [MUD-Dev] [LONG] A slightly different perspective on Real money in Virtual worlds.</A></strong>, Morten Andresen <a href="mailto:morten@mgon.com">morten@mgon.com</a>, Fri 14 Apr 2000, 02:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00211" HREF="msg00211.html">[MUD-Dev] Re: [Meta] other activities</A></strong>, Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Wed 12 Apr 2000, 05:50 GMT <UL> <LI><strong><A NAME="00209" HREF="msg00209.html">[MUD-Dev] Re: [Meta] other activities</A></strong>, Par Winzell <a href="mailto:zell@alyx.com">zell@alyx.com</a>, Wed 12 Apr 2000, 05:50 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>