<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Community Relations --> <!--X-From-R13: "Quevfgbcure Oyyra" <QuevfgbcureONfxbgbf.arg> --> <!--X-Date: Fri, 14 Jan 2000 23:02:43 -0800 --> <!--X-Message-Id: 005201bf5f25$d3bd7220$03000004#asmrb,org --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.BSF.4.10.9908242153220.19099-100000#shell9,ba.best.com --> <!--X-Reference: 7eu2pmb5ij.fsf#zesoi,fer.hr --> <!--X-Reference: 38824167.330149685#mail,airmail.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Community Relations</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ChristopherA#skotos,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00090.html">Previous</a> | <a href="msg00092.html">Next</a> ] Thread: [ <a href="msg00086.html">Previous</a> | <a href="msg00093.html">Next</a> ] Index: [ <A HREF="author.html#00091">Author</A> | <A HREF="#00091">Date</A> | <A HREF="thread.html#00091">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Community Relations</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Community Relations</LI> <LI><em>From</em>: "Christopher Allen" <<A HREF="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</A>></LI> <LI><em>Date</em>: Fri, 14 Jan 2000 22:54:45 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> "Dundee" <SkeptAck#antisocial,com>: > Would this be an appropriate forum to seek advice on how to handle an > "incident" recently which has included, so far, name-calling on a message > board, toading of a player, resignation of the mud hosts (without warning no > less, *poof* mud is gone) and still, apparently, continues on with friends of > the player who was banned seeking "support" from other players to demand an > apology from the admin. Whom, as far as I can tell, is prepared to apologize > when hell freezes over and the sun turns to dust. > > Most of our players are scratching their heads wondering what happened, and > since we're not saying, their only source of information is the toad's > friends - somewhat one-sided. > > So, I would like to explain what happened, and what's happening now, and seek > advice on how we should handle the whole matter. > > But I want to make sure that's appropriate for this mailing list, first. Obviously since your message was passed on to the list without comment, the list admin wasn't striking your topic out of hand. But first I want to say I *really* appreciate you asking. Though I'm interested in the human dymanics of your question, I'm prefer not to see the specifics of it hashed out too much on this list. I'd prefer to see this continue to be a more mud development focused list. However, if you want to exposit some general issues of how admins might deal with incidents, ask questions about what kinds of policies different muds use, or what the definition of "banning" means, I'd be more open to that. I'll open with something intriguing that I heard recently. Gemstone & DragonRealms are commercial muds with over 30,000 paying users. They are very fast to warn someone who violates their rules, whether by using curse words in the game, using OOC info for IC vendettas, etc. If someone receives too many warnings, they are banned. However, unlike most muds, they are banned only for a temporary amount of time, typically a week or a month. Here is the surprising statement -- they said that people who have been banned multiple times (i.e. many warnings, a ban, many warning again, another ban, etc.) are almost always redeemable. They say in almost all cases the person if the person doesn't quit due to the temporary ban, they will eventually shape up, and can become a responible gamer. Obviously they have an incentive to keep players since they are a pay MUD. However, they are quite adamant that anti-social players will turn eventualy around. One of the consequences of this is that they never publish the lists of the people who are banned, and GMs can be dismissed for revealing that someone has been banned to the victim of the incident. This sometimes results in complaints from victims asking if the perpetrator was punished or not. I find that this is opposite of the way most free MUDs work -- when someone is banned, they are banned forever. If someone is known for not following whatever the rules are in a mud (player killing, cursing, or whatever) they are expected that they will never follow the rules. Anyone find their statement about redeemable to be true to their experience? Any free MUDs have similar policies? How about commercial games like Ultima and Everquest -- are bans permanent there? ------------------------------------------------------------------------ .. Christopher Allen Skotos Tech Inc. .. .. 1512 Walnut St., Berkeley, CA 94709-1513 .. .. <<A HREF="http://www.Skotos.net">http://www.Skotos.net</A>> o510/649-4030 f510/649-4034 .. _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev] Community Relations</A></strong> <ul compact><li><em>From:</em> Darrin Hyrup <shades#mythicgames,com></li></ul> <li><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Community Relations</A></strong> <ul compact><li><em>From:</em> Greg Miller <gmiller#classic-games,com></li></ul> <li><strong><A NAME="00093" HREF="msg00093.html">Re: [MUD-Dev] Community Relations</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Community Relations</A></STRONG> <UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00090.html">[MUD-Dev] Re: Commercial-use Restrictions on Code Bases (was: help me find 100% fre (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00092.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00086.html">[MUD-Dev] Community Relations</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00093.html">Re: [MUD-Dev] Community Relations</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00091"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00091"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00109" HREF="msg00109.html">Re: [MUD-Dev] Databases (was Re: Commercial-use Restrictions on Code Bases)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 17 Jan 2000, 22:02 GMT </LI> </ul> </LI> <LI><strong><A NAME="00089" HREF="msg00089.html">[MUD-Dev] Re: Commercial-use Restrictions on Code Bases (was: help me find 100% fre (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 15 Jan 2000, 04:29 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00090" HREF="msg00090.html">[MUD-Dev] Re: Commercial-use Restrictions on Code Bases (was: help me find 100% fre (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 15 Jan 2000, 04:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00086" HREF="msg00086.html">[MUD-Dev] Community Relations</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 14 Jan 2000, 18:39 GMT <UL> <LI><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] Community Relations</A></strong>, Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Sat 15 Jan 2000, 07:02 GMT <UL> <LI><strong><A NAME="00093" HREF="msg00093.html">Re: [MUD-Dev] Community Relations</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 15 Jan 2000, 09:33 GMT </LI> <LI><strong><A NAME="00105" HREF="msg00105.html">Re: [MUD-Dev] Community Relations</A></strong>, Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 17 Jan 2000, 19:54 GMT </LI> <LI><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev] Community Relations</A></strong>, Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Mon 17 Jan 2000, 22:02 GMT </LI> </UL> </LI> <LI><strong><A NAME="00102" HREF="msg00102.html">Re: [MUD-Dev] Community Relations</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 21:58 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>