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<H1>Re: [MUD-Dev] [CODE] unique items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [CODE] unique items</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 19 Mar 2000 10:38:28 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 19 Mar 2000, J. Coleman wrote:

&gt; Didn't see this in the faq anywhere, and I can't seem to find any good
&gt; implementations of it anywhere, so here goes:
&gt; 
&gt; Does anyone know a good way to handle unique items? I want to have
&gt; players able to make magic items themselves, that are completely custom.
&gt; Magic items in my game will be fairly powerful because of their rarity,
&gt; and the fact that they must be created, and not found. Is there a good
&gt; clean way to keep an "index" file of all magic items that have been
&gt; created this way, and to reference player files to it perhaps? How does
&gt; everyone else do this?

I would suggest that the biggest problem in allowing players to make
completely custom items is that on the whole, players are horrible
writers, and, if given the opportunity, will make completely inappropriate
descriptions for things.

--matt




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<LI><STRONG><A NAME="00659" HREF="msg00659.html">[MUD-Dev] [CODE] unique items</A></STRONG>
<UL><LI><EM>From:</EM> "J. Coleman" &lt;stormknight#alltel,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] [CODE] unique items</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Ben Greear <a href="mailto:greearb#candelatech,com">greearb#candelatech,com</a>, Mon 20 Mar 2000, 01:42 GMT
<UL>
<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Mon 20 Mar 2000, 05:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Quzah <a href="mailto:quzah#hotmail,com">quzah#hotmail,com</a>, Mon 20 Mar 2000, 01:42 GMT
<UL>
<LI><strong><A NAME="00665" HREF="msg00665.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
J. Coleman <a href="mailto:stormknight#alltel,net">stormknight#alltel,net</a>, Mon 20 Mar 2000, 05:26 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 20 Mar 2000, 01:42 GMT
</LI>
<LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Lord Ashon <a href="mailto:ashon#wsunix,wsu.edu">ashon#wsunix,wsu.edu</a>, Mon 20 Mar 2000, 17:35 GMT
</LI>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Mar 2000, 20:24 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00638" HREF="msg00638.html">[MUD-Dev] Dynamic Load Balancing</A></strong>, 
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Thu 16 Mar 2000, 22:27 GMT
<LI><strong><A NAME="00634" HREF="msg00634.html">[MUD-Dev] Questions about the MudDev FAQ</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 16 Mar 2000, 22:27 GMT
</UL></BLOCKQUOTE>

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