<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] CGDC dinner --> <!--X-From-R13: "Xbr Oaqevrh" <wbrNnaqevrh.arg> --> <!--X-Date: Thu, 16 Mar 2000 09:39:56 -0800 --> <!--X-Message-Id: NDBBLJGJOLODFNHAGGJPGELFCCAA.joe#andrieu,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 4667.953174764#kanga,nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] CGDC dinner</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:joe#andrieu,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00629.html">Previous</a> | <a href="msg00632.html">Next</a> ] Thread: [ <a href="msg00620.html">Previous</a> | <a href="msg00639.html">Next</a> ] Index: [ <A HREF="author.html#00630">Author</A> | <A HREF="#00630">Date</A> | <A HREF="thread.html#00630">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] CGDC dinner</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] CGDC dinner </LI> <LI><em>From</em>: "Joe Andrieu" <<A HREF="mailto:joe#andrieu,net">joe#andrieu,net</A>></LI> <LI><em>Date</em>: Thu, 16 Mar 2000 09:35:41 -0800</LI> <LI><em>Importance</em>: Normal</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > Hurm. > > Conceptually I look at the two as potential energy versus kinetic > energy. They're both exactly the same thing, measured in exactly > the same units, it just that one is in the process of moving. This > has the advantage of also bring in the concept of the difference > between static and dynamic friction in regards to rates of change of > energy levels. If you look at it that way, the problems with > hoarding degrade into problems with over-charged batteries or large > weights being held up -- things that the RL universe conspires > against thru simple decay (unpopular with players), and its less > obvious osmotic counterpart entropy (things leak back towards > zero-sum steady-state (ie decay)). Yeah, that's a nice way to look at it. > Entrpoy is a concept that doesn't seem tobe directly dealt with much > in current game designs (other than the crude level of direct object > decay). The Ur/Meta/Instantiated object concept potentially > provides a model here for gross entropic events (bank robberies?, > thief silently replaces your mega-sword with a tinfoil sham without > your noticing?). Ouch. That could get dangerous. But if done well--and predictably so, then it might work. > > And if we have a consumer economy, why not create a debt mechanism > > so players could buy gear on credit and go adventure to pay for > > it--very motivational and more challenging than the endless hack > > to scrape a few coins together to upgrade my dagger to a short > > sword. And if they can't pay back the credit when credit is due, > > when, just think Loan Shark and some very interesting in-game > > solutions pop up. This of course also creates a direct mechanism > > for managing the money supply, a la Greenspan and the Federal > > Reserve. > > I'd find it a little more interesting to create active supports for > players to play bankers, loan sharks etc. Make the players > instantiate the financial industries, along with all the normal > safeguargs (and their costs) or lack of such safeguards (and lesser > costs), and all the normal mafioso-style interesting behaviour that > surrounds it. Heh. That's certainly a lot more fun. And perhaps you can keep the "Greenspan control knob" that you get when you regulate the interest rate. Set a prime rate that only the most trustworthy can get from the game's institutions and let players fill in the rest of the hierarchy. It'd be kind of fun to play a loan shark... Of course, it'd be nice if you could just break someone's fingers or legs without trying to kill them, but I guess we are all working towards more realistic simulations. ;) -j _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev] CGDC dinner</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#kanga,nu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00629.html">RE: [MUD-Dev] CGDC dinner</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00632.html">Re: [MUD-Dev] CGDC dinner</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00620.html">Re: [MUD-Dev] CGDC dinner</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00639.html">Re: [MUD-Dev] CGDC dinner</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00630"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00630"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] CGDC dinner</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00584" HREF="msg00584.html">RE: [MUD-Dev] CGDC dinner</A></strong>, Joe Andrieu <a href="mailto:joe#andrieu,net">joe#andrieu,net</a>, Mon 13 Mar 2000, 07:00 GMT <UL> <LI><strong><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] CGDC dinner</A></strong>, Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 13 Mar 2000, 17:24 GMT </LI> <LI><strong><A NAME="00619" HREF="msg00619.html">Re: [MUD-Dev] CGDC dinner</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 16 Mar 2000, 02:46 GMT <UL> <LI><strong><A NAME="00620" HREF="msg00620.html">Re: [MUD-Dev] CGDC dinner</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 16 Mar 2000, 05:39 GMT </LI> <LI><strong><A NAME="00630" HREF="msg00630.html">RE: [MUD-Dev] CGDC dinner</A></strong>, Joe Andrieu <a href="mailto:joe#andrieu,net">joe#andrieu,net</a>, Thu 16 Mar 2000, 17:39 GMT </LI> <LI><strong><A NAME="00639" HREF="msg00639.html">Re: [MUD-Dev] CGDC dinner</A></strong>, Derek Snider <a href="mailto:derek#idirect,com">derek#idirect,com</a>, Thu 16 Mar 2000, 22:26 GMT <UL> <LI><strong><A NAME="00645" HREF="msg00645.html">Re: [MUD-Dev] CGDC dinner</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 17 Mar 2000, 06:29 GMT <UL> <LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] CGDC dinner</A></strong>, Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Fri 17 Mar 2000, 19:28 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00593" HREF="msg00593.html">RE: [MUD-Dev] CGDC dinner</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Mar 2000, 17:57 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>