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<H1>[MUD-Dev] characters per account</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] characters per account</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 31 Mar 2000 00:03:33 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Lately there's been a lot of talk on the list about the implications of
having multiple characters per account on an MMORPG.

I quote from an interview with Richard Garriot, from NextGame, a major
Italian games magazine (sorry about the formatting. Pine doesn't like cut
and paste too well.) Game 'X' that he is talking about is his new project
(ie post Ultima 2). He says the emphasis will be more on storytelling than
combat/action.



                      Nextgame.it: Ok, so everyone should be free to play
how he wants. Now a particular
                      question. Ultima Online teach that living in a
really free land, with few laws and a
                      lot of freedom is difficult. You think that a direct
democracy via internet should
                      create the same problems in the real world? 

                      Lord British: Interesting!... I believe the internet
and especially the anonimity it
                      provides people, has been a social negative. In fact
in the new game "X" I intend to
                      give people 1 and only 1 character at a time, thus
they will not want their 1 real
                      identity to get a bad wrap. No running off and
switching to another character. I
                      feel the internet at large has this same social
misconduct issue. Technology will
                      ultimately catch up however, and I feel in the long
run it will be a positive force.

--matt




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00812" HREF="msg00812.html">[MUD-Dev] Lord British gone</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Fri 31 Mar 2000, 20:57 GMT
<LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] characters per account</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 31 Mar 2000, 15:47 GMT
<LI><strong><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Fri 31 Mar 2000, 15:47 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
skeptack <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Fri 31 Mar 2000, 20:57 GMT
</LI>
<LI><strong><A NAME="00809" HREF="msg00809.html">RE: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 31 Mar 2000, 20:57 GMT
</LI>
<LI><strong><A NAME="00811" HREF="msg00811.html">Re: [MUD-Dev] Richard Garriot's 'X' project</A></strong>, 
skeptack <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Fri 31 Mar 2000, 20:57 GMT
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</UL></BLOCKQUOTE>

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