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<H1>RE: [MUD-Dev] Newbies</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Newbies</LI>
<LI><em>From</em>: "Geoffrey A. MacDougall" &lt;<A HREF="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 22 Feb 2000 18:26:06 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<ADDRESS>Title: <STRONG>RE: [MUD-Dev] Newbies</STRONG></ADDRESS>





<P><FONT SIZE=2>&gt; When complete newbies log onto my mud, players are not as </FONT>
<BR><FONT SIZE=2>&gt; helpful as I like,</FONT>
<BR><FONT SIZE=2>&gt; for a variety of reasons. That might be that they find </FONT>
<BR><FONT SIZE=2>&gt; themselves answering</FONT>
<BR><FONT SIZE=2>&gt; the same old questions, they're busy in a pk melee, they're </FONT>
<BR><FONT SIZE=2>&gt; unwilling to</FONT>
<BR><FONT SIZE=2>&gt; invest hours in helping/teaching someone who might leave, or </FONT>
<BR><FONT SIZE=2>&gt; whatever - so</FONT>
<BR><FONT SIZE=2>&gt; if I might prod your collective wisdom...</FONT>
<BR><FONT SIZE=2>&gt; </FONT>
<BR><FONT SIZE=2>&gt; Have others experienced this phenomenon, and how did they </FONT>
<BR><FONT SIZE=2>&gt; deal with it? Do</FONT>
<BR><FONT SIZE=2>&gt; you reward people in some way for helping newbies, and if so, </FONT>
<BR><FONT SIZE=2>&gt; how?</FONT>
</P>

<P><FONT SIZE=2>I don't know the details of your MUD, or your particular stance on how immersive you require your solutions to be, but Asheron's Call has an allegiance system that encourages senior players to help junior players.&nbsp; Not a perfect solve, but at least they've made a conscious effort.</FONT></P>

<P><FONT SIZE=2>Any other thoughts?</FONT>
</P>

<P><FONT SIZE=2><A HREF="http://www.microsoft.com/games/zone/asheronscall/allegiance.htm" TARGET="_blank">http://www.microsoft.com/games/zone/asheronscall/allegiance.htm</A></FONT>
</P>

<P><FONT SIZE=2>&quot;A L L E G I A N C E&nbsp;&nbsp; A N D </FONT>
<BR><FONT SIZE=2>F E L L O W S H I P&nbsp;&nbsp; S Y S T E M </FONT>
<BR><FONT SIZE=2>After creating your character and entering Dereth, you literally have the world at your feet. However, the early stages of your life will likely be filled with both trials and tribulations as you find your way through the land. To help you adjust, Asheron's Call has implemented the following systems. </FONT></P>

<P><FONT SIZE=2>Allegiances </FONT>
<BR><FONT SIZE=2>Upon entering Dereth, you will have the option to swear allegiance to another player character, who in turn may offer you resources, protection, or other considerations. As a subject you can only swear allegiance to one leader at a time. The leader earns a share of his subjects' experience points in exchange for his leadership. Leaders can offer rewards to attract subjects at their own discretion, but are not required to do so by the game. </FONT></P>

<P><FONT SIZE=2>A &quot;King&quot; topping a large pyramid will tend to accumulate experience in a hurry; however, the group as a whole benefits and grows strong relatively quickly because of the extra experience points it generates. The very lowest players in the pyramid will not get extra experience, but they will have the patronage and protection of a relatively powerful group and may be able to participate in more ambitious adventures than if they went solo. </FONT></P>

<P><FONT SIZE=2>Fellowships </FONT>
<BR><FONT SIZE=2>Players often form a fellowship to accomplish some common goal, such as exploring a dungeon, finding treasure, and destroying monsters. Experience points gained by the fellowship are divided among members based on their levels, so that, for example, a third-level character in a group will get more than a first-level character and less than a sixth-level character. Often in your adventures, you will need skills and abilities you do not possess; thus, fellowships are especially effective if they hold a balance of warriors, magicians, healers, and rogues. Fellowships can be created and joined without cost, and last only for a single gaming session. When you exit the game, you leave the fellowship. If the leader who created the fellowship exits the game, the fellowship is broken. &quot; </FONT></P>



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Newbies</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00466" HREF="msg00466.html">Re: [MUD-Dev] Newbies</A></strong>, 
MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Thu 24 Feb 2000, 05:12 GMT
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<LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Newbies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 24 Feb 2000, 17:20 GMT
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<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Newbies</A></strong>, 
MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Fri 25 Feb 2000, 01:48 GMT
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</LI>
<LI><strong><A NAME="00468" HREF="msg00468.html">Re: [MUD-Dev] Newbies</A></strong>, 
Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Thu 24 Feb 2000, 17:20 GMT
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</LI>
<LI><strong><A NAME="00456" HREF="msg00456.html">RE: [MUD-Dev] Newbies</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Tue 22 Feb 2000, 23:58 GMT
</LI>
<LI><strong><A NAME="00457" HREF="msg00457.html">RE: [MUD-Dev] Newbies</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Wed 23 Feb 2000, 00:51 GMT
</LI>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev] Newbies</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 25 Feb 2000, 05:45 GMT
<UL>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: [MUD-Dev] Newbies</A></strong>, 
MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Fri 25 Feb 2000, 07:32 GMT
<UL>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev] Newbies</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Fri 25 Feb 2000, 20:48 GMT
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