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<H1>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</LI>
<LI><em>From</em>: Phillip Lenhardt &lt;<A HREF="mailto:philen#funky,monkey.org">philen#funky,monkey.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Mar 2000 01:01:33 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, Mar 21, 2000 at 03:57:25PM -0800, J C Lawrence wrote:
&gt; True.  That was one of the sources of the design requirement for
&gt; Murkle that features must be programmable without requiring source
&gt; access to any other objects.

No matter how many times I read this design requirement--and it has been
many: I have read and reread nearly every thread in the archive in which
it appears--I always come to the conclusion that it is either tautological
or trivially false. Since both those conclusions seem unlikely candidates
for what you mean, I was wondering if you could clarify.

I read your design requirement either as:

	"Any object must be able to affect any other object without
	 changing that other object."

which is obviously my trivially false reading :) Or I read it as:

	"Any object must be able to affect itself without changing
	 any other object."

which is my tautological reading.



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<li><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#cp,net&gt;</li></ul>
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<LI><STRONG><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG>
<UL><LI><EM>From:</EM> Par Winzell &lt;zell#alyx,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#cp,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00675" HREF="msg00675.html">[MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Mar 2000, 21:12 GMT
<UL>
<LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
scott guzman <a href="mailto:shade2x#home,com">shade2x#home,com</a>, Tue 21 Mar 2000, 21:55 GMT
</LI>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Tue 21 Mar 2000, 23:11 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Mar 2000, 23:57 GMT
<UL>
<LI><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Phillip Lenhardt <a href="mailto:philen#funky,monkey.org">philen#funky,monkey.org</a>, Wed 22 Mar 2000, 06:36 GMT
<UL>
<LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 22 Mar 2000, 23:14 GMT
<UL>
<LI><strong><A NAME="00706" HREF="msg00706.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Phillip Lenhardt <a href="mailto:philen#funky,monkey.org">philen#funky,monkey.org</a>, Thu 23 Mar 2000, 06:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00681" HREF="msg00681.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 22 Mar 2000, 00:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Chris Jones <a href="mailto:cjones#v-wave,com">cjones#v-wave,com</a>, Wed 22 Mar 2000, 00:49 GMT
</LI>
</UL>
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</UL></BLOCKQUOTE>

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