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<H1>Re: [MUD-Dev] Valhalla license?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Valhalla license? </LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Jan 2000 03:49:34 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Tue, 18 Jan 2000 CFrancy#aol,com wrote:

&gt; Do any of you have any advice to give on my situation:
&gt; Im looking to have a codebase to use on a mud without restriction 
&gt; commercially.  Valhalla (derivation of Diku , www.valhalla.com ) offers a 
&gt; business lisence for 900 dollars.  Does anyone think I'd be better off buying 
&gt; Valhalla than attempting to create a codebase from scrath with 4 other 
&gt; coders? 
&gt; 
&gt; Thanks beforehand for any advice given.
&gt; CFrancy#aol,com

Are you kidding me? Unless you intend to license/sell your language for
money after you develop it, and providing that Valhalla fits your needs,
you'd be crazy to develop your own. The time you would put into it is
worth way more than $900. Heck, if the four of you just went and got jobs
at McDonalds for a week, at $6/hour, you'd have $960 before taxes. A week
and a half of that and you are sorted. And, I'd imagine that if you are
considering writing your own codebase, you have skills that will get you
paid a lot more than some burger-flipping job. 

Buy the license, spend your time developing the game. (Again, provided
Valhalla fits your needs. I know nothing about it.)

--matt




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<LI><STRONG><A NAME="00118" HREF="msg00118.html">[MUD-Dev] Valhalla license?</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Planet/Solar System Generation</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 31 Jan 2000, 00:11 GMT
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</ul>
</ul>
<LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Thu 20 Jan 2000, 09:08 GMT
<UL>
<LI><strong><A NAME="00188" HREF="msg00188.html">[MUD-Dev] Multiply oriented interactive worlds...</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Thu 20 Jan 2000, 23:42 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">[MUD-Dev] Valhalla license?</A></strong>, 
CFrancy <a href="mailto:CFrancy#aol,com">CFrancy#aol,com</a>, Tue 18 Jan 2000, 08:10 GMT
<UL>
<LI><strong><A NAME="00126" HREF="msg00126.html">Re: [MUD-Dev] Valhalla license?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 18 Jan 2000, 20:37 GMT
</LI>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Valhalla license?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Jan 2000, 02:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Mud-Dev FAQ part II</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Mud-Dev FAQ part I</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: Databases</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#wolfskeep,com">popiel#wolfskeep,com</a>, Sun 16 Jan 2000, 18:59 GMT
</LI>
</UL></BLOCKQUOTE>

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