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<H1>RE: [MUD-DEV] a shrinking pool of players?</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-DEV] a shrinking pool of players?</LI>
<LI><em>From</em>: "Travis S. Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 13:26:01 -0600 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 17 Feb 2000, Bryce Harrington wrote:

&gt; &gt; And yeah, I think the number of people actively playing text muds is
&gt; &gt; probably shrinking.  I think this is the last echo of what happened to the
&gt; &gt; paper-game industry in the 1980s and early 1990s.  Too bad too. (FWIW, one
&gt; &gt; of my pipedreams along these lines is to put out paper RPG
&gt; &gt; systems/supplements as a labor of love, without worrying about turning a
&gt; &gt; profit, as that's almost impossible to do these days in that part of the
&gt; &gt; industry.  Who knows, maybe someday...)
&gt; 
&gt; Hmm, I've been thinking along the same lines...  Do you think a paper
&gt; RPG rules system, if strongly associated with a computerized version of
&gt; the game rules, might do better?  I.e., would the fact that there are
&gt; umteen thousand players of such and such online rpg give a publisher
&gt; enough incentive to perhaps try publishing the rules system behind it?
&gt; In this situation, would be be wise to keep the game rules "secret"
&gt; until the publisher can publish them, or would it be better to open them
&gt; freely, thus gaining public feedback and enhancement (and maybe users)?

I don't think it would do better -- you might be more likely to find
someone willing to publish a paper RPG based on a popular mud than one
without such a basis, but beyond the initial spurt, I don't think it would
help much, if at all.

If you're using rules simple enough to also be used as a paper RPG, I
don't think you have much hope of keeping them secret -- there are a lot
of players out there who are eager to reverse-engineer such "secrets."
Note as well that few paper RPGs do well on the basis of just a good
system -- it's setting and quality of supplements that turn the trick.

--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'
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<LI><STRONG><A NAME="00379" HREF="msg00379.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG>
<UL><LI><EM>From:</EM> Bryce Harrington &lt;bryce#neptune,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00351" HREF="msg00351.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 17:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00352" HREF="msg00352.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT
<UL>
<LI><strong><A NAME="00379" HREF="msg00379.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Thu 17 Feb 2000, 18:06 GMT
<UL>
<LI><strong><A NAME="00392" HREF="msg00392.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 17 Feb 2000, 20:47 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00353" HREF="msg00353.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Wed 16 Feb 2000, 02:13 GMT
<UL>
<LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 16 Feb 2000, 03:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Wed 16 Feb 2000, 02:35 GMT
<UL>
<LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Ryan P. <a href="mailto:ixiterra#earthlink,net">ixiterra#earthlink,net</a>, Wed 16 Feb 2000, 05:34 GMT
</LI>
</UL>
</LI>
</UL>
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</UL></BLOCKQUOTE>

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