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<H1>Re: [MUD-Dev] Simulated Populations</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Simulated Populations</LI>
<LI><em>From</em>: <A HREF="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</A> (Dundee)</LI>
<LI><em>Date</em>: Fri, 21 Jan 2000 15:05:04 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"phlUID" &lt;phluid#mindless,com&gt; wrote:

&gt; 1. We could just throw out the whole path finding thing and make mobs
&gt;    wander aimlessly. 
&gt; I believe that it is also possible to combine any number of these
&gt; elements together into one system.

I think I might like to look at the way ants create trails by wandering
aimlessly, marking/refreshing their path and following other ants' paths.
Been a while since I read anything about it, but as I recall, it wasn't
really a very complicated system.

Could be slow going from "completely random 'path'" to "straight trail from
point a to point b", but it seems like you could start out with npcs
wandering randomly (rather, "scouting"), but eventually have pretty
well-defined paths and trails, created by the npcs.  You could even make the
paths more or less visible to the players, depending on traffic, or
block/disrupt the trails and let the npcs build new ones around whatever the
problem is.  Or maybe the players could scout a new trail for the npcs.  Or
if pcs start killing orcs in an orc path, maybe that would count as an
obstruction and the orcs would eventually develop a new path around them
(unless the first response to an obstruction is to send bigger troops).

Interesting possibilities anyway, if you've really got a lot of npcs
migrating about.

-- 
<A  HREF="http://dundee.uong.com/">http://dundee.uong.com/</A>



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MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<li><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Simulated Populations</A></strong>
<ul compact><li><em>From:</em> Wes Connell &lt;wconnell#adhesive,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> "phlUID" &lt;phluid#mindless,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Simulated Populations</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00168" HREF="msg00168.html">RE: [MUD-Dev] Simulated Populations</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Thu 20 Jan 2000, 00:47 GMT
</LI>
<LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Nicolai Hansen <a href="mailto:nic#aub,dk">nic#aub,dk</a>, Thu 20 Jan 2000, 22:53 GMT
<UL>
<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 26 Jan 2000, 05:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Fri 21 Jan 2000, 04:37 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 21 Jan 2000, 18:04 GMT
<UL>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT
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</LI>
<LI><strong><A NAME="00153" HREF="msg00153.html">[MUD-Dev] Signing off...</A></strong>, 
IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Wed 19 Jan 2000, 07:15 GMT
<LI><strong><A NAME="00142" HREF="msg00142.html">[MUD-Dev] How to handle/display partial language skill</A></strong>, 
Joe Kingry <a href="mailto:jkingry#uwaterloo,ca">jkingry#uwaterloo,ca</a>, Wed 19 Jan 2000, 02:56 GMT
<UL>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Wed 19 Jan 2000, 05:33 GMT
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</UL>
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</UL></BLOCKQUOTE>

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