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<H1>RE: [MUD-Dev] MUD timeline</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] MUD timeline </LI>
<LI><em>From</em>: Darrin Hyrup &lt;<A HREF="mailto:shades#mythicgames,com">shades#mythicgames,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 08 Mar 2000 13:16:31 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 11:23 AM 3/8/00 -0600, Moreland, John wrote:
&gt;
&gt;Orb Wars was a team-based competition game where differing types of mages
&gt;fought for control over the different orbs in an arena.  You could either
&gt;play it using ASCII representation or very basic graphic front-ends.  Oddly
&gt;enough, it would feel very familiar to the Shooter folks who play stuff like
&gt;Tribes/Unreal Tournament etc.  The game felt alot like Hack or Rogue except
&gt;that you had very clear victory conditions, and the games were fairly short.
&gt;I actually don't remember if your mage "persisted" through the battles.

The alpha/beta versions didn't offer persistance, but the later versions
did.  Although in the sense of that game score was all that mattered.

Best,

Darrin Hyrup
Mythic Entertainment



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<LI><STRONG><A NAME="00570" HREF="msg00570.html">RE: [MUD-Dev] MUD timeline</A></STRONG>
<UL><LI><EM>From:</EM> "Moreland, John" &lt;JMoreland#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] MUD timeline</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00568" HREF="msg00568.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Mar 2000, 17:03 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 08 Mar 2000, 18:20 GMT
<UL>
<LI><strong><A NAME="00581" HREF="msg00581.html">[MUD-Dev] Skotos Website Up</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Mon 13 Mar 2000, 06:49 GMT
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<LI><strong><A NAME="00570" HREF="msg00570.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Moreland, John <a href="mailto:JMoreland#origin,ea.com">JMoreland#origin,ea.com</a>, Wed 08 Mar 2000, 17:41 GMT
<UL>
<LI><strong><A NAME="00574" HREF="msg00574.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 08 Mar 2000, 18:20 GMT
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</UL>
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<LI><strong><A NAME="00575" HREF="msg00575.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 08 Mar 2000, 20:19 GMT
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<LI><strong><A NAME="00583" HREF="msg00583.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Jon Whitehouse <a href="mailto:jonathan_whitehouse#hotmail,com">jonathan_whitehouse#hotmail,com</a>, Mon 13 Mar 2000, 06:58 GMT
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<LI><strong><A NAME="00589" HREF="msg00589.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Mar 2000, 17:24 GMT
<UL>
<LI><strong><A NAME="00607" HREF="msg00607.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Derek Snider <a href="mailto:derek#idirect,com">derek#idirect,com</a>, Wed 15 Mar 2000, 00:41 GMT
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