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<H1>Re: [MUD-Dev] Gamasutra: Online Justice Systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gamasutra: Online Justice Systems</LI>
<LI><em>From</em>: Wes Connell &lt;<A HREF="mailto:wconnell#skotos,net">wconnell#skotos,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 25 Mar 2000 15:59:24 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 23 Mar 2000, David Bennett wrote:

&gt; It is somewhat different in a pay mud I guess.  You cannot site ban and it
&gt; would be easier to completely remove one person or black list them.

This gives me an idea. I'm not sure how the legal side of this idea would
work. What if the pay mud were to charge per incident. Example: Bubba
finds a bug and exploits it. GM Boffo discovers this and puts a ten dollar
outstanding balance on Bubba's account. Bubba will not be able to play
anymore until he pays that balance. This way the pay mud does not lose the
customer and actually makes money. So if Bubba wants to be a jerk he has
to pay for it.

The penalty amount is obviously questionable. It would depend on the
offense and such.


Wes!
wconnell#skotos,net




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<LI><STRONG><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG>
<UL><LI><EM>From:</EM> "David Bennett" &lt;ddt#discworld,imaginary.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Gamasutra: Online Justice Systems</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 21:11 GMT
</LI>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Thu 23 Mar 2000, 22:46 GMT
</LI>
<LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 23 Mar 2000, 23:49 GMT
<UL>
<LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Fri 24 Mar 2000, 01:07 GMT
<UL>
<LI><strong><A NAME="00729" HREF="msg00729.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Mon 27 Mar 2000, 17:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00728" HREF="msg00728.html">Re: [MUD-Dev] Online Justice Systems</A></strong>, 
scott guzman <a href="mailto:shade2x#home,com">shade2x#home,com</a>, Mon 27 Mar 2000, 17:36 GMT
<UL>
<LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Online Justice Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 27 Mar 2000, 18:37 GMT
<UL>
<LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] Online Justice Systems</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 27 Mar 2000, 18:46 GMT
<UL>
<LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] Online Justice Systems (response to J C)</A></strong>, 
scott guzman <a href="mailto:shade2x#writeme,com">shade2x#writeme,com</a>, Mon 27 Mar 2000, 23:13 GMT
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