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<H1>[MUD-Dev] The Endeavour Map and MUD Applications</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] The Endeavour Map and MUD Applications</LI>
<LI><em>From</em>: Michael Hohensee &lt;<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 16 Feb 2000 11:28:50 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
For those of you who haven't yet heard, the Space Shuttle Endeavour has
been engaged in making an extremely high resolution map of the Earth
from orbit. (see <A  HREF="http://www.spacer.com/shuttle">http://www.spacer.com/shuttle</A> )  These maps are more
uniformly accurate than any made before, as can be seen here:
<A  HREF="http://www.dfd.dlr.de/srtm/html/newtoday_en.htm">http://www.dfd.dlr.de/srtm/html/newtoday_en.htm</A>

What I'm wondering is: can we gain access to the raw data of these maps,
and then use portions of it to form the foundation of a MUD's world.  We
would no longer have to worry about how realistic our fractal worldmap
generation schemes are, and what's more, we'd be able to use MUDs to
explore the real world (or whatever modified version of the real world
that we choose). 

Thoughts?

-- 
Michael Hohensee

"Remember, it takes 42 muscles to frown and only 4 to pull the trigger
of a decent sniper rifle."



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
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<li><strong><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>
<ul compact><li><em>From:</em> "John Bertoglio" &lt;jb#pulsepoll,com&gt;</li></ul>
<li><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>
<ul compact><li><em>From:</em> Ted Milker &lt;tmilker#radiks,net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Guide Applicant : Player Ratio</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Guide Applicant : Player Ratio</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:15 GMT
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<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Codebase Ideas</A></strong>, 
punitac <a href="mailto:punitac#prodigy,net">punitac#prodigy,net</a>, Fri 18 Feb 2000, 03:25 GMT
<UL>
<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 05:38 GMT
</LI>
<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Aaron Mitchell <a href="mailto:aaron#fate,net">aaron#fate,net</a>, Fri 18 Feb 2000, 18:05 GMT
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</UL>
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<LI><strong><A NAME="00370" HREF="msg00370.html">[MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Wed 16 Feb 2000, 18:04 GMT
<UL>
<LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Ted Milker <a href="mailto:tmilker#radiks,net">tmilker#radiks,net</a>, Wed 16 Feb 2000, 20:13 GMT
<UL>
<LI><strong><A NAME="00374" HREF="msg00374.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 16 Feb 2000, 22:01 GMT
<UL>
<LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Ted Milker <a href="mailto:tmilker#radiks,net">tmilker#radiks,net</a>, Thu 17 Feb 2000, 05:42 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Thu 17 Feb 2000, 05:42 GMT
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</UL>
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</UL></BLOCKQUOTE>

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