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<H1>Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</LI>
<LI><em>From</em>: Wes Connell &lt;<A HREF="mailto:wconnell#adhesive,com">wconnell#adhesive,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 21 Jan 2000 17:38:11 -0600 (CST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 20 Jan 2000, Matthew Mihaly wrote:

[table stuff snipped]
&gt; 
&gt; We rejected doing something similar to this because a) it's too open to
&gt; abuse and b) we feel it encourages killing smaller players. If you know
&gt; that you can at least 1 point for killing someone smaller than you, then
&gt; you will have players (particularly on the mud referred to here, which I'm
&gt; assuming has no credit card tracking capabilities to control account
&gt; creation) simply creating newbies to kill in order to get points.

I don't think he was refering to the actual mechanics of the tables rather than
the tables themselves. The PK mechanics of the table could easily modified to
subtract fame for killing weaker players. Its the fact that players will be
fighting for the glory of being number one on the list. The list could be 
amount of wealth, number of orc skulls collected, number of damsels rescued,
etc, etc. 

A "top-ten" list could actually be a very nice thing for veteran players who
are getting bored with the game. Along with more quests and areas the veteran
players will always have to defend their top-ten positions from the newbies
stepping into veteran-hood. For example in UO aside from owning a castle
my roomate and I have pretty much done everything and had everything in the
game. Only after a month break do I find it entertaining again. Just about the
only public recognition for extraordinary play are the PK bounty boards. 

Wes Connell               wconnell#adhesive,com




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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Mon 31 Jan 2000, 23:30 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 02 Feb 2000, 06:20 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 20 Jan 2000, 23:08 GMT
<UL>
<LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 20 Jan 2000, 23:42 GMT
<UL>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 22 Jan 2000, 00:40 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Fri 21 Jan 2000, 02:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00182" HREF="msg00182.html">[MUD-Dev] Business Licenses</A></strong>, 
CFrancy <a href="mailto:CFrancy#aol,com">CFrancy#aol,com</a>, Thu 20 Jan 2000, 21:38 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] Business Licenses</A></strong>, 
Bruce <a href="mailto:bruce#cubik,org">bruce#cubik,org</a>, Thu 20 Jan 2000, 22:53 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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